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authorGravatar Jim Van Verth <jvanverth@google.com>2018-02-28 14:51:19 -0500
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-02-28 20:19:33 +0000
commit2252636923271daba4678b54ca72cd5bad227c49 (patch)
tree80409a663efdd2f8b1a5fcf0bdb9ceac59f7832a /src/utils/SkShadowUtils.cpp
parent691fd1bcdd2cbe95f6993db52bd4854984beacdf (diff)
Fall back to blurs for unsupported DrawShadow cases
Bug: skia:7263 Change-Id: Ifb70212e369ed783bd03a6ff2a540a8f46282595 Reviewed-on: https://skia-review.googlesource.com/109388 Commit-Queue: Jim Van Verth <jvanverth@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
Diffstat (limited to 'src/utils/SkShadowUtils.cpp')
-rw-r--r--src/utils/SkShadowUtils.cpp112
1 files changed, 92 insertions, 20 deletions
diff --git a/src/utils/SkShadowUtils.cpp b/src/utils/SkShadowUtils.cpp
index b2f50ad40d..26ef2adfc5 100644
--- a/src/utils/SkShadowUtils.cpp
+++ b/src/utils/SkShadowUtils.cpp
@@ -6,6 +6,7 @@
*/
#include "SkShadowUtils.h"
+#include "SkBlurMaskFilter.h"
#include "SkCanvas.h"
#include "SkColorFilter.h"
#include "SkColorData.h"
@@ -389,9 +390,9 @@ static void* kNamespace;
* they are first found in SkResourceCache.
*/
template <typename FACTORY>
- void draw_shadow(const FACTORY& factory,
- std::function<void(const SkVertices*, SkBlendMode, const SkPaint&,
- SkScalar tx, SkScalar ty)> drawProc, ShadowedPath& path, SkColor color) {
+bool draw_shadow(const FACTORY& factory,
+ std::function<void(const SkVertices*, SkBlendMode, const SkPaint&,
+ SkScalar tx, SkScalar ty)> drawProc, ShadowedPath& path, SkColor color) {
FindContext<FACTORY> context(&path.viewMatrix(), &factory);
SkResourceCache::Key* key = nullptr;
@@ -422,7 +423,7 @@ template <typename FACTORY>
vertices = tessellations->add(path.path(), factory, path.viewMatrix(),
&context.fTranslate);
if (!vertices) {
- return;
+ return false;
}
auto rec = new CachedTessellationsRec(*key, std::move(tessellations));
SkResourceCache::Add(rec);
@@ -430,7 +431,7 @@ template <typename FACTORY>
vertices = factory.makeVertices(path.path(), path.viewMatrix(),
&context.fTranslate);
if (!vertices) {
- return;
+ return false;
}
}
}
@@ -444,6 +445,8 @@ template <typename FACTORY>
drawProc(vertices.get(), SkBlendMode::kModulate, paint,
context.fTranslate.fX, context.fTranslate.fY);
+
+ return true;
}
}
@@ -566,6 +569,7 @@ void SkBaseDevice::drawShadow(const SkPath& path, const SkDrawShadowRec& rec) {
float lightRadius = rec.fLightRadius;
if (SkColorGetA(rec.fAmbientColor) > 0) {
+ bool success = false;
if (uncached) {
sk_sp<SkVertices> vertices = SkShadowTessellator::MakeAmbient(path, viewMatrix,
zPlaneParams,
@@ -579,8 +583,11 @@ void SkBaseDevice::drawShadow(const SkPath& path, const SkDrawShadowRec& rec) {
SkBlendMode::kModulate)->makeComposed(
SkGaussianColorFilter::Make()));
this->drawVertices(vertices.get(), SkBlendMode::kModulate, paint);
+ success = true;
}
- } else {
+ }
+
+ if (!success) {
AmbientVerticesFactory factory;
factory.fOccluderHeight = zPlaneParams.fZ;
factory.fTransparent = transparent;
@@ -591,11 +598,58 @@ void SkBaseDevice::drawShadow(const SkPath& path, const SkDrawShadowRec& rec) {
factory.fOffset.fY = viewMatrix.getTranslateY();
}
- draw_shadow(factory, drawVertsProc, shadowedPath, rec.fAmbientColor);
+ if (!draw_shadow(factory, drawVertsProc, shadowedPath, rec.fAmbientColor)) {
+ // Pretransform the path to avoid transforming the stroke, below.
+ SkPath devSpacePath;
+ path.transform(viewMatrix, &devSpacePath);
+
+ // The tesselator outsets by AmbientBlurRadius (or 'r') to get the outer ring of
+ // the tesselation, uses the original path as the inner ring, and sets the alpha
+ // of the inner ring to 1/AmbientRecipAlpha (or 'a').
+ //
+ // We want to emulate this with a blur. The full blur width (2*blurRadius or 'f')
+ // can be calculated by interpolating:
+ //
+ // original edge outer edge
+ // | |<---------- r ------>|
+ // |<------|--- f -------------->|
+ // | | |
+ // alpha = 1 alpha = a alpha = 0
+ //
+ // Taking ratios, f/1 = r/a, so f = r/a and blurRadius = f/2.
+ //
+ // We now need to outset the path to place the new edge in the center of the
+ // blur region:
+ //
+ // original new
+ // | |<------|--- r ------>|
+ // |<------|--- f -|------------>|
+ // | |<- o ->|<--- f/2 --->|
+ //
+ // r = o + f/2, so o = r - f/2
+ //
+ // We outset by using the stroker, so the strokeWidth is o/2.
