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Commit message (
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Author
Age
*
Remove texel buffer support.
Brian Salomon
2018-07-13
*
Remove SkSafeSetNull.
Ben Wagner
2018-07-12
*
Move to using pointers in simplifyDraw*
Herb Derby
2018-07-12
*
Replace nearly all kRespect with kIgnore
Brian Osman
2018-07-12
*
Disable GPU clip masks
Chris Dalton
2018-07-12
*
Use simple buffers instead of vectors
Herb Derby
2018-07-12
*
update SkToSRGBColorFilter color management
Mike Klein
2018-07-12
*
update SkColor4f::FromColor() to preserve transfer function
Mike Klein
2018-07-12
*
Add check before freeing op in GrTextureOpList
Robert Phillips
2018-07-12
*
Add SkTypeface::getVariationDesignParameters
Ben Wagner
2018-07-12
*
clean up some old busted color routines
Mike Klein
2018-07-12
*
update color management for color shaders
Mike Klein
2018-07-12
*
update mode color filter color management
Mike Klein
2018-07-12
*
remove unused parts of SkModeColorFilter
Mike Klein
2018-07-12
*
Generate GrVkInterface when we make the GrVkGpu.
Greg Daniel
2018-07-12
*
remove unneeded scale from procs
Mike Reed
2018-07-12
*
fix color management of CPU drawVertices()
Mike Klein
2018-07-12
*
Use new SkGlyphIDSet - v3
Herb Derby
2018-07-12
*
Remove SkDrawFilter.
Ben Wagner
2018-07-12
*
fix color management in sprite blitter
Mike Klein
2018-07-11
*
Reland "Make GPU cache invalidation SkMessageBus messages go to one GrContext."
Brian Salomon
2018-07-11
*
Remove interal use of SkRefCnt_SafeAssign.
Ben Wagner
2018-07-11
*
collapse parametric_{r,g,b} into parametric, remove _a and gamma_dst
Mike Klein
2018-07-11
*
Revert "Use new SkGlyphIDSet - v2"
Herb Derby
2018-07-11
*
Revert "Use simple buffers instead of vectors"
Herb Derby
2018-07-11
*
Revert "Make GPU cache invalidation SkMessageBus messages go to one GrContext."
Brian Salomon
2018-07-11
*
Make GPU cache invalidation SkMessageBus messages go to one GrContext.
Brian Salomon
2018-07-11
*
Use simple buffers instead of vectors
Herb Derby
2018-07-11
*
Whitespace Fixup
Hal Canary
2018-07-11
*
Add more tests for PolyUtils
Jim Van Verth
2018-07-11
*
might as well use SkRasterPipeline::gamma too
Mike Klein
2018-07-11
*
fix for persistent shader cache
Ethan Nicholas
2018-07-11
*
Reland "Reland "Move Vulkan DebugCallback code into tools.""
Greg Daniel
2018-07-11
*
implemented uploading intial texture data for metal gpu backend
Timothy Liang
2018-07-11
*
Revert "SkDEBUGF: use __VA_ARGS__"
Robert Phillips
2018-07-11
*
refactored where texture descriptors are made for metal gpu backend
Timothy Liang
2018-07-11
*
Use new SkGlyphIDSet - v2
Herb Derby
2018-07-11
*
use from/to_srgb
Mike Klein
2018-07-11
*
SkDEBUGF: use __VA_ARGS__
Hal Canary
2018-07-11
*
propogate simple angles in pathops
Cary Clark
2018-07-11
*
Reland "transform paint color to dst colorspace"
Mike Klein
2018-07-11
*
Remove clamping of kPlus with F16 configs
Brian Osman
2018-07-11
*
Remove old lazy image decoding heuristic logic
Brian Osman
2018-07-11
*
Reland "Reland "Make GrVkBackendContext no longer derive from SkRefCnt.""
Greg Daniel
2018-07-11
*
added skeletal animation support to GPU backend
Ruiqi Mao
2018-07-11
*
Move SkRefSet / pipe code to smart pointer.
Ben Wagner
2018-07-10
*
Revert "Use new SkGlyphIDSet"
Herb Derby
2018-07-10
*
Use new SkGlyphIDSet
Herb Derby
2018-07-10
*
Move SkWriteBuffer to smart pointers.
Ben Wagner
2018-07-10
*
Revert "transform paint color to dst colorspace"
Brian Osman
2018-07-10
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