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authorGravatar Yuri Kunde Schlesner <yuriks@yuriks.net>2014-12-20 03:04:36 -0200
committerGravatar Yuri Kunde Schlesner <yuriks@yuriks.net>2014-12-20 03:27:47 -0200
commitadee775f443abfc17c0fe78a7487346e00b13ebc (patch)
tree3ed4e1e00a2ed7caf8009be1f4af5071ff884286 /src/core/hle/kernel/thread.h
parentcdfa7157eb1199056a5ccb8913fe4e89d3e30f68 (diff)
Kernel: Implement support for current thread pseudo-handle
This boots a few (mostly Nintendo 1st party) games further.
Diffstat (limited to 'src/core/hle/kernel/thread.h')
-rw-r--r--src/core/hle/kernel/thread.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/core/hle/kernel/thread.h b/src/core/hle/kernel/thread.h
index be7adfac..ec3b887d 100644
--- a/src/core/hle/kernel/thread.h
+++ b/src/core/hle/kernel/thread.h
@@ -78,6 +78,9 @@ Handle ArbitrateHighestPriorityThread(u32 arbiter, u32 address);
/// Arbitrate all threads currently waiting...
void ArbitrateAllThreads(u32 arbiter, u32 address);
+/// Gets the current thread
+Thread* GetCurrentThread();
+
/// Gets the current thread handle
Handle GetCurrentThreadHandle();