+ //
+ SkScalar devSpaceOutset = SkDrawShadowMetrics::AmbientBlurRadius(zPlaneParams.fZ);
+ SkScalar oneOverA = SkDrawShadowMetrics::AmbientRecipAlpha(zPlaneParams.fZ);
+ SkScalar blurRadius = 0.5f*devSpaceOutset*oneOverA;
+ SkScalar strokeWidth = 0.5f*(devSpaceOutset - blurRadius);
+
+ // Now draw with blur
+ SkPaint paint;
+ paint.setColor(rec.fAmbientColor);
+ paint.setStrokeWidth(strokeWidth);
+ paint.setStyle(SkPaint::kStrokeAndFill_Style);
+ SkScalar sigma = SkBlurMaskFilter::ConvertRadiusToSigma(blurRadius);
+ uint32_t flags = SkBlurMaskFilter::kIgnoreTransform_BlurFlag;
+ paint.setMaskFilter(SkBlurMaskFilter::Make(kNormal_SkBlurStyle, sigma, flags));
+ this->drawPath(devSpacePath, paint);
+ }
}
}
if (SkColorGetA(rec.fSpotColor) > 0) {
+ bool success = false;
if (uncached) {
sk_sp<SkVertices> vertices = SkShadowTessellator::MakeSpot(path, viewMatrix,
zPlaneParams,
@@ -608,25 +662,25 @@ void SkBaseDevice::drawShadow(const SkPath& path, const SkDrawShadowRec& rec) {
paint.setColorFilter(
SkColorFilter::MakeModeFilter(rec.fSpotColor,
SkBlendMode::kModulate)->makeComposed(
- SkGaussianColorFilter::Make()));
+ SkGaussianColorFilter::Make()));
this->drawVertices(vertices.get(), SkBlendMode::kModulate, paint);
+ success = true;
}
- } else {
+ }
+
+ if (!success) {
SpotVerticesFactory factory;
- SkScalar occluderHeight = zPlaneParams.fZ;
- float zRatio = SkTPin(occluderHeight / (devLightPos.fZ - occluderHeight), 0.0f, 0.95f);
- SkScalar radius = lightRadius * zRatio;
+ factory.fOccluderHeight = zPlaneParams.fZ;
+ factory.fDevLightPos = devLightPos;
+ factory.fLightRadius = lightRadius;
- // Compute the scale and translation for the spot shadow.
- SkScalar scale = devLightPos.fZ / (devLightPos.fZ - occluderHeight);
SkPoint center = SkPoint::Make(path.getBounds().centerX(), path.getBounds().centerY());
factory.fLocalCenter = center;
viewMatrix.mapPoints(&center, 1);
- factory.fOffset = SkVector::Make(zRatio * (center.fX - devLightPos.fX),
- zRatio * (center.fY - devLightPos.fY));
- factory.fOccluderHeight = occluderHeight;
- factory.fDevLightPos = devLightPos;
- factory.fLightRadius = lightRadius;
+ SkScalar radius, scale;
+ SkDrawShadowMetrics::GetSpotParams(zPlaneParams.fZ, devLightPos.fX - center.fX,
+ devLightPos.fY - center.fY, devLightPos.fZ,
+ lightRadius, &radius, &scale, &factory.fOffset);
SkRect devBounds;
viewMatrix.mapRect(&devBounds, path.getBounds());
if (transparent ||
@@ -644,6 +698,8 @@ void SkBaseDevice::drawShadow(const SkPath& path, const SkDrawShadowRec& rec) {
// need to add this after we classify the shadow
factory.fOffset.fX += viewMatrix.getTranslateX();
factory.fOffset.fY += viewMatrix.getTranslateY();
+
+ SkColor color = rec.fSpotColor;
#ifdef DEBUG_SHADOW_CHECKS
switch (factory.fOccluderType) {
case SpotVerticesFactory::OccluderType::kTransparent:
@@ -657,7 +713,23 @@ void SkBaseDevice::drawShadow(const SkPath& path, const SkDrawShadowRec& rec) {
break;
}
#endif
- draw_shadow(factory, drawVertsProc, shadowedPath, rec.fSpotColor);
+ if (!draw_shadow(factory, drawVertsProc, shadowedPath, color)) {
+ // draw with blur
+ SkVector translate;
+ SkDrawShadowMetrics::GetSpotParams(zPlaneParams.fZ, devLightPos.fX,
+ devLightPos.fY, devLightPos.fZ,
+ lightRadius, &radius, &scale, &translate);
+ SkMatrix shadowMatrix;
+ shadowMatrix.setScaleTranslate(scale, scale, translate.fX, translate.fY);
+ SkAutoDeviceCTMRestore adr(this, SkMatrix::Concat(shadowMatrix, viewMatrix));
+
+ SkPaint paint;
+ paint.setColor(rec.fSpotColor);
+ SkScalar sigma = SkBlurMaskFilter::ConvertRadiusToSigma(radius);
+ uint32_t flags = SkBlurMaskFilter::kIgnoreTransform_BlurFlag;
+ paint.setMaskFilter(SkBlurMaskFilter::Make(kNormal_SkBlurStyle, sigma, flags));
+ this->drawPath(path, paint);
+ }
}
}
}