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authorGravatar Subv <subv2112@gmail.com>2015-05-10 18:35:37 -0500
committerGravatar Subv <subv2112@gmail.com>2015-05-10 18:35:37 -0500
commit000876858d52d7e4fa8e21bc4407d43d548eff30 (patch)
treef0af4cde78349cfe4ea7875b24d37cf85eb3eb03 /src/core/hle/kernel/thread.h
parentba0bfe7d82a241f1dbe449a1bdcc2a76c594c667 (diff)
Core/Memory: Give every emulated thread it's own TLS area.
The TLS area for thread T with id Ti is located at TLS_AREA_VADDR + (Ti - 1) * 0x200. This allows some games like Mario Kart 7 to continue further.
Diffstat (limited to 'src/core/hle/kernel/thread.h')
-rw-r--r--src/core/hle/kernel/thread.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/core/hle/kernel/thread.h b/src/core/hle/kernel/thread.h
index 9958b16e..17bb69f4 100644
--- a/src/core/hle/kernel/thread.h
+++ b/src/core/hle/kernel/thread.h
@@ -135,6 +135,12 @@ public:
*/
void Stop();
+ /*
+ * Returns the Thread Local Storage address of the current thread
+ * @returns VAddr of the thread's TLS
+ */
+ VAddr GetTLSAddress() const;
+
Core::ThreadContext context;
u32 thread_id;