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path: root/tests/GrMeshTest.cpp
Commit message (Expand)AuthorAge
* Revert "Revert "Change how vertex/instance attributes are handled in geometry...Gravatar Brian Salomon2018-06-19
* Move op memory storage to GrContext (take 2)Gravatar Robert Phillips2018-06-19
* Revert "Change how vertex/instance attributes are handled in geometry process...Gravatar Mike Klein2018-06-19
* Change how vertex/instance attributes are handled in geometry processors.Gravatar Brian Salomon2018-06-18
* Revert "Move op memory storage to GrContext"Gravatar Robert Phillips2018-06-15
* Move op memory storage to GrContextGravatar Robert Phillips2018-06-15
* Plumb GrContext everywhereGravatar Robert Phillips2018-06-12
* Stop passing GrPrimitiveProcessor to GrMesh::sendToGpu.Gravatar Brian Salomon2018-06-08
* Add a factory to any GrOp-derived class that lacked oneGravatar Robert Phillips2018-06-08
* Remove SK_SUPPORT_GPU checks in tool-only codeGravatar Brian Osman2018-05-31
* Make GrPrimitiveProcessor::Attribute a class, hide data members.Gravatar Brian Salomon2018-05-30
* Make GrCaps and GrShaderCaps private.Gravatar Brian Salomon2018-05-11
* Move internal calls from GrContext to GrContextPrivGravatar Robert Phillips2018-03-06
* Drop unused shader support for sample variablesGravatar Chris Dalton2018-02-15
* Revert "Drop support for unused MSAA extensions"Gravatar Robert Phillips2018-01-30
* Drop support for unused MSAA extensionsGravatar Chris Dalton2018-01-29
* IWYU -- SkShader.hGravatar Mike Reed2018-01-23
* Prefer fullscreen clears on Qualcomm/GLGravatar Chris Dalton2017-12-12
* Convert geometry shaders to operate in Skia device spaceGravatar Chris Dalton2017-10-25
* Make GrResourceProvider more sk_spifiedGravatar Brian Salomon2017-10-16
* initClassID no longer auto-allocates idsGravatar Ethan Nicholas2017-10-09
* changed vertex attribute precisions to be actual typesGravatar Ethan Nicholas2017-09-27
* switched SkSL's temporary 'highfloat' type back to 'float'Gravatar Ethan Nicholas2017-09-22
* Use shader based blending to clamp kPlus mode w/F16Gravatar Brian Osman2017-09-20
* re-land of new SkSL precisionsGravatar Ethan Nicholas2017-09-18
* Revert "Revert "Revert "Switched highp float to highfloat and mediump float t...Gravatar Ethan Nicholas2017-09-18
* Revert "Revert "Switched highp float to highfloat and mediump float to half.""Gravatar Ethan Nicholas2017-09-15
* Make Copy Ops to go through GpuCommandBuffer instead of straigt to GPU.Gravatar Greg Daniel2017-08-24
* Revert "Switched highp float to highfloat and mediump float to half."Gravatar Brian Salomon2017-08-17
* Switched highp float to highfloat and mediump float to half.Gravatar Ethan Nicholas2017-08-16
* renamed SkSL types in preparation for killing precision modifiersGravatar Ethan Nicholas2017-07-28
* Make GrPipeline hold a GrRenderTargetProxy (instead of a GrRenderTarget)Gravatar Robert Phillips2017-07-26
* Rename GrDrawOp::xpRequiresDstTexture to finalize and change return type to a...Gravatar Brian Salomon2017-06-16
* Remove GrGpu.h from GrResourceProvider.hGravatar Robert Phillips2017-06-15
* Add GrPrimitiveType::kLinesAdjacencyGravatar Chris Dalton2017-06-13
* Revert "Add GrPrimitiveType::kLinesAdjacency"Gravatar Ravi Mistry2017-06-13
* Add GrPrimitiveType::kLinesAdjacencyGravatar Chris Dalton2017-06-13
* Introduce dynamic pipeline stateGravatar Chris Dalton2017-06-07
* Add support for instanced drawsGravatar Chris Dalton2017-05-31
* Fix glDrawRangeElementsGravatar Chris Dalton2017-05-30