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authorGravatar Brian Salomon <bsalomon@google.com>2018-06-18 12:52:47 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-06-18 17:13:58 +0000
commit19c1233c447f625c2522e7ecd0a0adecc629bb2f (patch)
tree891e06143986ade3aae8d4176ec8b426f70b896f /tests/GrMeshTest.cpp
parent146cf3ce7935019ecc63ce9e93450a8c122880d8 (diff)
Change how vertex/instance attributes are handled in geometry processors.
* No longer register vertex/instance attributes on base class, just counts * Separate instance and vertex attributes and remove InputRate and offset * Make attributes constexpr where possible Change-Id: I1f1d5e772fa177a96d2aeb805aab7b69f35bfae6 Reviewed-on: https://skia-review.googlesource.com/132405 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Chris Dalton <csmartdalton@google.com>
Diffstat (limited to 'tests/GrMeshTest.cpp')
-rw-r--r--tests/GrMeshTest.cpp51
1 files changed, 31 insertions, 20 deletions
diff --git a/tests/GrMeshTest.cpp b/tests/GrMeshTest.cpp
index 4535f13975..4ca0e1d10a 100644
--- a/tests/GrMeshTest.cpp
+++ b/tests/GrMeshTest.cpp
@@ -292,35 +292,46 @@ private:
class GrMeshTestProcessor : public GrGeometryProcessor {
public:
GrMeshTestProcessor(bool instanced, bool hasVertexBuffer)
- : INHERITED(kGrMeshTestProcessor_ClassID)
- , fInstanceLocation(nullptr)
- , fVertex(nullptr)
- , fColor(nullptr) {
+ : INHERITED(kGrMeshTestProcessor_ClassID) {
if (instanced) {
- fInstanceLocation = &this->addInstanceAttrib("location", kHalf2_GrVertexAttribType);
+ fInstanceLocation = {"location", kHalf2_GrVertexAttribType};
+ fColor = {"color", kUByte4_norm_GrVertexAttribType};
+ this->setInstanceAttributeCnt(2);
if (hasVertexBuffer) {
- fVertex = &this->addVertexAttrib("vertex", kHalf2_GrVertexAttribType);
+ fVertex = {"vertex", kHalf2_GrVertexAttribType};
+ this->setVertexAttributeCnt(1);
}
- fColor = &this->addInstanceAttrib("color", kUByte4_norm_GrVertexAttribType);
} else {
- fVertex = &this->addVertexAttrib("vertex", kHalf2_GrVertexAttribType);
- fColor = &this->addVertexAttrib("color", kUByte4_norm_GrVertexAttribType);
+ fVertex = {"vertex", kHalf2_GrVertexAttribType};
+ fColor = {"color", kUByte4_norm_GrVertexAttribType};
+ this->setVertexAttributeCnt(2);
}
}
const char* name() const override { return "GrMeshTest Processor"; }
void getGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder* b) const final {
- b->add32(SkToBool(fInstanceLocation));
- b->add32(SkToBool(fVertex));
+ b->add32(fInstanceLocation.isInitialized());
+ b->add32(fVertex.isInitialized());
}
GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps&) const final;
-protected:
- const Attribute* fInstanceLocation;
- const Attribute* fVertex;
- const Attribute* fColor;
+private:
+ const Attribute& onVertexAttribute(int i) const override {
+ if (fInstanceLocation.isInitialized()) {
+ return fVertex;
+ }
+ return IthAttribute(i, fVertex, fColor);
+ }
+
+ const Attribute& onInstanceAttribute(int i) const override {
+ return IthAttribute(i, fInstanceLocation, fColor);
+ }
+
+ Attribute fInstanceLocation;
+ Attribute fVertex;
+ Attribute fColor;
friend class GLSLMeshTestProcessor;
typedef GrGeometryProcessor INHERITED;
@@ -338,15 +349,15 @@ class GLSLMeshTestProcessor : public GrGLSLGeometryProcessor {
varyingHandler->addPassThroughAttribute(mp.fColor, args.fOutputColor);
GrGLSLVertexBuilder* v = args.fVertBuilder;
- if (!mp.fInstanceLocation) {
- v->codeAppendf("float2 vertex = %s;", mp.fVertex->name());
+ if (!mp.fInstanceLocation.isInitialized()) {
+ v->codeAppendf("float2 vertex = %s;", mp.fVertex.name());
} else {
- if (mp.fVertex) {
- v->codeAppendf("float2 offset = %s;", mp.fVertex->name());
+ if (mp.fVertex.isInitialized()) {
+ v->codeAppendf("float2 offset = %s;", mp.fVertex.name());
} else {
v->codeAppend ("float2 offset = float2(sk_VertexID / 2, sk_VertexID % 2);");
}
- v->codeAppendf("float2 vertex = %s + offset * %i;", mp.fInstanceLocation->name(),
+ v->codeAppendf("float2 vertex = %s + offset * %i;", mp.fInstanceLocation.name(),
kBoxSize);
}
gpArgs->fPositionVar.set(kFloat2_GrSLType, "vertex");