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GrVkUniformHandler.cpp
Commit message (
Expand
)
Author
Age
*
Remove integer texture support
Brian Salomon
2018-02-06
*
Revert "Revert "converted vertex shaders to device coords""
Robert Phillips
2018-01-24
*
Revert "converted vertex shaders to device coords"
Ethan Nicholas
2018-01-23
*
converted vertex shaders to device coords
Ethan Nicholas
2017-12-12
*
Remove support for image load/store
Brian Salomon
2017-11-15
*
Add vector GrSLTypes for shorts
Chris Dalton
2017-10-25
*
Revert "Add vector GrSLTypes for shorts"
Chris Dalton
2017-10-24
*
Add vector GrSLTypes for shorts
Chris Dalton
2017-10-24
*
switched SkSL's temporary 'highfloat' type back to 'float'
Ethan Nicholas
2017-09-22
*
re-land of new SkSL precisions
Ethan Nicholas
2017-09-18
*
Revert "Revert "Revert "Switched highp float to highfloat and mediump float t...
Ethan Nicholas
2017-09-18
*
Revert "Revert "Switched highp float to highfloat and mediump float to half.""
Ethan Nicholas
2017-09-15
*
Switch atlas clients over to using absolute texture coordinates (take 2)
Robert Phillips
2017-08-25
*
Revert "Switch atlas clients over to using absolute texture coordinates"
Robert Phillips
2017-08-24
*
Switch atlas clients over to using absolute texture coordinates
Robert Phillips
2017-08-24
*
Revert "Switched highp float to highfloat and mediump float to half."
Brian Salomon
2017-08-17
*
Switched highp float to highfloat and mediump float to half.
Ethan Nicholas
2017-08-16
*
Replace SkFAIL with SK_ABORT.
Ben Wagner
2017-08-16
*
renamed SkSL types in preparation for killing precision modifiers
Ethan Nicholas
2017-07-28
*
Update visibility checks in Vulkan to support geom shaders
Greg Daniel
2017-07-17
*
Add support for using texel buffers in Vulkan backend.
Greg Daniel
2017-05-09
*
Add support for Geom shaders in Vulkan backend.
Greg Daniel
2017-05-04
*
Add integer vectors to GrSLType
csmartdalton
2017-02-08
*
Add offset to uniform blocks in Vulkan
Greg Daniel
2017-01-27
*
Merge GrGLSLCaps into GrShaderCaps
Brian Salomon
2016-11-29
*
Reland image storage with fixes.
Brian Salomon
2016-11-29
*
Revert "Initial OpenGL Image support."
Brian Salomon
2016-11-23
*
Initial OpenGL Image support.
Brian Salomon
2016-11-22
*
Move GrShaderVar to an appending model for layout qualifiers
Brian Salomon
2016-11-22
*
Merge GrGLSLShaderVar and GrShaderVar
Brian Salomon
2016-11-21
*
Remove GrGLSLSampler type and subclasses
Brian Salomon
2016-11-21
*
Rename GrTextureBufferSampler to GrBufferSampler
csmartdalton
2016-11-16
*
Rename kTexture2DISampler to kITexture2DSampler.
Brian Salomon
2016-11-16
*
Remove static asserts for GrSLType and GrVertexAttribType enum values.
Brian Salomon
2016-11-14
*
Revert "Revert "Add integer texture support.""
Brian Salomon
2016-11-11
*
Revert "Add integer texture support."
Leon Scroggins
2016-11-10
*
Add integer texture support.
Brian Salomon
2016-11-10
*
Add Texture2D and Sampler GrSLTypes
egdaniel
2016-07-13
*
Correctly handle mat2x2 in Vulkan
egdaniel
2016-07-07
*
Refactor how we store and use samplers in Ganesh
egdaniel
2016-04-20
*
Revert of Refactor how we store and use samplers in Ganesh (patchset #7 id:12...
egdaniel
2016-04-19
*
Refactor how we store and use samplers in Ganesh
egdaniel
2016-04-19
*
Fix Vk build breakage due to new GrSLType
bsalomon
2016-04-12
*
Style bikeshed - remove extraneous whitespace
halcanary
2016-03-29
*
Add support for 2x2 matrices
cdalton
2016-03-07
*
Fix uniform buffer layout in vulkan
egdaniel
2016-02-26
*
Add vulkan files into skia repo. This is an incomplete backend with only part...
Greg Daniel
2016-02-22
*
Revert of Add vulkan files into skia repo. (patchset #2 id:20001 of https://c...
egdaniel
2016-02-22
*
Add vulkan files into skia repo. This is an incomplete backend with only part...
Greg Daniel
2016-02-22