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authorGravatar Mike Reed <reed@google.com>2017-08-29 14:58:19 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-08-29 20:10:31 +0000
commit1d8c42eb903b66035ecf4d45b03dfeb1ad07b957 (patch)
treebddb7925865421ff762ae7e458ae3c24b6be477e /src/shaders/SkPictureShader.cpp
parent8b0f265f70703fa96c6d9011b1d8440e60d63632 (diff)
fold params into StageRec
pre-CL before trying to add a hint-rect field to allow shaders to "optimize" their stages for a given restriction in device space - e.g. if the shader's intrinsic domain is contained, it won't need to tile/clamp Bug: skia: Change-Id: Ia2da557691da25f31e4b9e3f53c3bc6709b89083 Reviewed-on: https://skia-review.googlesource.com/40224 Reviewed-by: Mike Klein <mtklein@google.com> Commit-Queue: Mike Reed <reed@google.com>
Diffstat (limited to 'src/shaders/SkPictureShader.cpp')
-rw-r--r--src/shaders/SkPictureShader.cpp10
1 files changed, 4 insertions, 6 deletions
diff --git a/src/shaders/SkPictureShader.cpp b/src/shaders/SkPictureShader.cpp
index 16f57675fc..00985a71d4 100644
--- a/src/shaders/SkPictureShader.cpp
+++ b/src/shaders/SkPictureShader.cpp
@@ -296,13 +296,11 @@ bool SkPictureShader::onIsRasterPipelineOnly(const SkMatrix& ctm) const {
fTmx, fTmy, this->getLocalMatrix());
}
-bool SkPictureShader::onAppendStages(SkRasterPipeline* p, SkColorSpace* cs, SkArenaAlloc* alloc,
- const SkMatrix& ctm, const SkPaint& paint,
- const SkMatrix* localMatrix) const {
+bool SkPictureShader::onAppendStages(const StageRec& rec) const {
// Keep bitmapShader alive by using alloc instead of stack memory
- auto& bitmapShader = *alloc->make<sk_sp<SkShader>>();
- bitmapShader = this->refBitmapShader(ctm, localMatrix, cs);
- return bitmapShader && as_SB(bitmapShader)->appendStages(p, cs, alloc, ctm, paint);
+ auto& bitmapShader = *rec.fAlloc->make<sk_sp<SkShader>>();
+ bitmapShader = this->refBitmapShader(rec.fCTM, rec.fLocalM, rec.fDstCS);
+ return bitmapShader && as_SB(bitmapShader)->appendStages(rec);
}
/////////////////////////////////////////////////////////////////////////////////////////