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authorGravatar Brian Osman <brianosman@google.com>2018-01-12 10:16:41 -0500
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-01-12 19:26:00 +0000
commit1001f843a45e95f6df1d44242b6b06c77898e870 (patch)
tree492d437b075eac3cabb095f3d1f0401d28150ba1 /src/sksl
parentf4c13166de2ad3c67a4a391d8595b5c8fa04ad4d (diff)
Added SkSL workaround for devices which cannot safely access gl_FragCoord
This is the root cause of https://github.com/flutter/flutter/issues/13216 I've got a GM that demonstrates the bug, but only in Viewer. Bug: skia:7410 Change-Id: Iaa1f27b10166aa09e4dc5949e5a6ca1bd14c99ac Reviewed-on: https://skia-review.googlesource.com/93920 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
Diffstat (limited to 'src/sksl')
-rw-r--r--src/sksl/SkSLGLSLCodeGenerator.cpp43
-rw-r--r--src/sksl/SkSLUtil.h11
2 files changed, 52 insertions, 2 deletions
diff --git a/src/sksl/SkSLGLSLCodeGenerator.cpp b/src/sksl/SkSLGLSLCodeGenerator.cpp
index 9e2336e22e..f3400c7f5a 100644
--- a/src/sksl/SkSLGLSLCodeGenerator.cpp
+++ b/src/sksl/SkSLGLSLCodeGenerator.cpp
@@ -597,6 +597,12 @@ void GLSLCodeGenerator::writeConstructor(const Constructor& c, Precedence parent
}
void GLSLCodeGenerator::writeFragCoord() {
+ if (!fProgram.fSettings.fCaps->canUseFragCoord()) {
+ this->write("vec4(sk_FragCoord_Workaround.xyz / sk_FragCoord_Workaround.w, "
+ "1.0 / sk_FragCoord_Workaround.w)");
+ return;
+ }
+
// We only declare "gl_FragCoord" when we're in the case where we want to use layout qualifiers
// to reverse y. Otherwise it isn't necessary and whether the "in" qualifier appears in the
// declaration varies in earlier GLSL specs. So it is simpler to omit it.
@@ -619,7 +625,7 @@ void GLSLCodeGenerator::writeFragCoord() {
// The Adreno compiler seems to be very touchy about access to "gl_FragCoord".
// Accessing glFragCoord.zw can cause a program to fail to link. Additionally,
// depending on the surrounding code, accessing .xy with a uniform involved can
- // do the same thing. Copying gl_FragCoord.xy into a temp float2beforehand
+ // do the same thing. Copying gl_FragCoord.xy into a temp float2 beforehand
// (and only accessing .xy) seems to "fix" things.
const char* precision = usesPrecisionModifiers() ? "highp " : "";
fHeader.writeText("uniform ");
@@ -640,7 +646,6 @@ void GLSLCodeGenerator::writeFragCoord() {
}
}
-
void GLSLCodeGenerator::writeVariableReference(const VariableReference& ref) {
switch (ref.fVariable.fModifiers.fLayout.fBuiltin) {
case SK_FRAGCOLOR_BUILTIN:
@@ -680,6 +685,10 @@ void GLSLCodeGenerator::writeIndexExpression(const IndexExpression& expr) {
this->write("]");
}
+bool is_sk_position(const FieldAccess& f) {
+ return "sk_Position" == f.fBase->fType.fields()[f.fFieldIndex].fName;
+}
+
void GLSLCodeGenerator::writeFieldAccess(const FieldAccess& f) {
if (f.fOwnerKind == FieldAccess::kDefault_OwnerKind) {
this->writeExpression(*f.fBase, kPostfix_Precedence);
@@ -755,11 +764,22 @@ void GLSLCodeGenerator::writeBinaryExpression(const BinaryExpression& b,
if (precedence >= parentPrecedence) {
this->write("(");
}
+ bool positionWorkaround = Compiler::IsAssignment(b.fOperator) &&
+ Expression::kFieldAccess_Kind == b.fLeft->fKind &&
+ is_sk_position((FieldAccess&) *b.fLeft) &&
+ !strstr(b.fRight->description().c_str(), "sk_RTAdjust") &&
+ !fProgram.fSettings.fCaps->canUseFragCoord();
+ if (positionWorkaround) {
+ this->write("sk_FragCoord_Workaround = (");
+ }
this->writeExpression(*b.fLeft, precedence);
this->write(" ");
this->write(Compiler::OperatorName(b.fOperator));
this->write(" ");
this->writeExpression(*b.fRight, precedence);
+ if (positionWorkaround) {
+ this->write(")");
+ }
if (precedence >= parentPrecedence) {
this->write(")");
}
@@ -1188,6 +1208,25 @@ void GLSLCodeGenerator::writeHeader() {
this->writeExtension((Extension&) *e);
}
}
+ if (!fProgram.fSettings.fCaps->canUseFragCoord()) {
+ Layout layout;
+ switch (fProgram.fKind) {
+ case Program::kVertex_Kind: {
+ Modifiers modifiers(layout, Modifiers::kOut_Flag | Modifiers::kHighp_Flag);
+ this->writeModifiers(modifiers, true);
+ this->write("vec4 sk_FragCoord_Workaround;\n");
+ break;
+ }
+ case Program::kFragment_Kind: {
+ Modifiers modifiers(layout, Modifiers::kIn_Flag | Modifiers::kHighp_Flag);
+ this->writeModifiers(modifiers, true);
+ this->write("vec4 sk_FragCoord_Workaround;\n");
+ break;
+ }
+ default:
+ break;
+ }
+ }
}
void GLSLCodeGenerator::writeProgramElement(const ProgramElement& e) {
diff --git a/src/sksl/SkSLUtil.h b/src/sksl/SkSLUtil.h
index 7a39386269..787698f2c6 100644
--- a/src/sksl/SkSLUtil.h
+++ b/src/sksl/SkSLUtil.h
@@ -174,6 +174,10 @@ public:
bool canUseFractForNegativeValues() const {
return true;
}
+
+ bool canUseFragCoord() const {
+ return true;
+ }
};
extern StandaloneShaderCaps standaloneCaps;
@@ -300,6 +304,13 @@ public:
result->fCanUseAnyFunctionInShader = false;
return result;
}
+
+ static sk_sp<GrShaderCaps> CannotUseFragCoord() {
+ sk_sp<GrShaderCaps> result = sk_make_sp<GrShaderCaps>(GrContextOptions());
+ result->fVersionDeclString = "#version 400";
+ result->fCanUseFragCoord = false;
+ return result;
+ }
};
#endif