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author | Brian Salomon <bsalomon@google.com> | 2017-11-15 14:28:33 -0500 |
---|---|---|
committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2017-11-15 20:06:12 +0000 |
commit | 559f556d9d70ef9d1202e436a56d48364b279ac6 (patch) | |
tree | 0371c13e6ed17e351066f1be46f4053e72c63365 /src/gpu/glsl/GrGLSLUniformHandler.h | |
parent | 33d17cbb003975fff895954435183756f9893c17 (diff) |
Remove support for image load/store
This isn't used and has become a maintenance burden.
Change-Id: I5f3af8f91e5c4f073fe4ea30e0a7f1f61efeea47
Reviewed-on: https://skia-review.googlesource.com/70640
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'src/gpu/glsl/GrGLSLUniformHandler.h')
-rw-r--r-- | src/gpu/glsl/GrGLSLUniformHandler.h | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/src/gpu/glsl/GrGLSLUniformHandler.h b/src/gpu/glsl/GrGLSLUniformHandler.h index 84bbfa104c..e1511c2578 100644 --- a/src/gpu/glsl/GrGLSLUniformHandler.h +++ b/src/gpu/glsl/GrGLSLUniformHandler.h @@ -21,7 +21,6 @@ public: using UniformHandle = GrGLSLProgramDataManager::UniformHandle; GR_DEFINE_RESOURCE_HANDLE_CLASS(SamplerHandle); GR_DEFINE_RESOURCE_HANDLE_CLASS(TexelBufferHandle); - GR_DEFINE_RESOURCE_HANDLE_CLASS(ImageStorageHandle); /** Add a uniform variable to the current program, that has visibility in one or more shaders. visibility is a bitfield of GrShaderFlag values indicating from which shaders the uniform @@ -90,11 +89,6 @@ private: virtual TexelBufferHandle addTexelBuffer(uint32_t visibility, GrSLPrecision, const char* name) = 0; - virtual const GrShaderVar& imageStorageVariable(ImageStorageHandle) const = 0; - virtual ImageStorageHandle addImageStorage(uint32_t visibility, GrSLType type, - GrImageStorageFormat, GrSLMemoryModel, GrSLRestrict, - GrIOType, const char* name) = 0; - virtual UniformHandle internalAddUniformArray(uint32_t visibility, GrSLType type, GrSLPrecision precision, |