diff options
author | Ethan Nicholas <ethannicholas@google.com> | 2017-08-16 16:41:30 -0400 |
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committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2017-08-16 23:05:15 +0000 |
commit | 88d99c63878c2d3d340120f0321676f72afcb4f0 (patch) | |
tree | 5b957dbf2f78ef7a15aa3810f8922c915508683f /tests/GrMeshTest.cpp | |
parent | a26d219a929f4e70f8597dfd57a53348c4bba905 (diff) |
Switched highp float to highfloat and mediump float to half.
The ultimate goal is to end up with "float" and "half", but this
intermediate step uses "highfloat" so that it is clear if I missed a
"float" somewhere. Once this lands, a subsequent CL will switch all
"highfloats" back to "floats".
Bug: skia:
Change-Id: Ia13225c7a0a0a2901e07665891c473d2500ddcca
Reviewed-on: https://skia-review.googlesource.com/31000
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'tests/GrMeshTest.cpp')
-rw-r--r-- | tests/GrMeshTest.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/tests/GrMeshTest.cpp b/tests/GrMeshTest.cpp index 288c057589..c722a5c27d 100644 --- a/tests/GrMeshTest.cpp +++ b/tests/GrMeshTest.cpp @@ -327,20 +327,20 @@ class GLSLMeshTestProcessor : public GrGLSLGeometryProcessor { GrGLSLVertexBuilder* v = args.fVertBuilder; if (!mp.fInstanceLocation) { - v->codeAppendf("float2 vertex = %s;", mp.fVertex->fName); + v->codeAppendf("highfloat2 vertex = %s;", mp.fVertex->fName); } else { if (mp.fVertex) { - v->codeAppendf("float2 offset = %s;", mp.fVertex->fName); + v->codeAppendf("highfloat2 offset = %s;", mp.fVertex->fName); } else { - v->codeAppend ("float2 offset = float2(sk_VertexID / 2, sk_VertexID % 2);"); + v->codeAppend ("highfloat2 offset = highfloat2(sk_VertexID / 2, sk_VertexID % 2);"); } - v->codeAppendf("float2 vertex = %s + offset * %i;", + v->codeAppendf("highfloat2 vertex = %s + offset * %i;", mp.fInstanceLocation->fName, kBoxSize); } - gpArgs->fPositionVar.set(kVec2f_GrSLType, "vertex"); + gpArgs->fPositionVar.set(kHighFloat2_GrSLType, "vertex"); GrGLSLPPFragmentBuilder* f = args.fFragBuilder; - f->codeAppendf("%s = float4(1);", args.fOutputCoverage); + f->codeAppendf("%s = half4(1);", args.fOutputCoverage); } }; |