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authorGravatar Mike Reed <reed@google.com>2018-03-12 14:03:47 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-03-12 18:48:18 +0000
commit18e7556371506fd08bd0767a270c5db5a7804103 (patch)
treedbb3791194125d85970936ae37168770a0e8cc54 /src/utils/SkShadowUtils.cpp
parent05cb229e58efa052db5acf33be0441f4b4a28e7c (diff)
move blur impl into core
Ever since we added drawShadow to the public api, blurs have necessarily part of the core. This CL just formalizes that. This should also allow us to have builds that exclude all of /effects (for code size) and still be valid. Will follow-up with a change to deprecate SkBlurMaskFilter and SkBlurQuality (both no longer needed). Bug: skia: Change-Id: Ifbbd8b47a30a0386d215726b67bcf1e8b84fb8f5 Reviewed-on: https://skia-review.googlesource.com/113713 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Mike Reed <reed@google.com>
Diffstat (limited to 'src/utils/SkShadowUtils.cpp')
-rw-r--r--src/utils/SkShadowUtils.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/utils/SkShadowUtils.cpp b/src/utils/SkShadowUtils.cpp
index 928bdee103..348edb7790 100644
--- a/src/utils/SkShadowUtils.cpp
+++ b/src/utils/SkShadowUtils.cpp
@@ -7,12 +7,12 @@
#include "SkShadowUtils.h"
#include "SkBlurMask.h"
-#include "SkBlurMaskFilter.h"
#include "SkCanvas.h"
#include "SkColorFilter.h"
#include "SkColorData.h"
#include "SkDevice.h"
#include "SkDrawShadowInfo.h"
+#include "SkMaskFilter.h"
#include "SkPath.h"
#include "SkPM4f.h"
#include "SkRandom.h"
@@ -642,8 +642,8 @@ void SkBaseDevice::drawShadow(const SkPath& path, const SkDrawShadowRec& rec) {
paint.setStrokeWidth(strokeWidth);
paint.setStyle(SkPaint::kStrokeAndFill_Style);
SkScalar sigma = SkBlurMask::ConvertRadiusToSigma(blurRadius);
- uint32_t flags = SkBlurMaskFilter::kIgnoreTransform_BlurFlag;
- paint.setMaskFilter(SkBlurMaskFilter::Make(kNormal_SkBlurStyle, sigma, flags));
+ bool respectCTM = false;
+ paint.setMaskFilter(SkMaskFilter::MakeBlur(kNormal_SkBlurStyle, sigma, respectCTM));
this->drawPath(devSpacePath, paint);
}
}
@@ -727,8 +727,8 @@ void SkBaseDevice::drawShadow(const SkPath& path, const SkDrawShadowRec& rec) {
SkPaint paint;
paint.setColor(rec.fSpotColor);
SkScalar sigma = SkBlurMask::ConvertRadiusToSigma(radius);
- uint32_t flags = SkBlurMaskFilter::kIgnoreTransform_BlurFlag;
- paint.setMaskFilter(SkBlurMaskFilter::Make(kNormal_SkBlurStyle, sigma, flags));
+ bool respectCTM = false;
+ paint.setMaskFilter(SkMaskFilter::MakeBlur(kNormal_SkBlurStyle, sigma, respectCTM));
this->drawPath(path, paint);
}
}