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path: root/src/utils/SkShadowTessellator.cpp
Commit message (Expand)AuthorAge
* Whitespace FixupGravatar Hal Canary2018-07-11
* Add more tests for PolyUtilsGravatar Jim Van Verth2018-07-11
* Add some new PolyUtils tests.Gravatar Jim Van Verth2018-07-03
* Add ear-clipping code to triangulate simple polygons.Gravatar Jim Van Verth2018-06-29
* Fix some shadow issues.Gravatar Jim Van Verth2018-06-26
* Implement tilted concave ambient shadowGravatar Jim Van Verth2018-06-14
* Add outline concave shadow supportGravatar Jim Van Verth2018-06-14
* More shadow tessellation cleanup.Gravatar Jim Van Verth2018-06-12
* Consolidate ambient and spot code setup.Gravatar Jim Van Verth2018-06-05
* Avoid divide-by-zero in shadow codeGravatar Jim Van Verth2018-06-01
* check path bounds before trying to shadowGravatar Mike Reed2018-05-17
* Merge duplicate umbra points in spot shadow.Gravatar Jim Van Verth2018-05-14
* Shadow fixes to avoid popping.Gravatar Jim Van Verth2018-05-11
* Minor shadow fixes.Gravatar Jim Van Verth2018-04-24
* Revert "Remove ambient clamp hack for analytic shadows."Gravatar Jim Van Verth2018-04-23
* Remove ambient clamp hack for analytic shadows.Gravatar Jim Van Verth2018-04-19
* clean up setReserve() rule-bendingGravatar Mike Klein2018-04-19
* Add initial support for simple concave shadows.Gravatar Jim Van Verth2018-04-10
* Revert "implement SkTDArray with std::vector"Gravatar Mike Klein2018-04-02
* implement SkTDArray with std::vectorGravatar Mike Klein2018-04-02
* Rename SkInsetConvexPolygon to SkOffsetPolygon.Gravatar Jim Van Verth2018-03-28
* check for valid inputs to shadowsGravatar Mike Reed2018-03-06
* Fall back to blurs for unsupported DrawShadow casesGravatar Jim Van Verth2018-02-28
* Add some additional checks for shadow generationGravatar Jim Van Verth2018-02-26
* Check for valid z-transform function in shadow generationGravatar Jim Van Verth2018-02-08
* move parts of SkPoint to SkPointPrivGravatar Cary Clark2017-11-08
* make most of SkColorPriv.h privateGravatar Cary Clark2017-09-15
* Compute correct bounds for DrawShadowRec.Gravatar Jim Van Verth2017-07-31
* remove unused SkPoint3 from SkColor.hGravatar Mike Reed2017-07-22
* Add some convexity checks to shadow code.Gravatar Jim Van Verth2017-07-18
* Fix inset for ambient tessellated shadowsGravatar Jim Van Verth2017-05-17
* Allow shadow zParams to be applied to affine transformationsGravatar Jim Van Verth2017-05-15
* Fix transparent ambient for perspective shadowsGravatar Jim Van Verth2017-05-11
* Remove height functor for shadows and replace with plane equation paramsGravatar Jim Van Verth2017-05-08
* Combine the ambient and spot alphas into the base colorGravatar Jim Van Verth2017-05-04
* Fix up shadows in raster.Gravatar Jim Van Verth2017-05-02
* Fix fast blur for shadow rrects.Gravatar Jim Van Verth2017-04-28
* Add perspective shadowsGravatar Jim Van Verth2017-04-11
* move vertex-mode enum into SkVerticesGravatar Mike Reed2017-04-03
* Add height function to shadow tessellators.Gravatar Jim Van Verth2017-03-27
* Revert "Revert "Create new inset algorithm for spot shadows""Gravatar Brian Salomon2017-03-24
* Revert "Create new inset algorithm for spot shadows"Gravatar Brian Salomon2017-03-24
* Create new inset algorithm for spot shadowsGravatar Jim Van Verth2017-03-24
* add SkVertices::BuilderGravatar Mike Reed2017-03-14
* Add a -Mini build bot to build the smallest Skia possible.Gravatar Mike Klein2017-02-10
* Remove exec bit from source files.Gravatar Ben Wagner2017-02-08
* Another workaround for libstdc++ unique_ptrGravatar Brian Salomon2017-02-07
* Use SkVertices for tessellated spot and ambient shadow rendering.Gravatar Brian Salomon2017-02-07
* Have ShadowTessellators transform path; add SkShadowTessellator base classGravatar Jim Van Verth2017-02-06
* Make shadow tessellators fail gracefully and add unit test for this.Gravatar Brian Salomon2017-02-03