diff options
author | Mike Reed <reed@google.com> | 2017-08-29 14:58:19 -0400 |
---|---|---|
committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2017-08-29 20:10:31 +0000 |
commit | 1d8c42eb903b66035ecf4d45b03dfeb1ad07b957 (patch) | |
tree | bddb7925865421ff762ae7e458ae3c24b6be477e /src/shaders/SkPictureShader.cpp | |
parent | 8b0f265f70703fa96c6d9011b1d8440e60d63632 (diff) |
fold params into StageRec
pre-CL before trying to add a hint-rect field to allow shaders to "optimize"
their stages for a given restriction in device space
- e.g. if the shader's intrinsic domain is contained, it won't need to tile/clamp
Bug: skia:
Change-Id: Ia2da557691da25f31e4b9e3f53c3bc6709b89083
Reviewed-on: https://skia-review.googlesource.com/40224
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Diffstat (limited to 'src/shaders/SkPictureShader.cpp')
-rw-r--r-- | src/shaders/SkPictureShader.cpp | 10 |
1 files changed, 4 insertions, 6 deletions
diff --git a/src/shaders/SkPictureShader.cpp b/src/shaders/SkPictureShader.cpp index 16f57675fc..00985a71d4 100644 --- a/src/shaders/SkPictureShader.cpp +++ b/src/shaders/SkPictureShader.cpp @@ -296,13 +296,11 @@ bool SkPictureShader::onIsRasterPipelineOnly(const SkMatrix& ctm) const { fTmx, fTmy, this->getLocalMatrix()); } -bool SkPictureShader::onAppendStages(SkRasterPipeline* p, SkColorSpace* cs, SkArenaAlloc* alloc, - const SkMatrix& ctm, const SkPaint& paint, - const SkMatrix* localMatrix) const { +bool SkPictureShader::onAppendStages(const StageRec& rec) const { // Keep bitmapShader alive by using alloc instead of stack memory - auto& bitmapShader = *alloc->make<sk_sp<SkShader>>(); - bitmapShader = this->refBitmapShader(ctm, localMatrix, cs); - return bitmapShader && as_SB(bitmapShader)->appendStages(p, cs, alloc, ctm, paint); + auto& bitmapShader = *rec.fAlloc->make<sk_sp<SkShader>>(); + bitmapShader = this->refBitmapShader(rec.fCTM, rec.fLocalM, rec.fDstCS); + return bitmapShader && as_SB(bitmapShader)->appendStages(rec); } ///////////////////////////////////////////////////////////////////////////////////////// |