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* Reland "start cleaning up non-skcms SkColorSpaceXforms"Gravatar Mike Klein2018-05-23
* Revert "start cleaning up non-skcms SkColorSpaceXforms"Gravatar Mike Klein2018-05-23
* start cleaning up non-skcms SkColorSpaceXformsGravatar Mike Klein2018-05-22
* rewrite while to for loop to avoid last incrementGravatar Mike Reed2018-05-09
* avoid overflow by using tmp 64bitsGravatar Mike Reed2018-04-17
* Reland "low-hanging bilerp_clamp_8888 wins"Gravatar Mike Klein2018-04-17
* Revert "low-hanging bilerp_clamp_8888 wins"Gravatar Mike Klein2018-04-17
* low-hanging bilerp_clamp_8888 winsGravatar Mike Klein2018-04-16
* Implement Sk2f Load2Gravatar Chris Dalton2018-04-12
* Implement Sk4f min/maxGravatar Chris Dalton2018-04-12
* Implement Sk2f::Store2Gravatar Chris Dalton2018-04-09
* specialize arm64 allTrue()/anyTrue()Gravatar Mike Klein2018-03-26
* Revert "Implement Sk2f::Store2"Gravatar Chris Dalton2018-03-23
* Implement Sk2f::Store2Gravatar Chris Dalton2018-03-23
* small ABI + narrow/wide code updatesGravatar Mike Klein2018-03-21
* detect nonfinite cubic pointsGravatar Mike Reed2018-03-20
* exact divide by 255 with NEONGravatar Mike Klein2018-03-14
* Small cleanups suggested by ClangTidyGravatar Kevin Lubick2018-03-12
* with no more offline codegen, seed_shader can be normalGravatar Mike Klein2018-03-11
* follow JUMPER_NARROW_STAGES in lowp stages tooGravatar Mike Klein2018-03-10
* Reland "Reland "make SkJumper stages normal Skia code""Gravatar Mike Klein2018-03-07
* Revert "Reland "make SkJumper stages normal Skia code""Gravatar Mike Klein2018-03-07
* Reland "make SkJumper stages normal Skia code"Gravatar Mike Klein2018-03-07
* Revert "make SkJumper stages normal Skia code"Gravatar Mike Klein2018-03-07
* make SkJumper stages normal Skia codeGravatar Mike Klein2018-03-07
* Implement Sk2f::Store4Gravatar Chris Dalton2018-02-07
* Enable conditional-uninitialized flagGravatar Kevin Lubick2018-01-05
* Remove previous blur image implementation. Try 2Gravatar Herbert Derby2017-12-06
* Revert "Remove previous blur image implementation"Gravatar Herb Derby2017-12-06
* Remove previous blur image implementationGravatar Herbert Derby2017-12-06
* Add Store3 to Sk2fGravatar Chris Dalton2017-12-01
* add Load2() to Sk4fGravatar Mike Klein2017-12-01
* Fix Sk8b reading too many bytesGravatar Herb Derby2017-11-16
* Support for direct gaussian blur evaluationGravatar Herb Derby2017-11-02
* Add mulHi to SkNxGravatar Herb Derby2017-10-11
* make most of SkColorPriv.h privateGravatar Cary Clark2017-09-15
* Sk4i version of blur.Gravatar Herb Derby2017-09-14
* Add missing methods to neon/sse SkNx implementationsGravatar Chris Dalton2017-08-28
* make SkOpts functions inline, not staticGravatar Mike Klein2017-08-23
* remove code associated with legacy affine imageshadersGravatar Mike Reed2017-08-23
* explicitly vectorize sk_memset{16,32,64}Gravatar Mike Klein2017-08-15
* Retry cleaning up SkLinearBitmapPipeline.Gravatar Mike Klein2017-07-20
* Assume HQ is handled by pipeline, delete legacy code-pathGravatar Mike Reed2017-07-20
* Simplify Sk4i's Min/MaxGravatar Yuqian Li2017-07-14
* Implement Sk4i's abs, min, maxGravatar Yuqian Li2017-07-12
* remove unreachable perspective code for imageshaderGravatar Mike Reed2017-07-12
* header cleanupGravatar Hal Canary2017-07-05
* remove unreachable samples for non-N32 imageshadersGravatar Mike Reed2017-06-29
* Revert "remove a bit more dead code"Gravatar Mike Reed2017-06-26
* remove a bit more dead codeGravatar Mike Klein2017-06-24