aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/core/hle/kernel/thread.h
diff options
context:
space:
mode:
authorGravatar Kevin Hartman <kevin@hart.mn>2015-01-25 22:56:17 -0800
committerGravatar Kevin Hartman <kevin@hart.mn>2015-02-09 21:47:12 -0800
commit5fcbfc06eb247c0a4c1db201ac9050d80d4e4020 (patch)
tree4cdac59449b025c7a07e8655f29eda2fbcb423fe /src/core/hle/kernel/thread.h
parent848795f3834c30695208e86c5bbebf6c71a57d96 (diff)
Scheduler refactor Pt. 1
* Simplifies scheduling logic, specifically regarding thread status. It should be much clearer which statuses are valid for a thread at any given point in the system. * Removes dead code from thread.cpp. * Moves the implementation of resetting a ThreadContext to the corresponding core's implementation. Other changes: * Fixed comments in arm interfaces. * Updated comments in thread.cpp * Removed confusing, useless, functions like MakeReady() and ChangeStatus() from thread.cpp. * Removed stack_size from Thread. In the CTR kernel, the thread's stack would be allocated before thread creation.
Diffstat (limited to 'src/core/hle/kernel/thread.h')
-rw-r--r--src/core/hle/kernel/thread.h115
1 files changed, 82 insertions, 33 deletions
diff --git a/src/core/hle/kernel/thread.h b/src/core/hle/kernel/thread.h
index 633bb7c9..cfd073a7 100644
--- a/src/core/hle/kernel/thread.h
+++ b/src/core/hle/kernel/thread.h
@@ -31,13 +31,13 @@ enum ThreadProcessorId {
};
enum ThreadStatus {
- THREADSTATUS_RUNNING = 1,
- THREADSTATUS_READY = 2,
- THREADSTATUS_WAIT = 4,
- THREADSTATUS_SUSPEND = 8,
- THREADSTATUS_DORMANT = 16,
- THREADSTATUS_DEAD = 32,
- THREADSTATUS_WAITSUSPEND = THREADSTATUS_WAIT | THREADSTATUS_SUSPEND
+ THREADSTATUS_RUNNING, ///< Currently running
+ THREADSTATUS_READY, ///< Ready to run
+ THREADSTATUS_WAIT_ARB, ///< Waiting on an address arbiter
+ THREADSTATUS_WAIT_SLEEP, ///< Waiting due to a SleepThread SVC
+ THREADSTATUS_WAIT_SYNCH, ///< Waiting due to a WaitSynchronization SVC
+ THREADSTATUS_DORMANT, ///< Created but not yet made ready
+ THREADSTATUS_DEAD ///< Run to completion, or forcefully terminated
};
namespace Kernel {
@@ -46,8 +46,19 @@ class Mutex;
class Thread final : public WaitObject {
public:
+ /**
+ * Creates and returns a new thread. The new thread is immediately scheduled
+ * @param name The friendly name desired for the thread
+ * @param entry_point The address at which the thread should start execution
+ * @param priority The thread's priority
+ * @param arg User data to pass to the thread
+ * @param processor_id The ID(s) of the processors on which the thread is desired to be run
+ * @param stack_top The address of the thread's stack top
+ * @param stack_size The size of the thread's stack
+ * @return A shared pointer to the newly created thread
+ */
static ResultVal<SharedPtr<Thread>> Create(std::string name, VAddr entry_point, s32 priority,
- u32 arg, s32 processor_id, VAddr stack_top, u32 stack_size);
+ u32 arg, s32 processor_id, VAddr stack_top);
std::string GetName() const override { return name; }
std::string GetTypeName() const override { return "Thread"; }
@@ -55,22 +66,32 @@ public:
static const HandleType HANDLE_TYPE = HandleType::Thread;
HandleType GetHandleType() const override { return HANDLE_TYPE; }
- inline bool IsRunning() const { return (status & THREADSTATUS_RUNNING) != 0; }
- inline bool IsStopped() const { return (status & THREADSTATUS_DORMANT) != 0; }
- inline bool IsReady() const { return (status & THREADSTATUS_READY) != 0; }
- inline bool IsWaiting() const { return (status & THREADSTATUS_WAIT) != 0; }
- inline bool IsSuspended() const { return (status & THREADSTATUS_SUSPEND) != 0; }
- inline bool IsIdle() const { return idle; }
-
bool ShouldWait() override;
void Acquire() override;
+ /**
+ * Checks if the thread is an idle (stub) thread
+ * @return True if the thread is an idle (stub) thread, false otherwise
+ */
+ inline bool IsIdle() const { return idle; }
+
+ /**
+ * Gets the thread's current priority
+ * @return The current thread's priority
+ */
s32 GetPriority() const { return current_priority; }
+
+ /**
+ * Sets the thread's current priority
+ * @param priority The new priority
+ */
void SetPriority(s32 priority);
+ /**
+ * Gets the thread's thread ID
+ * @return The thread's ID
+ */
u32 GetThreadId() const { return thread_id; }
-
- void Stop(const char* reason);
/**
* Release an acquired wait object
@@ -78,12 +99,14 @@ public:
*/
void ReleaseWaitObject(WaitObject* wait_object);
- /// Resumes a thread from waiting by marking it as "ready"
+ /**
+ * Resumes a thread from waiting
+ */
void ResumeFromWait();
/**
- * Schedules an event to wake up the specified thread after the specified delay.
