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Commit message (
Expand
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Author
Age
*
Remove integer texture support
Brian Salomon
2018-02-06
*
ccpr: Don't use flat interpolation when it is slow
Chris Dalton
2018-02-02
*
Revert "Drop support for unused MSAA extensions"
Robert Phillips
2018-01-30
*
Drop support for unused MSAA extensions
Chris Dalton
2018-01-29
*
Revert "Revert "converted vertex shaders to device coords""
Robert Phillips
2018-01-24
*
Revert "converted vertex shaders to device coords"
Ethan Nicholas
2018-01-23
*
Reland "CCPR: Initial semi-optimized vertex shader Impl"
Chris Dalton
2018-01-04
*
Revert "CCPR: Initial semi-optimized vertex shader Impl"
Chris Dalton
2017-12-22
*
CCPR: Initial semi-optimized vertex shader Impl
Chris Dalton
2017-12-22
*
Revert "CCPR: Initial semi-optimized vertex shader Impl"
Brian Osman
2017-12-20
*
CCPR: Initial semi-optimized vertex shader Impl
Chris Dalton
2017-12-20
*
converted GrRRectBlurEffect to SkSL
Ethan Nicholas
2017-12-20
*
Revert "Revert "move homogenous with stride to matrixpriv""
Brian Salomon
2017-12-19
*
Revert "Transform vertices for distance field glyphs on CPU."
Greg Daniel
2017-12-18
*
Transform vertices for distance field glyphs on CPU.
Brian Salomon
2017-12-15
*
converted vertex shaders to device coords
Ethan Nicholas
2017-12-12
*
CCPR: Don't use instanced draw calls with geometry shaders
Chris Dalton
2017-12-11
*
Don't force GrGLSLVarying's scope to be compile-time constant
Chris Dalton
2017-12-08
*
Make GrGLSLPrimitiveProcessor::emitTransforms take local coords as GrShaderVar.
Brian Salomon
2017-12-07
*
Reland "Fix precision caps and rrect/ellipse effect precisions"
Chris Dalton
2017-11-16
*
Revert "Fix precision caps and rrect/ellipse effect precisions"
Brian Osman
2017-11-16
*
Fix precision caps and rrect/ellipse effect precisions
Chris Dalton
2017-11-16
*
Remove support for image load/store
Brian Salomon
2017-11-15
*
Add support for transfer functions to GrColorSpaceXform
Brian Osman
2017-10-31
*
Convert geometry shaders to operate in Skia device space
Chris Dalton
2017-10-25
*
Add vector GrSLTypes for shorts
Chris Dalton
2017-10-25
*
Revert "Add vector GrSLTypes for shorts"
Chris Dalton
2017-10-24
*
Add vector GrSLTypes for shorts
Chris Dalton
2017-10-24
*
Remove precision from GrGLSLVaryingHandler
Chris Dalton
2017-10-16
*
Remove trailing whitespace.
Ben Wagner
2017-10-09
*
changed vertex attribute precisions to be actual types
Ethan Nicholas
2017-09-27
*
switched gl_Position and gl_PointSize to sk_*
Ethan Nicholas
2017-09-26
*
switched SkSL's temporary 'highfloat' type back to 'float'
Ethan Nicholas
2017-09-22
*
re-land of new SkSL precisions
Ethan Nicholas
2017-09-18
*
Revert "Revert "Revert "Switched highp float to highfloat and mediump float t...
Ethan Nicholas
2017-09-18
*
Revert "fix for uninitialized GrGLSLFragmentShaderBuilder field"
Ethan Nicholas
2017-09-18
*
fix for uninitialized GrGLSLFragmentShaderBuilder field
Ethan Nicholas
2017-09-15
*
Revert "Revert "Switched highp float to highfloat and mediump float to half.""
Ethan Nicholas
2017-09-15
*
Retract Gr*Priv.h includes a bit
Robert Phillips
2017-08-31
*
Remove kDefault_GrSurfaceOrigin
Robert Phillips
2017-08-30
*
Switch atlas clients over to using absolute texture coordinates (take 2)
Robert Phillips
2017-08-25
*
Revert "Switched highp float to highfloat and mediump float to half."
Brian Salomon
2017-08-17
*
Switched highp float to highfloat and mediump float to half.
Ethan Nicholas
2017-08-16
*
Replace SkFAIL with SK_ABORT.
Ben Wagner
2017-08-16
*
Minor geometry processor clarification.
Brian Salomon
2017-08-16
*
Guard against D3D NaN/Infinity literals bug in color burn
Brian Osman
2017-08-02
*
Fix cleanup on program creation failure
Robert Phillips
2017-08-01
*
Guard against D3D NaN/Infinity literals bug
Brian Osman
2017-08-01
*
renamed SkSL types in preparation for killing precision modifiers
Ethan Nicholas
2017-07-28
*
Pull non-substantive changes out of omnibus GrSurface CL
Robert Phillips
2017-07-27
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