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Commit message (
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Author
Age
*
In GrContext::readSurfacePixels fail gracefully if temp pixmap allocation
Brian Salomon
2018-07-16
*
Whitespace cleanup again
Hal Canary
2018-07-16
*
plumb through arenaalloc
Mike Reed
2018-07-16
*
Revert "implemented metal gpu backend texture upload testing"
Timothy Liang
2018-07-13
*
Reland: Check for ANGLE's implementation of texture_rectangle
Weiliang Chen
2018-07-13
*
implemented metal gpu backend texture upload testing
Timothy Liang
2018-07-13
*
Fixed SPIR-V geometry shaders
Ethan Nicholas
2018-07-13
*
fixed SPIR-V matrix operations
Ethan Nicholas
2018-07-13
*
Make GrRenderTargetOpList::purgeOpsWithUninstantiatedProxies match the GrText...
Robert Phillips
2018-07-13
*
Add bullet proofing to image_subset GM for TSAN failures
Robert Phillips
2018-07-13
*
Revert "update SkColor4f::FromColor() to preserve transfer function"
Robert Phillips
2018-07-13
*
Revert "update SkToSRGBColorFilter color management"
Robert Phillips
2018-07-13
*
Introduce text blob processing but don't wire it up
Herb Derby
2018-07-13
*
GrTessellator: missing intersection rewind fix.
Stephen White
2018-07-13
*
Remove texel buffer support.
Brian Salomon
2018-07-13
*
Remove SkSafeSetNull.
Ben Wagner
2018-07-12
*
Move to using pointers in simplifyDraw*
Herb Derby
2018-07-12
*
Replace nearly all kRespect with kIgnore
Brian Osman
2018-07-12
*
Disable GPU clip masks
Chris Dalton
2018-07-12
*
Use simple buffers instead of vectors
Herb Derby
2018-07-12
*
update SkToSRGBColorFilter color management
Mike Klein
2018-07-12
*
update SkColor4f::FromColor() to preserve transfer function
Mike Klein
2018-07-12
*
Add check before freeing op in GrTextureOpList
Robert Phillips
2018-07-12
*
Add SkTypeface::getVariationDesignParameters
Ben Wagner
2018-07-12
*
clean up some old busted color routines
Mike Klein
2018-07-12
*
update color management for color shaders
Mike Klein
2018-07-12
*
update mode color filter color management
Mike Klein
2018-07-12
*
remove unused parts of SkModeColorFilter
Mike Klein
2018-07-12
*
Generate GrVkInterface when we make the GrVkGpu.
Greg Daniel
2018-07-12
*
remove unneeded scale from procs
Mike Reed
2018-07-12
*
fix color management of CPU drawVertices()
Mike Klein
2018-07-12
*
Use new SkGlyphIDSet - v3
Herb Derby
2018-07-12
*
Remove SkDrawFilter.
Ben Wagner
2018-07-12
*
fix color management in sprite blitter
Mike Klein
2018-07-11
*
Reland "Make GPU cache invalidation SkMessageBus messages go to one GrContext."
Brian Salomon
2018-07-11
*
Remove interal use of SkRefCnt_SafeAssign.
Ben Wagner
2018-07-11
*
collapse parametric_{r,g,b} into parametric, remove _a and gamma_dst
Mike Klein
2018-07-11
*
Revert "Use new SkGlyphIDSet - v2"
Herb Derby
2018-07-11
*
Revert "Use simple buffers instead of vectors"
Herb Derby
2018-07-11
*
Revert "Make GPU cache invalidation SkMessageBus messages go to one GrContext."
Brian Salomon
2018-07-11
*
Make GPU cache invalidation SkMessageBus messages go to one GrContext.
Brian Salomon
2018-07-11
*
Use simple buffers instead of vectors
Herb Derby
2018-07-11
*
Whitespace Fixup
Hal Canary
2018-07-11
*
Add more tests for PolyUtils
Jim Van Verth
2018-07-11
*
might as well use SkRasterPipeline::gamma too
Mike Klein
2018-07-11
*
fix for persistent shader cache
Ethan Nicholas
2018-07-11
*
Reland "Reland "Move Vulkan DebugCallback code into tools.""
Greg Daniel
2018-07-11
*
implemented uploading intial texture data for metal gpu backend
Timothy Liang
2018-07-11
*
Revert "SkDEBUGF: use __VA_ARGS__"
Robert Phillips
2018-07-11
*
refactored where texture descriptors are made for metal gpu backend
Timothy Liang
2018-07-11
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