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authorGravatar Ethan Nicholas <ethannicholas@google.com>2018-07-11 13:59:03 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-07-11 18:30:38 +0000
commitad77dce5e145b684b826238b8c65d89f6cce60a6 (patch)
treea74e30e5c39cc990b1d4296dd1f42528d0b7a46a /src
parent37329b33326ef50e4279404df10037dccf5d9cba (diff)
fix for persistent shader cache
Bug: skia: Change-Id: I43b4dc58ab4dde3fa8140de0d73134c38f7d79db Reviewed-on: https://skia-review.googlesource.com/140566 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Diffstat (limited to 'src')
-rw-r--r--src/gpu/gl/GrGLCaps.cpp3
-rw-r--r--src/gpu/gl/GrGLDefines.h4
-rw-r--r--src/gpu/gl/builders/GrGLProgramBuilder.cpp65
-rw-r--r--src/gpu/gl/builders/GrGLProgramBuilder.h2
4 files changed, 44 insertions, 30 deletions
diff --git a/src/gpu/gl/GrGLCaps.cpp b/src/gpu/gl/GrGLCaps.cpp
index 5cb23427c5..f120b6d09d 100644
--- a/src/gpu/gl/GrGLCaps.cpp
+++ b/src/gpu/gl/GrGLCaps.cpp
@@ -600,10 +600,9 @@ void GrGLCaps::init(const GrContextOptions& contextOptions,
}
if (fProgramBinarySupport) {
GrGLint count;
- GR_GL_GetIntegerv(gli, GR_GL_NUM_SHADER_BINARY_FORMATS, &count);
+ GR_GL_GetIntegerv(gli, GR_GL_NUM_PROGRAM_BINARY_FORMATS, &count);
fProgramBinarySupport = count > 0;
}
-
// Requires fTextureRedSupport, fTextureSwizzleSupport, msaa support, ES compatibility have
// already been detected.
this->initConfigTable(contextOptions, ctxInfo, gli, shaderCaps);
diff --git a/src/gpu/gl/GrGLDefines.h b/src/gpu/gl/GrGLDefines.h
index 30d0a4c2f9..8e7809f642 100644
--- a/src/gpu/gl/GrGLDefines.h
+++ b/src/gpu/gl/GrGLDefines.h
@@ -559,7 +559,6 @@
#define GR_GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
#define GR_GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE 0x8F63
#define GR_GL_SHADER_BINARY_FORMATS 0x8DF8
-#define GR_GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
/* StencilFunction */
#define GR_GL_NEVER 0x0200
@@ -852,6 +851,9 @@
#define GR_GL_SHADER_BINARY_FORMATS 0x8DF8
#define GR_GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
+/* Program Binary */
+#define GR_GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
+
/* Shader Precision-Specified Types */
#define GR_GL_LOW_FLOAT 0x8DF0
#define GR_GL_MEDIUM_FLOAT 0x8DF1
diff --git a/src/gpu/gl/builders/GrGLProgramBuilder.cpp b/src/gpu/gl/builders/GrGLProgramBuilder.cpp
index a883d7e397..524ffa4e8c 100644
--- a/src/gpu/gl/builders/GrGLProgramBuilder.cpp
+++ b/src/gpu/gl/builders/GrGLProgramBuilder.cpp
@@ -132,6 +132,37 @@ bool GrGLProgramBuilder::compileAndAttachShaders(GrGLSLShaderBuilder& shader,
*outInputs);
}
+void GrGLProgramBuilder::computeCountsAndStrides(GrGLuint programID,
+ const GrPrimitiveProcessor& primProc,
+ bool bindAttribLocations) {
+ fVertexAttributeCnt = primProc.numVertexAttributes();
+ fInstanceAttributeCnt = primProc.numInstanceAttributes();
+ fAttributes.reset(
+ new GrGLProgram::Attribute[fVertexAttributeCnt + fInstanceAttributeCnt]);
+ auto addAttr = [&](int i, const auto& a, size_t* stride) {
+ fAttributes[i].fType = a.type();
+ fAttributes[i].fOffset = *stride;
+ *stride += a.sizeAlign4();
+ fAttributes[i].fLocation = i;
+ if (bindAttribLocations) {
