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authorGravatar Mike Reed <reed@google.com>2017-06-21 09:15:25 -0700
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-06-21 18:45:50 +0000
commit00b8ab61ddf6723a593bfcc931bbabb957aa7b19 (patch)
treecd4de09244e00e087180aac9a88cce1ed1ade111 /src/shaders/SkPictureShader.cpp
parent711450e948b9900011dc0d474f82bf7bc9913259 (diff)
use rasterpipeline for non-8888-clamp shaders (so we can delete more legacy code)
Definitely changes some GMs, but I think they're all more correct. Bug: skia: Change-Id: Ic30622f2c17325bce4c82b4d7997036d3cc026c2 Reviewed-on: https://skia-review.googlesource.com/20363 Reviewed-by: Florin Malita <fmalita@chromium.org> Reviewed-by: Mike Klein <mtklein@google.com> Commit-Queue: Mike Reed <reed@google.com>
Diffstat (limited to 'src/shaders/SkPictureShader.cpp')
-rw-r--r--src/shaders/SkPictureShader.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/shaders/SkPictureShader.cpp b/src/shaders/SkPictureShader.cpp
index 4bef53da75..d80a7da1f9 100644
--- a/src/shaders/SkPictureShader.cpp
+++ b/src/shaders/SkPictureShader.cpp
@@ -265,6 +265,10 @@ sk_sp<SkShader> SkPictureShader::refBitmapShader(const SkMatrix& viewMatrix, con
return tileShader;
}
+bool SkPictureShader::isRasterPipelineOnly() const {
+ return SkImageShader::IsRasterPipelineOnly(kN32_SkColorType, fTmx, fTmy);
+}
+
bool SkPictureShader::onAppendStages(SkRasterPipeline* p, SkColorSpace* cs, SkArenaAlloc* alloc,
const SkMatrix& ctm, const SkPaint& paint,
const SkMatrix* localMatrix) const {