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Author
Age
*
Turned on SkSL->GLSL compiler
ethannicholas
2016-10-12
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Revert of Turned on SkSL->GLSL compiler (patchset #49 id:1240001 of https://c...
jvanverth
2016-10-11
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Turned on SkSL->GLSL compiler
ethannicholas
2016-10-11
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Revert of Turned on SkSL->GLSL compiler (patchset #48 id:1220001 of https://c...
mtklein
2016-10-10
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Turned on SkSL->GLSL compiler
ethannicholas
2016-10-10
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Revert of Turned on SkSL->GLSL compiler (patchset #47 id:1200001 of https://c...
jvanverth
2016-10-10
*
Turned on SkSL->GLSL compiler
ethannicholas
2016-10-10
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Remove option to make GrCoordTransforms apply to device positions.
Brian Salomon
2016-10-03
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Revert of Turned on SkSL->GLSL compiler (patchset #41 id:880001 of https://co...
fmalita
2016-09-30
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Turned on SkSL->GLSL compiler
ethannicholas
2016-09-30
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Clamp Vulkan caps to INT_MAX
jvanverth
2016-09-27
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Revert of Turned on SkSL->GLSL compiler (patchset #37 id:800001 of https://co...
ethannicholas
2016-09-26
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Turned on SkSL->GLSL compiler
ethannicholas
2016-09-26
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Stop aggregating texture/buffer access objects in GrFragmentProcessor parents.
bsalomon
2016-09-26
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Conditionally insert gl_PointSize into shaders.
bsalomon
2016-09-21
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Stop flattening GrCoordTransforms in parent GrFragmentProcessors.
bsalomon
2016-09-20
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Revert of Stop flattening GrCoordTransforms in parent GrFragmentProcessors. (...
bsalomon
2016-09-19
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Stop flattening GrCoordTransforms in parent GrFragmentProcessors.
bsalomon
2016-09-19
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Remove unused GrGLSLGeometryProcessor::emitTransform variation
bsalomon
2016-09-12
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Remove base class for installed transforms in GrPrimitiveProcessor
bsalomon
2016-09-12
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Remove GrPrimitiveProcessor::hasTransformedLocalCoords
bsalomon
2016-09-12
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Remove unneeded GrGLSLTransformedCoordsArray type
bsalomon
2016-09-12
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Revert of Turned on SkSL->GLSL compiler (patchset #12 id:220001 of https://co...
ethannicholas
2016-09-12
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Two changes:
brianosman
2016-09-12
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Turned on SkSL->GLSL compiler
ethannicholas
2016-09-12
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Fix color gamut xform matrices in GPU code
brianosman
2016-09-09
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Add GM/slide to simulate Android-style reveal clip
robertphillips
2016-09-08
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Add color gamut xform helpers to GrGLSLShaderBuilder
brianosman
2016-09-07
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Merge GrGLSLProgramDesc into GrProgramDesc
egdaniel
2016-09-07
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Fix fb variable name in GLSL
egdaniel
2016-08-17
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Fix various issues with framebuffer fetch
egdaniel
2016-08-17
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Detemplatize GrGLSLGeometryProcessor::setTransformDataHelper()
bsalomon
2016-08-17
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Add alternative ambient shadow method to Android shadow sample
jvanverth
2016-08-17
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LightingShader and NormalSource comment and style fixes
dvonbeck
2016-08-11
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Split distance vector into direction and magnitude components
dvonbeck
2016-08-08
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GrFP can express distance vector field req., program builder declares variab...
dvonbeck
2016-08-01
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Revert of GrFP can express distance vector field req., program builder decla...
mtklein
2016-07-30
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GrFP can express distance vector field req., program builder declares variab...
dvonbeck
2016-07-29
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Merge ProgramDesc's for GL and Vulkan
egdaniel
2016-07-29
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Add integer array uniforms to GL and Vulkan
fmenozzi
2016-07-20
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Introduce GrColorSpaceXform, for gamut conversion on textures
brianosman
2016-07-18
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Add Texture2D and Sampler GrSLTypes
egdaniel
2016-07-13
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Fix caching of sample locations
csmartdalton
2016-07-06
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Revert of Fix caching of sample locations (patchset #3 id:40001 of https://co...
rmistry
2016-07-04
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Fix caching of sample locations
csmartdalton
2016-07-04
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Move GrPipelineBuilder out of gms & reduce use of GrPipelineBuilder.h
robertphillips
2016-06-23
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Integers can now be passed as uniforms; needed for passing color count to fra...
fmenozzi
2016-06-21
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Revert of Integers can now be passed as uniforms (patchset #1 id:1 of https:/...
brianosman
2016-06-19
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Integers can now be passed as uniforms; needed for passing color count to fra...
fmenozzi
2016-06-18
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Store GLSL max samplers using uint32_t rather than uint8_t
bsalomon
2016-06-14
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