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* Revert "Remove std::move from GrSimpleTextureEffect"Gravatar Robert Phillips2018-03-23
* Remove std::move from GrSimpleTextureEffectGravatar Robert Phillips2018-03-22
* switched SPIR-V vertexid to vertexindexGravatar Ethan Nicholas2018-03-22
* fixed attributes of sk_InvocationIDGravatar Ethan Nicholas2018-03-21
* fix switch fallthrough warningGravatar Ethan Nicholas2018-03-19
* SPIR-V output now always includes DescriptorSet for uniformsGravatar Ethan Nicholas2018-03-19
* fix SkSL SPIR-V geometry shaders' entry point declarationGravatar Ethan Nicholas2018-03-16
* we now complain if an SkSL program tries to override the default outputGravatar Ethan Nicholas2018-03-16
* fixed SkSL SPIR-V vector comparisonsGravatar Ethan Nicholas2018-03-14
* Add incompleteShortIntPrecision to SkSL StandaloneShaderCapsGravatar Chris Dalton2018-03-14
* Add a shader cap for incomplete short int precisionGravatar Chris Dalton2018-03-14
* Fixed SkSL use-after-free fuzzer bug and added defensive code to catch such p...Gravatar Ethan Nicholas2018-03-01
* Update certain instrinsic calls in SkSL SPIR-V gen to not mix vectors and sca...Gravatar Ethan Nicholas2018-02-28
* Don't use LOD bias on OES external texturesGravatar Brian Osman2018-02-21
* Drop unused shader support for multisample interpolationGravatar Chris Dalton2018-02-20
* Drop unused shader support for sample variablesGravatar Chris Dalton2018-02-15
* Add "sharpen" option to SkSL, to LOD bias all texturesGravatar Brian Osman2018-02-13
* Remove (unused) NV_bindless_texture from GL interfaceGravatar Brian Osman2018-02-09
* Add missing include (to get std::min on MSVC)Gravatar Brian Osman2018-02-09
* updated SkSL READMEGravatar Ethan Nicholas2018-02-01
* updated .fp file headersGravatar Ethan Nicholas2018-02-01
* Revert "Drop support for unused MSAA extensions"Gravatar Robert Phillips2018-01-30
* Drop support for unused MSAA extensionsGravatar Chris Dalton2018-01-29
* workaround for Intel SPIR-V OpCompositeConstruct bugGravatar Ethan Nicholas2018-01-29
* fixed creating a vector from another vector in SPIR-V outputGravatar Ethan Nicholas2018-01-29
* Rename .include files to .incGravatar Ben Wagner2018-01-26
* Revert "Revert "converted vertex shaders to device coords""Gravatar Robert Phillips2018-01-24
* Revert "converted vertex shaders to device coords"Gravatar Ethan Nicholas2018-01-23
* Fixed a few spots where SkSL optimizer was not respecting side effectsGravatar Ethan Nicholas2018-01-23
* Add a workaround for inaccurate interpolants on Adreno 3xx.Gravatar Brian Salomon2018-01-22
* SkSL now supports ternary lvaluesGravatar Ethan Nicholas2018-01-18
* sk_in array is now sized correctly in SPIR-V outputGravatar Ethan Nicholas2018-01-17
* cleaned up SkSL constant handlingGravatar Ethan Nicholas2018-01-17
* fixed type error in RTAdjust applicationGravatar Ethan Nicholas2018-01-17
* request SPIR-V InputAttachment capability when neededGravatar Ethan Nicholas2018-01-16
* Fix FPsGravatar Robert Phillips2018-01-16
* Revert "Revert "Added SkSL workaround for devices which cannot safely access ...Gravatar Brian Osman2018-01-16
* Revert "Added SkSL workaround for devices which cannot safely access gl_FragC...Gravatar Brian Osman2018-01-12
* Added SkSL workaround for devices which cannot safely access gl_FragCoordGravatar Brian Osman2018-01-12
* Enable the GL_EXT_geometry_shader extension where necessaryGravatar Chris Dalton2018-01-11
* fixed inconsistent ordering of SkSL enumsGravatar Ethan Nicholas2018-01-08
* Add GrProxyProviderGravatar Robert Phillips2018-01-08
* sksl now provides support for inverse, transpose, et al. on older versions of...Gravatar Ethan Nicholas2018-01-04
* removed extraneous unused uniform handles for SkSL samplersGravatar Ethan Nicholas2017-12-20
* fixed a couple of SkSL ushort issuesGravatar Ethan Nicholas2017-12-19
* converted GrMagnifierEffect to SkSLGravatar Ethan Nicholas2017-12-13
* converted vertex shaders to device coordsGravatar Ethan Nicholas2017-12-12
* fixed SkSL optimizing away side effectsGravatar Ethan Nicholas2017-12-11
* fixed a few SPIR-V generation errorsGravatar Ethan Nicholas2017-11-30
* added SkSL support for all blend mode layoutsGravatar Ethan Nicholas2017-11-27