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authorGravatar Jim Van Verth <jvanverth@google.com>2017-05-04 09:58:17 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-05-04 14:28:28 +0000
commit060d9820364b0cf09c7eb3bda449f24c3dcba2e2 (patch)
treec839d2c3129f90c281d3b0f2c642cf160675b056 /src/utils/SkShadowTessellator.cpp
parentdb711c982bfaa805d2de5a253c55a680c30189e0 (diff)
Combine the ambient and spot alphas into the base color
for geometric shadows. This matches the analytic shadow approach better, and is color space invariant. Also includes cleanup in SampleAndroidShadows. Bug: skia:6546 Change-Id: I7a7cd060420dae741f967334c8b19542a14f0bcf Reviewed-on: https://skia-review.googlesource.com/15228 Commit-Queue: Jim Van Verth <jvanverth@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
Diffstat (limited to 'src/utils/SkShadowTessellator.cpp')
-rwxr-xr-xsrc/utils/SkShadowTessellator.cpp38
1 files changed, 15 insertions, 23 deletions
diff --git a/src/utils/SkShadowTessellator.cpp b/src/utils/SkShadowTessellator.cpp
index 36df514534..32a114253a 100755
--- a/src/utils/SkShadowTessellator.cpp
+++ b/src/utils/SkShadowTessellator.cpp
@@ -327,8 +327,7 @@ bool SkBaseShadowTessellator::setTransformedHeightFunc(const SkMatrix& ctm) {
class SkAmbientShadowTessellator : public SkBaseShadowTessellator {
public:
SkAmbientShadowTessellator(const SkPath& path, const SkMatrix& ctm,
- SkShadowTessellator::HeightFunc heightFunc,
- SkScalar ambientAlpha, bool transparent);
+ SkShadowTessellator::HeightFunc heightFunc, bool transparent);
private:
void handleLine(const SkPoint& p) override;
@@ -343,10 +342,9 @@ private:
}
SkColor umbraColor(SkScalar z) {
SkScalar umbraAlpha = SkScalarInvert((1.0f + SkTMax(z*kHeightFactor, 0.0f)));
- return SkColorSetARGB(255, 0, fAmbientAlpha * 255.9999f, umbraAlpha * 255.9999f);
+ return SkColorSetARGB(umbraAlpha * 255.9999f, 0, 0, 0);
}
- SkScalar fAmbientAlpha;
int fCentroidCount;
typedef SkBaseShadowTessellator INHERITED;
@@ -355,10 +353,8 @@ private:
SkAmbientShadowTessellator::SkAmbientShadowTessellator(const SkPath& path,
const SkMatrix& ctm,
SkShadowTessellator::HeightFunc heightFunc,
- SkScalar ambientAlpha,
bool transparent)
- : INHERITED(heightFunc, transparent)
- , fAmbientAlpha(ambientAlpha) {
+ : INHERITED(heightFunc, transparent) {
// Set base colors
SkScalar occluderHeight = heightFunc(0, 0);
SkScalar umbraAlpha = SkScalarInvert((1.0f + SkTMax(occluderHeight*kHeightFactor, 0.0f)));
@@ -366,8 +362,8 @@ SkAmbientShadowTessellator::SkAmbientShadowTessellator(const SkPath& path,
// umbraAlpha is the factor that is linearly interpolated from outside to inside, and
// then "blurred" by the GrBlurredEdgeFP. It is then multiplied by fAmbientAlpha to get
// the final alpha.
- fUmbraColor = SkColorSetARGB(255, 0, ambientAlpha * 255.9999f, umbraAlpha * 255.9999f);
- fPenumbraColor = SkColorSetARGB(255, 0, ambientAlpha * 255.9999f, 0);
+ fUmbraColor = SkColorSetARGB(umbraAlpha * 255.9999f, 0, 0, 0);
+ fPenumbraColor = SkColorSetARGB(0, 0, 0, 0);
// make sure we're not below the canvas plane
this->setZOffset(path.getBounds(), ctm.hasPerspective());
@@ -654,9 +650,8 @@ void SkAmbientShadowTessellator::addEdge(const SkPoint& nextPoint, const SkVecto
class SkSpotShadowTessellator : public SkBaseShadowTessellator {
public:
SkSpotShadowTessellator(const SkPath& path, const SkMatrix& ctm,
- SkShadowTessellator::HeightFunc heightFunc,
- const SkPoint3& lightPos, SkScalar lightRadius,
- SkScalar spotAlpha, bool transparent);
+ SkShadowTessellator::HeightFunc heightFunc, const SkPoint3& lightPos,
+ SkScalar lightRadius, bool transparent);
private:
void computeClipAndPathPolygons(const SkPath& path, const SkMatrix& ctm,
@@ -700,7 +695,7 @@ private:
SkSpotShadowTessellator::SkSpotShadowTessellator(const SkPath& path, const SkMatrix& ctm,
SkShadowTessellator::HeightFunc heightFunc,
const SkPoint3& lightPos, SkScalar lightRadius,
- SkScalar spotAlpha, bool transparent)
+ bool transparent)
: INHERITED(heightFunc, transparent)
, fLightZ(lightPos.fZ)
, fLightRadius(lightRadius)
@@ -723,8 +718,8 @@ SkSpotShadowTessellator::SkSpotShadowTessellator(const SkPath& path, const SkMat
float zRatio = SkTPin(occluderHeight / (fLightZ - occluderHeight), 0.0f, 0.95f);
SkScalar radius = lightRadius * zRatio;
fRadius = radius;
- fUmbraColor = SkColorSetARGB(255, 0, spotAlpha * 255.9999f, 255);
- fPenumbraColor = SkColorSetARGB(255, 0, spotAlpha * 255.9999f, 0);
+ fUmbraColor = SkColorSetARGB(255, 0, 0, 0);
+ fPenumbraColor = SkColorSetARGB(0, 0, 0, 0);
// Compute the scale and translation for the spot shadow.
SkMatrix shadowTransform;
@@ -1292,17 +1287,14 @@ void SkSpotShadowTessellator::addEdge(const SkPoint& nextPoint, const SkVector&
///////////////////////////////////////////////////////////////////////////////////////////////////
sk_sp<SkVertices> SkShadowTessellator::MakeAmbient(const SkPath& path, const SkMatrix& ctm,
- HeightFunc heightFunc, SkScalar ambientAlpha,
- bool transparent) {
- SkAmbientShadowTessellator ambientTess(path, ctm, heightFunc, ambientAlpha, transparent);
+ HeightFunc heightFunc, bool transparent) {
+ SkAmbientShadowTessellator ambientTess(path, ctm, heightFunc, transparent);
return ambientTess.releaseVertices();
}
sk_sp<SkVertices> SkShadowTessellator::MakeSpot(const SkPath& path, const SkMatrix& ctm,
- HeightFunc heightFunc,
- const SkPoint3& lightPos, SkScalar lightRadius,
- SkScalar spotAlpha, bool transparent) {
- SkSpotShadowTessellator spotTess(path, ctm, heightFunc, lightPos, lightRadius,
- spotAlpha, transparent);
+ HeightFunc heightFunc, const SkPoint3& lightPos,
+ SkScalar lightRadius, bool transparent) {
+ SkSpotShadowTessellator spotTess(path, ctm, heightFunc, lightPos, lightRadius, transparent);
return spotTess.releaseVertices();
}