- * @param nanoseconds The time this thread will be allowed to sleep for.
+ * Schedules an event to wake up the specified thread after the specified delay
+ * @param nanoseconds The time this thread will be allowed to sleep for
*/
void WakeAfterDelay(s64 nanoseconds);
@@ -99,6 +122,11 @@ public:
*/
void SetWaitSynchronizationOutput(s32 output);
+ /**
+ * Stops a thread, invalidating it from further use
+ */
+ void Stop();
+
Core::ThreadContext context;
u32 thread_id;
@@ -106,7 +134,6 @@ public:
u32 status;
u32 entry_point;
u32 stack_top;
- u32 stack_size;
s32 initial_priority;
s32 current_priority;
@@ -136,31 +163,49 @@ private:
extern SharedPtr<Thread> g_main_thread;
-/// Sets up the primary application thread
-SharedPtr<Thread> SetupMainThread(s32 priority, u32 stack_size);
+/**
+ * Sets up the primary application thread
+ * @param stack_size The size of the thread's stack
+ * @param entry_point The address at which the thread should start execution
+ * @param priority The priority to give the main thread
+ * @return A shared pointer to the main thread
+ */
+SharedPtr<Thread> SetupMainThread(u32 stack_size, u32 entry_point, s32 priority);
-/// Reschedules to the next available thread (call after current thread is suspended)
+/**
+ * Reschedules to the next available thread (call after current thread is suspended)
+ */
void Reschedule();
-/// Arbitrate the highest priority thread that is waiting
+/**
+ * Arbitrate the highest priority thread that is waiting
+ * @param address The address for which waiting threads should be arbitrated
+ */
Thread* ArbitrateHighestPriorityThread(u32 address);
-/// Arbitrate all threads currently waiting...
+/**
+ * Arbitrate all threads currently waiting.
+ * @param address The address for which waiting threads should be arbitrated
+ */
void ArbitrateAllThreads(u32 address);
-/// Gets the current thread
+/**
+ * Gets the current thread
+ */
Thread* GetCurrentThread();
-/// Waits the current thread on a sleep
+/**
+ * Waits the current thread on a sleep
+ */
void WaitCurrentThread_Sleep();
/**
* Waits the current thread from a WaitSynchronization call
- * @param wait_object Kernel object that we are waiting on
+ * @param wait_objects Kernel objects that we are waiting on
* @param wait_set_output If true, set the output parameter on thread wakeup (for WaitSynchronizationN only)
* @param wait_all If true, wait on all objects before resuming (for WaitSynchronizationN only)
*/
-void WaitCurrentThread_WaitSynchronization(SharedPtr<WaitObject> wait_object, bool wait_set_output, bool wait_all);
+void WaitCurrentThread_WaitSynchronization(std::vector<SharedPtr<WaitObject>> wait_objects, bool wait_set_output, bool wait_all);
/**
* Waits the current thread from an ArbitrateAddress call
@@ -172,14 +217,18 @@ void WaitCurrentThread_ArbitrateAddress(VAddr wait_address);
* Sets up the idle thread, this is a thread that is intended to never execute instructions,
* only to advance the timing. It is scheduled when there are no other ready threads in the thread queue
* and will try to yield on every call.
- * @returns The handle of the idle thread
+ * @return The handle of the idle thread
*/
SharedPtr<Thread> SetupIdleThread();
-/// Initialize threading
+/**
+ * Initialize threading
+ */
void ThreadingInit();
-/// Shutdown threading
+/**
+ * Shutdown threading
+ */
void ThreadingShutdown();
} // namespace