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path: root/src/shaders/SkPictureShader.cpp
Commit message (Expand)AuthorAge
* Revert "hide picture virtuals (no public callers)"Gravatar Mike Klein2018-01-27
* hide picture virtuals (no public callers)Gravatar Mike Reed2018-01-27
* Revert "Revert "simplify GrFPArgs, isolating localmatrix""Gravatar Mike Reed2018-01-20
* Revert "simplify GrFPArgs, isolating localmatrix"Gravatar Mike Reed2018-01-20
* simplify GrFPArgs, isolating localmatrixGravatar Mike Reed2018-01-19
* rename inner AsFPArgs to stand-alone GrFPArgsGravatar Mike Reed2018-01-19
* remove code from old picture serial guardGravatar Mike Reed2018-01-19
* remove unneeded readbuffer flagsGravatar Mike Reed2018-01-03
* Pass GrRenderTargetContext's GrColorSpaceInfo to SkShader and SkColorFilter.Gravatar Brian Salomon2017-10-25
* Remove dead SK_SUPPORT_LEGACY_PICTURESHADER_ROUNDING codeGravatar Florin Malita2017-10-23
* fold params into StageRecGravatar Mike Reed2017-08-29
* use rasterpipeline if localmatrix is rotated or skewed for imagesGravatar Mike Reed2017-08-21
* Make GrFragmentProcessor be non-refcounted and use std::unique_ptr.Gravatar Brian Salomon2017-08-11
* use rasterpipeline for images if matrix is >= scale+translateGravatar Mike Reed2017-08-08
* simplify shaderbase -- remove shaderproc -- no measurable speed diffGravatar Mike Reed2017-08-07
* Retry cleaning up SkLinearBitmapPipeline.Gravatar Mike Klein2017-07-20
* Purge cached SkPictureShader entries on shader deletionGravatar Florin Malita2017-07-14
* Avoid unneeded picture shader color space transformsGravatar Florin Malita2017-07-13
* Add some raster pipeline perspective assertsGravatar Florin Malita2017-07-12
* Revert[2] "use rasterpipeline for non-8888-clamp shaders (so we can delete mo...Gravatar Mike Reed2017-06-22
* Revert "use rasterpipeline for non-8888-clamp shaders (so we can delete more ...Gravatar Mike Reed2017-06-21
* use rasterpipeline for non-8888-clamp shaders (so we can delete more legacy c...Gravatar Mike Reed2017-06-21
* Bump min picture to 7+ months agoGravatar Mike Reed2017-06-08
* [Reland] Relocate shaders to own dirGravatar Florin Malita2017-05-30
* Revert "Relocate shaders to own dir"Gravatar Stan Iliev2017-05-25
* Relocate shaders to own dirGravatar Florin Malita2017-05-25