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authorGravatar Brian Salomon <bsalomon@google.com>2017-02-03 10:33:25 -0500
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-02-03 16:08:46 +0000
commit0dda9cb881900241c1c2193ddf3bede72cda898b (patch)
treedd12f754b75f3a6802944b404dc196f659f6d338 /src/utils/SkShadowTessellator.cpp
parent48ded38da99c1171ba1bb469f6500f8214e9105c (diff)
Make shadow tessellators fail gracefully and add unit test for this.
Change-Id: I42a9d06a18928588347a6dea2f6150518ba29aa8 Reviewed-on: https://skia-review.googlesource.com/7886 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Jim Van Verth <jvanverth@google.com>
Diffstat (limited to 'src/utils/SkShadowTessellator.cpp')
-rwxr-xr-xsrc/utils/SkShadowTessellator.cpp55
1 files changed, 40 insertions, 15 deletions
diff --git a/src/utils/SkShadowTessellator.cpp b/src/utils/SkShadowTessellator.cpp
index f140ceb2b1..a0a011f171 100755
--- a/src/utils/SkShadowTessellator.cpp
+++ b/src/utils/SkShadowTessellator.cpp
@@ -26,6 +26,8 @@ public:
int vertexCount() const { return fPositions.count(); }
int indexCount() const { return fIndices.count(); }
+ bool succeeded() const { return fSucceeded; }
+
// The casts are needed to work around a, older GCC issue where the fact that the pointers are
// T* and not const T* causes calls to a deleted unique_ptr constructor.
UniqueArray<SkPoint> releasePositions() {
@@ -71,6 +73,8 @@ private:
SkTDArray<SkPoint> fInitPoints;
// temporary buffer
SkTDArray<SkPoint> fPointBuffer;
+
+ bool fSucceeded;
};
static bool compute_normal(const SkPoint& p0, const SkPoint& p1, SkScalar radius, SkScalar dir,
@@ -107,12 +111,12 @@ SkAmbientShadowTessellator::SkAmbientShadowTessellator(const SkPath& path,
SkColor umbraColor,
SkColor penumbraColor,
bool transparent)
- : fRadius(radius)
- , fUmbraColor(umbraColor)
- , fPenumbraColor(penumbraColor)
- , fTransparent(transparent)
- , fPrevUmbraIndex(-1) {
-
+ : fRadius(radius)
+ , fUmbraColor(umbraColor)
+ , fPenumbraColor(penumbraColor)
+ , fTransparent(transparent)
+ , fPrevUmbraIndex(-1)
+ , fSucceeded(false) {
// Outer ring: 3*numPts
// Middle ring: numPts
fPositions.setReserve(4 * path.countPoints());
@@ -154,6 +158,10 @@ SkAmbientShadowTessellator::SkAmbientShadowTessellator(const SkPath& path,
}
}
+ if (!this->indexCount()) {
+ return;
+ }
+
SkVector normal;
if (compute_normal(fPositions[fPrevUmbraIndex], fPositions[fFirstVertex], fRadius, fDirection,
&normal)) {
@@ -198,6 +206,7 @@ SkAmbientShadowTessellator::SkAmbientShadowTessellator(const SkPath& path,
*fIndices.push() = fPositions.count() - 1;
*fIndices.push() = fFirstVertex + 1;
}
+ fSucceeded = true;
}
// tesselation tolerance values, in device space pixels
@@ -388,6 +397,8 @@ public:
return UniqueArray<uint16_t>(static_cast<const uint16_t*>(fIndices.release()));
}
+ bool succeeded() const { return fSucceeded; }
+
private:
void computeClipBounds(const SkPath& path);
void checkUmbraAndTransformCentroid(SkScalar scale, const SkVector& xlate,
@@ -439,6 +450,8 @@ private:
SkTDArray<SkPoint> fInitPoints;
// temporary buffer
SkTDArray<SkPoint> fPointBuffer;
+
+ bool fSucceeded;
};
@@ -448,15 +461,16 @@ SkSpotShadowTessellator::SkSpotShadowTessellator(const SkPath& path,
SkScalar radius,
SkColor umbraColor, SkColor penumbraColor,
bool transparent)
- : fRadius(radius)
- , fUmbraColor(umbraColor)
- , fPenumbraColor(penumbraColor)
- , fTransparent(transparent)
- , fValidUmbra(true)
- , fPrevUmbraIndex(-1)
- , fCurrPolyPoint(0)
- , fPrevUmbraOutside(false)
- , fFirstUmbraOutside(false) {
+ : fRadius(radius)
+ , fUmbraColor(umbraColor)
+ , fPenumbraColor(penumbraColor)
+ , fTransparent(transparent)
+ , fValidUmbra(true)
+ , fPrevUmbraIndex(-1)
+ , fCurrPolyPoint(0)
+ , fPrevUmbraOutside(false)
+ , fFirstUmbraOutside(false)
+ , fSucceeded(false) {
// TODO: calculate these better
// Penumbra ring: 3*numPts
@@ -514,6 +528,10 @@ SkSpotShadowTessellator::SkSpotShadowTessellator(const SkPath& path,
}
}
+ if (!this->indexCount()) {
+ return;
+ }
+
SkVector normal;
if (compute_normal(fPrevPoint, fFirstPoint, fRadius, fDirection,
&normal)) {
@@ -579,6 +597,7 @@ SkSpotShadowTessellator::SkSpotShadowTessellator(const SkPath& path,
*fIndices.push() = fFirstVertex + 1;
}
}
+ fSucceeded = true;
}
void SkSpotShadowTessellator::computeClipBounds(const SkPath& path) {
@@ -1008,6 +1027,9 @@ sk_sp<SkShadowVertices> SkShadowVertices::MakeAmbient(const SkPath& path, SkScal
SkColor umbraColor, SkColor penumbraColor,
bool transparent) {
SkAmbientShadowTessellator ambientTess(path, radius, umbraColor, penumbraColor, transparent);
+ if (!ambientTess.succeeded()) {
+ return nullptr;
+ }
int vcount = ambientTess.vertexCount();
int icount = ambientTess.indexCount();
return sk_sp<SkShadowVertices>(new SkShadowVertices(ambientTess.releasePositions(),
@@ -1022,6 +1044,9 @@ sk_sp<SkShadowVertices> SkShadowVertices::MakeSpot(const SkPath& path, SkScalar
bool transparent) {
SkSpotShadowTessellator spotTess(path, scale, translate, radius, umbraColor, penumbraColor,
transparent);
+ if (!spotTess.succeeded()) {
+ return nullptr;
+ }
int vcount = spotTess.vertexCount();
int icount = spotTess.indexCount();
return sk_sp<SkShadowVertices>(new SkShadowVertices(spotTess.releasePositions(),