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tests
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GrMeshTest.cpp
Commit message (
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Author
Age
*
Revert "Revert "Change how vertex/instance attributes are handled in geometry...
Brian Salomon
2018-06-19
*
Move op memory storage to GrContext (take 2)
Robert Phillips
2018-06-19
*
Revert "Change how vertex/instance attributes are handled in geometry process...
Mike Klein
2018-06-19
*
Change how vertex/instance attributes are handled in geometry processors.
Brian Salomon
2018-06-18
*
Revert "Move op memory storage to GrContext"
Robert Phillips
2018-06-15
*
Move op memory storage to GrContext
Robert Phillips
2018-06-15
*
Plumb GrContext everywhere
Robert Phillips
2018-06-12
*
Stop passing GrPrimitiveProcessor to GrMesh::sendToGpu.
Brian Salomon
2018-06-08
*
Add a factory to any GrOp-derived class that lacked one
Robert Phillips
2018-06-08
*
Remove SK_SUPPORT_GPU checks in tool-only code
Brian Osman
2018-05-31
*
Make GrPrimitiveProcessor::Attribute a class, hide data members.
Brian Salomon
2018-05-30
*
Make GrCaps and GrShaderCaps private.
Brian Salomon
2018-05-11
*
Move internal calls from GrContext to GrContextPriv
Robert Phillips
2018-03-06
*
Drop unused shader support for sample variables
Chris Dalton
2018-02-15
*
Revert "Drop support for unused MSAA extensions"
Robert Phillips
2018-01-30
*
Drop support for unused MSAA extensions
Chris Dalton
2018-01-29
*
IWYU -- SkShader.h
Mike Reed
2018-01-23
*
Prefer fullscreen clears on Qualcomm/GL
Chris Dalton
2017-12-12
*
Convert geometry shaders to operate in Skia device space
Chris Dalton
2017-10-25
*
Make GrResourceProvider more sk_spified
Brian Salomon
2017-10-16
*
initClassID no longer auto-allocates ids
Ethan Nicholas
2017-10-09
*
changed vertex attribute precisions to be actual types
Ethan Nicholas
2017-09-27
*
switched SkSL's temporary 'highfloat' type back to 'float'
Ethan Nicholas
2017-09-22
*
Use shader based blending to clamp kPlus mode w/F16
Brian Osman
2017-09-20
*
re-land of new SkSL precisions
Ethan Nicholas
2017-09-18
*
Revert "Revert "Revert "Switched highp float to highfloat and mediump float t...
Ethan Nicholas
2017-09-18
*
Revert "Revert "Switched highp float to highfloat and mediump float to half.""
Ethan Nicholas
2017-09-15
*
Make Copy Ops to go through GpuCommandBuffer instead of straigt to GPU.
Greg Daniel
2017-08-24
*
Revert "Switched highp float to highfloat and mediump float to half."
Brian Salomon
2017-08-17
*
Switched highp float to highfloat and mediump float to half.
Ethan Nicholas
2017-08-16
*
renamed SkSL types in preparation for killing precision modifiers
Ethan Nicholas
2017-07-28
*
Make GrPipeline hold a GrRenderTargetProxy (instead of a GrRenderTarget)
Robert Phillips
2017-07-26
*
Rename GrDrawOp::xpRequiresDstTexture to finalize and change return type to a...
Brian Salomon
2017-06-16
*
Remove GrGpu.h from GrResourceProvider.h
Robert Phillips
2017-06-15
*
Add GrPrimitiveType::kLinesAdjacency
Chris Dalton
2017-06-13
*
Revert "Add GrPrimitiveType::kLinesAdjacency"
Ravi Mistry
2017-06-13
*
Add GrPrimitiveType::kLinesAdjacency
Chris Dalton
2017-06-13
*
Introduce dynamic pipeline state
Chris Dalton
2017-06-07
*
Add support for instanced draws
Chris Dalton
2017-05-31
*
Fix glDrawRangeElements
Chris Dalton
2017-05-30