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* Generate GrVkInterface when we make the GrVkGpu.Gravatar Greg Daniel2018-07-12
* remove unneeded scale from procsGravatar Mike Reed2018-07-12
* fix color management of CPU drawVertices()Gravatar Mike Klein2018-07-12
* Use new SkGlyphIDSet - v3Gravatar Herb Derby2018-07-12
* Remove SkDrawFilter.Gravatar Ben Wagner2018-07-12
* fix color management in sprite blitterGravatar Mike Klein2018-07-11
* Reland "Make GPU cache invalidation SkMessageBus messages go to one GrContext."Gravatar Brian Salomon2018-07-11
* Remove interal use of SkRefCnt_SafeAssign.Gravatar Ben Wagner2018-07-11
* collapse parametric_{r,g,b} into parametric, remove _a and gamma_dstGravatar Mike Klein2018-07-11
* Revert "Use new SkGlyphIDSet - v2"Gravatar Herb Derby2018-07-11
* Revert "Use simple buffers instead of vectors"Gravatar Herb Derby2018-07-11
* Revert "Make GPU cache invalidation SkMessageBus messages go to one GrContext."Gravatar Brian Salomon2018-07-11
* Make GPU cache invalidation SkMessageBus messages go to one GrContext.Gravatar Brian Salomon2018-07-11
* Use simple buffers instead of vectorsGravatar Herb Derby2018-07-11
* Whitespace FixupGravatar Hal Canary2018-07-11
* Add more tests for PolyUtilsGravatar Jim Van Verth2018-07-11
* might as well use SkRasterPipeline::gamma tooGravatar Mike Klein2018-07-11
* fix for persistent shader cacheGravatar Ethan Nicholas2018-07-11
* Reland "Reland "Move Vulkan DebugCallback code into tools.""Gravatar Greg Daniel2018-07-11
* implemented uploading intial texture data for metal gpu backendGravatar Timothy Liang2018-07-11
* Revert "SkDEBUGF: use __VA_ARGS__"Gravatar Robert Phillips2018-07-11
* refactored where texture descriptors are made for metal gpu backendGravatar Timothy Liang2018-07-11
* Use new SkGlyphIDSet - v2Gravatar Herb Derby2018-07-11
* use from/to_srgbGravatar Mike Klein2018-07-11
* SkDEBUGF: use __VA_ARGS__Gravatar Hal Canary2018-07-11
* propogate simple angles in pathopsGravatar Cary Clark2018-07-11
* Reland "transform paint color to dst colorspace"Gravatar Mike Klein2018-07-11
* Remove clamping of kPlus with F16 configsGravatar Brian Osman2018-07-11
* Remove old lazy image decoding heuristic logicGravatar Brian Osman2018-07-11
* Reland "Reland "Make GrVkBackendContext no longer derive from SkRefCnt.""Gravatar Greg Daniel2018-07-11
* added skeletal animation support to GPU backendGravatar Ruiqi Mao2018-07-11
* Move SkRefSet / pipe code to smart pointer.Gravatar Ben Wagner2018-07-10
* Revert "Use new SkGlyphIDSet"Gravatar Herb Derby2018-07-10
* Use new SkGlyphIDSetGravatar Herb Derby2018-07-10
* Move SkWriteBuffer to smart pointers.Gravatar Ben Wagner2018-07-10
* Revert "transform paint color to dst colorspace"Gravatar Brian Osman2018-07-10
* Revert "added skeletal animation support to GPU backend"Gravatar Joe Gregorio2018-07-10
* Revert "Remove interpolants are inaccurate workaround for Adreno 3xx."Gravatar Brian Salomon2018-07-10
* added skeletal animation support to GPU backendGravatar Ruiqi Mao2018-07-10
* update (non-sprite) image shader color managementGravatar Mike Klein2018-07-10
* transform paint color to dst colorspaceGravatar Mike Klein2018-07-10
* Make SkTypefacePlayback use smart pointers.Gravatar Ben Wagner2018-07-10
* Add field to directly pass glyphs when using glyph encodingGravatar Herb Derby2018-07-10
* Remove the SkGlyphRunInfo codeGravatar Herb Derby2018-07-10
* Revert "switched from NUM_SHADER_BINARY_FORMATS to NUM_PROGRAM_BINARY_FORMATS"Gravatar Stan Iliev2018-07-10
* fix line intersect divide by zeroGravatar Cary Clark2018-07-10
* Expand testing of SkMatrix::decomposeScaleGravatar Robert Phillips2018-07-10
* Remove run list codeGravatar Herb Derby2018-07-10
* Deinline some GrPathRenderer method and one GrDrawingMananger method.Gravatar Brian Salomon2018-07-10
* Remove interpolants are inaccurate workaround for Adreno 3xx.Gravatar Brian Salomon2018-07-10