aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/gpu/glsl
Commit message (Expand)AuthorAge
* Reland "CCPR: Initial semi-optimized vertex shader Impl"Gravatar Chris Dalton2018-01-04
* Revert "CCPR: Initial semi-optimized vertex shader Impl"Gravatar Chris Dalton2017-12-22
* CCPR: Initial semi-optimized vertex shader ImplGravatar Chris Dalton2017-12-22
* Revert "CCPR: Initial semi-optimized vertex shader Impl"Gravatar Brian Osman2017-12-20
* CCPR: Initial semi-optimized vertex shader ImplGravatar Chris Dalton2017-12-20
* converted GrRRectBlurEffect to SkSLGravatar Ethan Nicholas2017-12-20
* Revert "Revert "move homogenous with stride to matrixpriv""Gravatar Brian Salomon2017-12-19
* Revert "Transform vertices for distance field glyphs on CPU."Gravatar Greg Daniel2017-12-18
* Transform vertices for distance field glyphs on CPU.Gravatar Brian Salomon2017-12-15
* converted vertex shaders to device coordsGravatar Ethan Nicholas2017-12-12
* CCPR: Don't use instanced draw calls with geometry shadersGravatar Chris Dalton2017-12-11
* Don't force GrGLSLVarying's scope to be compile-time constantGravatar Chris Dalton2017-12-08
* Make GrGLSLPrimitiveProcessor::emitTransforms take local coords as GrShaderVar.Gravatar Brian Salomon2017-12-07
* Reland "Fix precision caps and rrect/ellipse effect precisions"Gravatar Chris Dalton2017-11-16
* Revert "Fix precision caps and rrect/ellipse effect precisions"Gravatar Brian Osman2017-11-16
* Fix precision caps and rrect/ellipse effect precisionsGravatar Chris Dalton2017-11-16
* Remove support for image load/storeGravatar Brian Salomon2017-11-15
* Add support for transfer functions to GrColorSpaceXformGravatar Brian Osman2017-10-31
* Convert geometry shaders to operate in Skia device spaceGravatar Chris Dalton2017-10-25
* Add vector GrSLTypes for shortsGravatar Chris Dalton2017-10-25
* Revert "Add vector GrSLTypes for shorts"Gravatar Chris Dalton2017-10-24
* Add vector GrSLTypes for shortsGravatar Chris Dalton2017-10-24
* Remove precision from GrGLSLVaryingHandlerGravatar Chris Dalton2017-10-16
* Remove trailing whitespace.Gravatar Ben Wagner2017-10-09
* changed vertex attribute precisions to be actual typesGravatar Ethan Nicholas2017-09-27
* switched gl_Position and gl_PointSize to sk_*Gravatar Ethan Nicholas2017-09-26
* switched SkSL's temporary 'highfloat' type back to 'float'Gravatar Ethan Nicholas2017-09-22
* re-land of new SkSL precisionsGravatar Ethan Nicholas2017-09-18
* Revert "Revert "Revert "Switched highp float to highfloat and mediump float t...Gravatar Ethan Nicholas2017-09-18
* Revert "fix for uninitialized GrGLSLFragmentShaderBuilder field"Gravatar Ethan Nicholas2017-09-18
* fix for uninitialized GrGLSLFragmentShaderBuilder fieldGravatar Ethan Nicholas2017-09-15
* Revert "Revert "Switched highp float to highfloat and mediump float to half.""Gravatar Ethan Nicholas2017-09-15
* Retract Gr*Priv.h includes a bitGravatar Robert Phillips2017-08-31
* Remove kDefault_GrSurfaceOriginGravatar Robert Phillips2017-08-30
* Switch atlas clients over to using absolute texture coordinates (take 2)Gravatar Robert Phillips2017-08-25
* Revert "Switched highp float to highfloat and mediump float to half."Gravatar Brian Salomon2017-08-17
* Switched highp float to highfloat and mediump float to half.Gravatar Ethan Nicholas2017-08-16
* Replace SkFAIL with SK_ABORT.Gravatar Ben Wagner2017-08-16
* Minor geometry processor clarification.Gravatar Brian Salomon2017-08-16
* Guard against D3D NaN/Infinity literals bug in color burnGravatar Brian Osman2017-08-02
* Fix cleanup on program creation failureGravatar Robert Phillips2017-08-01
* Guard against D3D NaN/Infinity literals bugGravatar Brian Osman2017-08-01
* renamed SkSL types in preparation for killing precision modifiersGravatar Ethan Nicholas2017-07-28
* Pull non-substantive changes out of omnibus GrSurface CLGravatar Robert Phillips2017-07-27
* Remove GrSingleTextureEffectGravatar Brian Salomon2017-07-26
* Make GrPipeline hold a GrRenderTargetProxy (instead of a GrRenderTarget)Gravatar Robert Phillips2017-07-26
* implemented mustImplementGSInvocationsWithLoop workaround in skslGravatar Ethan Nicholas2017-06-21
* Revert "Revert "Revert "implemented mustImplementGSInvocationsWithLoop workar...Gravatar Mike Reed2017-06-21
* Revert "Revert "implemented mustImplementGSInvocationsWithLoop workaround in ...Gravatar Ethan Nicholas2017-06-20
* Revert "implemented mustImplementGSInvocationsWithLoop workaround in sksl"Gravatar Greg Daniel2017-06-15