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path: root/src/gpu/glsl/GrGLSLUniformHandler.h
Commit message (Expand)AuthorAge
* Revert "Revert "converted vertex shaders to device coords""Gravatar Robert Phillips2018-01-24
* Revert "converted vertex shaders to device coords"Gravatar Ethan Nicholas2018-01-23
* converted vertex shaders to device coordsGravatar Ethan Nicholas2017-12-12
* Remove support for image load/storeGravatar Brian Salomon2017-11-15
* re-land of new SkSL precisionsGravatar Ethan Nicholas2017-09-18
* Revert "Revert "Revert "Switched highp float to highfloat and mediump float t...Gravatar Ethan Nicholas2017-09-18
* Revert "Revert "Switched highp float to highfloat and mediump float to half.""Gravatar Ethan Nicholas2017-09-15
* Revert "Switched highp float to highfloat and mediump float to half."Gravatar Brian Salomon2017-08-17
* Switched highp float to highfloat and mediump float to half.Gravatar Ethan Nicholas2017-08-16
* Split tracking of TexelBuffers from normal samplersGravatar Greg Daniel2017-05-05
* Reland image storage with fixes.Gravatar Brian Salomon2016-11-29
* Revert "Initial OpenGL Image support."Gravatar Brian Salomon2016-11-23
* Initial OpenGL Image support.Gravatar Brian Salomon2016-11-22
* Merge GrGLSLShaderVar and GrShaderVarGravatar Brian Salomon2016-11-21
* Remove GrGLSLSampler type and subclassesGravatar Brian Salomon2016-11-21
* Add Texture2D and Sampler GrSLTypesGravatar egdaniel2016-07-13
* Refactor how we store and use samplers in GaneshGravatar egdaniel2016-04-20
* Revert of Refactor how we store and use samplers in Ganesh (patchset #7 id:12...Gravatar egdaniel2016-04-19
* Refactor how we store and use samplers in GaneshGravatar egdaniel2016-04-19
* Style bikeshed - remove extraneous whitespaceGravatar halcanary2016-03-29
* Add GrShaderFlags enumGravatar cdalton2016-02-11
* Create GLSLUniformHandler class for gpu backendGravatar egdaniel2015-12-03