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utils
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SkShadowTessellator.cpp
Commit message (
Expand
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Author
Age
*
Implement tilted concave ambient shadow
Jim Van Verth
2018-06-14
*
Add outline concave shadow support
Jim Van Verth
2018-06-14
*
More shadow tessellation cleanup.
Jim Van Verth
2018-06-12
*
Consolidate ambient and spot code setup.
Jim Van Verth
2018-06-05
*
Avoid divide-by-zero in shadow code
Jim Van Verth
2018-06-01
*
check path bounds before trying to shadow
Mike Reed
2018-05-17
*
Merge duplicate umbra points in spot shadow.
Jim Van Verth
2018-05-14
*
Shadow fixes to avoid popping.
Jim Van Verth
2018-05-11
*
Minor shadow fixes.
Jim Van Verth
2018-04-24
*
Revert "Remove ambient clamp hack for analytic shadows."
Jim Van Verth
2018-04-23
*
Remove ambient clamp hack for analytic shadows.
Jim Van Verth
2018-04-19
*
clean up setReserve() rule-bending
Mike Klein
2018-04-19
*
Add initial support for simple concave shadows.
Jim Van Verth
2018-04-10
*
Revert "implement SkTDArray with std::vector"
Mike Klein
2018-04-02
*
implement SkTDArray with std::vector
Mike Klein
2018-04-02
*
Rename SkInsetConvexPolygon to SkOffsetPolygon.
Jim Van Verth
2018-03-28
*
check for valid inputs to shadows
Mike Reed
2018-03-06
*
Fall back to blurs for unsupported DrawShadow cases
Jim Van Verth
2018-02-28
*
Add some additional checks for shadow generation
Jim Van Verth
2018-02-26
*
Check for valid z-transform function in shadow generation
Jim Van Verth
2018-02-08
*
move parts of SkPoint to SkPointPriv
Cary Clark
2017-11-08
*
make most of SkColorPriv.h private
Cary Clark
2017-09-15
*
Compute correct bounds for DrawShadowRec.
Jim Van Verth
2017-07-31
*
remove unused SkPoint3 from SkColor.h
Mike Reed
2017-07-22
*
Add some convexity checks to shadow code.
Jim Van Verth
2017-07-18
*
Fix inset for ambient tessellated shadows
Jim Van Verth
2017-05-17
*
Allow shadow zParams to be applied to affine transformations
Jim Van Verth
2017-05-15
*
Fix transparent ambient for perspective shadows
Jim Van Verth
2017-05-11
*
Remove height functor for shadows and replace with plane equation params
Jim Van Verth
2017-05-08
*
Combine the ambient and spot alphas into the base color
Jim Van Verth
2017-05-04
*
Fix up shadows in raster.
Jim Van Verth
2017-05-02
*
Fix fast blur for shadow rrects.
Jim Van Verth
2017-04-28
*
Add perspective shadows
Jim Van Verth
2017-04-11
*
move vertex-mode enum into SkVertices
Mike Reed
2017-04-03
*
Add height function to shadow tessellators.
Jim Van Verth
2017-03-27
*
Revert "Revert "Create new inset algorithm for spot shadows""
Brian Salomon
2017-03-24
*
Revert "Create new inset algorithm for spot shadows"
Brian Salomon
2017-03-24
*
Create new inset algorithm for spot shadows
Jim Van Verth
2017-03-24
*
add SkVertices::Builder
Mike Reed
2017-03-14
*
Add a -Mini build bot to build the smallest Skia possible.
Mike Klein
2017-02-10
*
Remove exec bit from source files.
Ben Wagner
2017-02-08
*
Another workaround for libstdc++ unique_ptr
Brian Salomon
2017-02-07
*
Use SkVertices for tessellated spot and ambient shadow rendering.
Brian Salomon
2017-02-07
*
Have ShadowTessellators transform path; add SkShadowTessellator base class
Jim Van Verth
2017-02-06
*
Make shadow tessellators fail gracefully and add unit test for this.
Brian Salomon
2017-02-03
*
Initialize some more variables in SpotShadowTessellator
Jim Van Verth
2017-02-03
*
Revert "Revert "Spot shadow cleanup and optimization""
Brian Salomon
2017-02-02
*
Revert "Spot shadow cleanup and optimization"
Hal Canary
2017-02-02
*
Spot shadow cleanup and optimization
Jim Van Verth
2017-02-02
*
Add a GM for SkShadowUtils and fix a few issues.
Brian Salomon
2017-02-01
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