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src
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utils
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SkShadowUtils.cpp
Commit message (
Expand
)
Author
Age
*
skeletal animation support added to API and software backend
Ruiqi Mao
2018-06-29
*
Add ear-clipping code to triangulate simple polygons.
Jim Van Verth
2018-06-29
*
Add outline concave shadow support
Jim Van Verth
2018-06-14
*
trim #include <new> from SkPostConfig.h
Mike Klein
2018-06-11
*
rebase
Cary Clark
2018-06-08
*
Revert "Reland "remove toString""
Cary Clark
2018-05-31
*
Reland "remove toString"
Cary Clark
2018-05-31
*
remove defines and add commas
Cary Clark
2018-05-21
*
Revert "remove toString"
Cary Clark
2018-05-20
*
remove toString
Cary Clark
2018-05-20
*
remove SK_IGNORE_TO_STRING
Cary Clark
2018-04-05
*
move blur impl into core
Mike Reed
2018-03-12
*
remove unused ConvertRadiusToSigma from SkBlurMaskFilter
Mike Reed
2018-03-12
*
Fall back to blurs for unsupported DrawShadow cases
Jim Van Verth
2018-02-28
*
Add some additional checks for shadow generation
Jim Van Verth
2018-02-26
*
hide virtual and rename to onMakeComposed
Mike Reed
2018-02-19
*
Remove tonal color from DrawShadow internals
Jim Van Verth
2018-01-19
*
remove unused declarations
Mike Reed
2018-01-03
*
Fix alpha contribution to tonal color.
Jim Van Verth
2017-12-19
*
Enable tonal color for shadows by default.
Jim Van Verth
2017-11-20
*
sksl enum support
Ethan Nicholas
2017-11-13
*
Pass GrRenderTargetContext's GrColorSpaceInfo to SkShader and SkColorFilter.
Brian Salomon
2017-10-25
*
make most of SkColorPriv.h private
Cary Clark
2017-09-15
*
Replace SkFAIL with SK_ABORT.
Ben Wagner
2017-08-16
*
Make GrFragmentProcessor be non-refcounted and use std::unique_ptr.
Brian Salomon
2017-08-11
*
Compute correct bounds for DrawShadowRec.
Jim Van Verth
2017-07-31
*
converted GrBlurredEdgeFragmentProcessor to sksl
Ethan Nicholas
2017-07-14
*
Add null check for non-cached shadows.
Jim Van Verth
2017-07-13
*
remove filterSpan from SkColorFilter
Mike Reed
2017-06-29
*
Add tonal color support for shadows.
Jim Van Verth
2017-06-09
*
slant colorfilter away from filterSpan4f
Mike Reed
2017-05-31
*
add stage for gaussian alpha to rgba for shadows
Mike Reed
2017-05-24
*
Fix TSAN error for shadow cache
Jim Van Verth
2017-05-23
*
Cache ambient and spot shadows at a canonical position
Jim Van Verth
2017-05-22
*
Remove ambient and spot mask filters.
Jim Van Verth
2017-05-18
*
move shadows to device virtual
Mike Reed
2017-05-17
*
Allow shadow zParams to be applied to affine transformations
Jim Van Verth
2017-05-15
*
Add filled occluders to shadow_utils GM, take 2
Jim Van Verth
2017-05-15
*
Classify spot shadows for general shapes
Jim Van Verth
2017-05-11
*
Unify ShadowUtils interface
Jim Van Verth
2017-05-10
*
fix commented-out gaussian
Mike Klein
2017-05-08
*
Remove height functor for shadows and replace with plane equation params
Jim Van Verth
2017-05-08
*
More analytic shadow refactoring.
Jim Van Verth
2017-05-05
*
tweak the gaussian quartic
Mike Reed
2017-05-05
*
optimize gaussian with herbs quartic
Mike Reed
2017-05-05
*
force all colorfilters to implement 4f
Mike Reed
2017-05-04
*
Combine the ambient and spot alphas into the base color
Jim Van Verth
2017-05-04
*
Revert "Revert "Reland: Remove SkLights include from SkCanvas.h""
Florin Malita
2017-05-03
*
Revert "Reland: Remove SkLights include from SkCanvas.h"
Florin Malita
2017-05-03
*
Reland: Remove SkLights include from SkCanvas.h
Florin Malita
2017-05-03
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