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authorGravatar Ethan Nicholas <ethannicholas@google.com>2017-08-16 16:41:30 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-08-16 23:05:15 +0000
commit88d99c63878c2d3d340120f0321676f72afcb4f0 (patch)
tree5b957dbf2f78ef7a15aa3810f8922c915508683f /src/gpu/glsl/GrGLSLUniformHandler.h
parenta26d219a929f4e70f8597dfd57a53348c4bba905 (diff)
Switched highp float to highfloat and mediump float to half.
The ultimate goal is to end up with "float" and "half", but this intermediate step uses "highfloat" so that it is clear if I missed a "float" somewhere. Once this lands, a subsequent CL will switch all "highfloats" back to "floats". Bug: skia: Change-Id: Ia13225c7a0a0a2901e07665891c473d2500ddcca Reviewed-on: https://skia-review.googlesource.com/31000 Commit-Queue: Ethan Nicholas <ethannicholas@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'src/gpu/glsl/GrGLSLUniformHandler.h')
-rw-r--r--src/gpu/glsl/GrGLSLUniformHandler.h17
1 files changed, 17 insertions, 0 deletions
diff --git a/src/gpu/glsl/GrGLSLUniformHandler.h b/src/gpu/glsl/GrGLSLUniformHandler.h
index cf80c3ff0a..84bbfa104c 100644
--- a/src/gpu/glsl/GrGLSLUniformHandler.h
+++ b/src/gpu/glsl/GrGLSLUniformHandler.h
@@ -38,6 +38,13 @@ public:
return this->addUniformArray(visibility, type, precision, name, 0, outName);
}
+ UniformHandle addUniform(uint32_t visibility,
+ GrSLType type,
+ const char* name,
+ const char** outName = nullptr) {
+ return this->addUniform(visibility, type, kDefault_GrSLPrecision, name, outName);
+ }
+
UniformHandle addUniformArray(uint32_t visibility,
GrSLType type,
GrSLPrecision precision,
@@ -49,6 +56,16 @@ public:
outName);
}
+ UniformHandle addUniformArray(uint32_t visibility,
+ GrSLType type,
+ const char* name,
+ int arrayCount,
+ const char** outName = nullptr) {
+ SkASSERT(!GrSLTypeIsCombinedSamplerType(type));
+ return this->internalAddUniformArray(visibility, type, kDefault_GrSLPrecision, name, true,
+ arrayCount, outName);
+ }
+
virtual const GrShaderVar& getUniformVariable(UniformHandle u) const = 0;
/**