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authorGravatar Mike Klein <mtklein@google.com>2018-06-19 01:40:57 +0000
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-06-19 01:41:10 +0000
commit5045e501d2aec23e5f1e4b46346033ac3202c6b0 (patch)
treeb0179c300d6bc1822b0d945be812fff267bb414a /tests/GrMeshTest.cpp
parent63b3bfb711d7e3d4f9ad75681d77a69a3c454ab0 (diff)
Revert "Change how vertex/instance attributes are handled in geometry processors."
This reverts commit 19c1233c447f625c2522e7ecd0a0adecc629bb2f. Reason for revert: want to make sure Google3 can roll Original change's description: > Change how vertex/instance attributes are handled in geometry processors. > > * No longer register vertex/instance attributes on base class, just counts > > * Separate instance and vertex attributes and remove InputRate and offset > > * Make attributes constexpr where possible > > Change-Id: I1f1d5e772fa177a96d2aeb805aab7b69f35bfae6 > Reviewed-on: https://skia-review.googlesource.com/132405 > Commit-Queue: Brian Salomon <bsalomon@google.com> > Reviewed-by: Chris Dalton <csmartdalton@google.com> TBR=egdaniel@google.com,bsalomon@google.com,csmartdalton@google.com Change-Id: I4800632515e14fbf54af52826928ac915657b59f No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://skia-review.googlesource.com/135661 Reviewed-by: Mike Klein <mtklein@google.com> Commit-Queue: Mike Klein <mtklein@google.com>
Diffstat (limited to 'tests/GrMeshTest.cpp')
-rw-r--r--tests/GrMeshTest.cpp51
1 files changed, 20 insertions, 31 deletions
diff --git a/tests/GrMeshTest.cpp b/tests/GrMeshTest.cpp
index 4ca0e1d10a..4535f13975 100644
--- a/tests/GrMeshTest.cpp
+++ b/tests/GrMeshTest.cpp
@@ -292,46 +292,35 @@ private:
class GrMeshTestProcessor : public GrGeometryProcessor {
public:
GrMeshTestProcessor(bool instanced, bool hasVertexBuffer)
- : INHERITED(kGrMeshTestProcessor_ClassID) {
+ : INHERITED(kGrMeshTestProcessor_ClassID)
+ , fInstanceLocation(nullptr)
+ , fVertex(nullptr)
+ , fColor(nullptr) {
if (instanced) {
- fInstanceLocation = {"location", kHalf2_GrVertexAttribType};
- fColor = {"color", kUByte4_norm_GrVertexAttribType};
- this->setInstanceAttributeCnt(2);
+ fInstanceLocation = &this->addInstanceAttrib("location", kHalf2_GrVertexAttribType);
if (hasVertexBuffer) {
- fVertex = {"vertex", kHalf2_GrVertexAttribType};
- this->setVertexAttributeCnt(1);
+ fVertex = &this->addVertexAttrib("vertex", kHalf2_GrVertexAttribType);
}
+ fColor = &this->addInstanceAttrib("color", kUByte4_norm_GrVertexAttribType);
} else {
- fVertex = {"vertex", kHalf2_GrVertexAttribType};
- fColor = {"color", kUByte4_norm_GrVertexAttribType};
- this->setVertexAttributeCnt(2);
+ fVertex = &this->addVertexAttrib("vertex", kHalf2_GrVertexAttribType);
+ fColor = &this->addVertexAttrib("color", kUByte4_norm_GrVertexAttribType);
}
}
const char* name() const override { return "GrMeshTest Processor"; }
void getGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder* b) const final {
- b->add32(fInstanceLocation.isInitialized());
- b->add32(fVertex.isInitialized());
+ b->add32(SkToBool(fInstanceLocation));
+ b->add32(SkToBool(fVertex));
}
GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps&) const final;
-private:
- const Attribute& onVertexAttribute(int i) const override {
- if (fInstanceLocation.isInitialized()) {
- return fVertex;
- }
- return IthAttribute(i, fVertex, fColor);
- }
-
- const Attribute& onInstanceAttribute(int i) const override {
- return IthAttribute(i, fInstanceLocation, fColor);
- }
-
- Attribute fInstanceLocation;
- Attribute fVertex;
- Attribute fColor;
+protected:
+ const Attribute* fInstanceLocation;
+ const Attribute* fVertex;
+ const Attribute* fColor;
friend class GLSLMeshTestProcessor;
typedef GrGeometryProcessor INHERITED;
@@ -349,15 +338,15 @@ class GLSLMeshTestProcessor : public GrGLSLGeometryProcessor {
varyingHandler->addPassThroughAttribute(mp.fColor, args.fOutputColor);
GrGLSLVertexBuilder* v = args.fVertBuilder;
- if (!mp.fInstanceLocation.isInitialized()) {
- v->codeAppendf("float2 vertex = %s;", mp.fVertex.name());
+ if (!mp.fInstanceLocation) {
+ v->codeAppendf("float2 vertex = %s;", mp.fVertex->name());
} else {
- if (mp.fVertex.isInitialized()) {
- v->codeAppendf("float2 offset = %s;", mp.fVertex.name());
+ if (mp.fVertex) {
+ v->codeAppendf("float2 offset = %s;", mp.fVertex->name());
} else {
v->codeAppend ("float2 offset = float2(sk_VertexID / 2, sk_VertexID % 2);");
}
- v->codeAppendf("float2 vertex = %s + offset * %i;", mp.fInstanceLocation.name(),
+ v->codeAppendf("float2 vertex = %s + offset * %i;", mp.fInstanceLocation->name(),
kBoxSize);
}
gpArgs->fPositionVar.set(kFloat2_GrSLType, "vertex");