+ GL_CALL(BindAttribLocation(programID, i, a.name()));
+ }
+ };
+ fVertexStride = 0;
+ int i = 0;
+ for (; i < fVertexAttributeCnt; i++) {
+ addAttr(i, primProc.vertexAttribute(i), &fVertexStride);
+ SkASSERT(fAttributes[i].fOffset == primProc.debugOnly_vertexAttributeOffset(i));
+ }
+ SkASSERT(fVertexStride == primProc.debugOnly_vertexStride());
+ fInstanceStride = 0;
+ for (int j = 0; j < fInstanceAttributeCnt; j++, ++i) {
+ addAttr(i, primProc.instanceAttribute(j), &fInstanceStride);
+ SkASSERT(fAttributes[i].fOffset == primProc.debugOnly_instanceAttributeOffset(j));
+ }
+ SkASSERT(fInstanceStride == primProc.debugOnly_instanceStride());
+}
+
GrGLProgram* GrGLProgramBuilder::finalize() {
TRACE_EVENT0("skia", TRACE_FUNC);
@@ -175,10 +206,13 @@ GrGLProgram* GrGLProgramBuilder::finalize() {
ProgramBinary(programID, binaryFormat, (void*) (bytes + offset),
fCached->size() - offset));
if (GR_GL_GET_ERROR(this->gpu()->glInterface()) == GR_GL_NO_ERROR) {
- if (inputs.fRTHeight) {
- this->addRTHeightUniform(SKSL_RTHEIGHT_NAME);
- }
cached = this->checkLinkStatus(programID);
+ if (cached) {
+ if (inputs.fRTHeight) {
+ this->addRTHeightUniform(SKSL_RTHEIGHT_NAME);
+ }
+ this->computeCountsAndStrides(programID, primProc, false);
+ }
} else {
cached = false;
}
@@ -228,30 +262,7 @@ GrGLProgram* GrGLProgramBuilder::finalize() {
// NVPR actually requires a vertex shader to compile
bool useNvpr = primProc.isPathRendering();
if (!useNvpr) {
- fVertexAttributeCnt = primProc.numVertexAttributes();
- fInstanceAttributeCnt = primProc.numInstanceAttributes();
- fAttributes.reset(
- new GrGLProgram::Attribute[fVertexAttributeCnt + fInstanceAttributeCnt]);
- auto addAttr = [&](int i, const auto& a, size_t* stride) {
- fAttributes[i].fType = a.type();
- fAttributes[i].fOffset = *stride;
- *stride += a.sizeAlign4();
- fAttributes[i].fLocation = i;
- GL_CALL(BindAttribLocation(programID, i, a.name()));
- };
- fVertexStride = 0;
- int i = 0;
- for (; i < fVertexAttributeCnt; i++) {
- addAttr(i, primProc.vertexAttribute(i), &fVertexStride);
- SkASSERT(fAttributes[i].fOffset == primProc.debugOnly_vertexAttributeOffset(i));
- }
- SkASSERT(fVertexStride == primProc.debugOnly_vertexStride());
- fInstanceStride = 0;
- for (int j = 0; j < fInstanceAttributeCnt; j++, ++i) {
- addAttr(i, primProc.instanceAttribute(j), &fInstanceStride);
- SkASSERT(fAttributes[i].fOffset == primProc.debugOnly_instanceAttributeOffset(j));
- }
- SkASSERT(fInstanceStride == primProc.debugOnly_instanceStride());
+ this->computeCountsAndStrides(programID, primProc, true);
}
if (primProc.willUseGeoShader()) {
diff --git a/src/gpu/gl/builders/GrGLProgramBuilder.h b/src/gpu/gl/builders/GrGLProgramBuilder.h
index dd21a6d500..64e426900c 100644
--- a/src/gpu/gl/builders/GrGLProgramBuilder.h
+++ b/src/gpu/gl/builders/GrGLProgramBuilder.h
@@ -62,6 +62,8 @@ private:
SkTDArray<GrGLuint>* shaderIds,
const SkSL::Program::Settings& settings,
SkSL::Program::Inputs* outInputs);
+ void computeCountsAndStrides(GrGLuint programID, const GrPrimitiveProcessor& primProc,
+ bool bindAttribLocations);
GrGLProgram* finalize();
void bindProgramResourceLocations(GrGLuint programID);
bool checkLinkStatus(GrGLuint programID);