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path: root/src/gpu/glsl/GrGLSLShaderBuilder.cpp
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* Two changes:Gravatar brianosman2016-09-12
* Fix color gamut xform matrices in GPU codeGravatar brianosman2016-09-09
* Add color gamut xform helpers to GrGLSLShaderBuilderGravatar brianosman2016-09-07
* Add Texture2D and Sampler GrSLTypesGravatar egdaniel2016-07-13
* Refactor how we store and use samplers in GaneshGravatar egdaniel2016-04-20
* Revert of Refactor how we store and use samplers in Ganesh (patchset #7 id:12...Gravatar egdaniel2016-04-19
* Refactor how we store and use samplers in GaneshGravatar egdaniel2016-04-19
* Add GLSL support for texelFetchGravatar cdalton2016-04-11
* Rename EmitArgs::fSamplers to fTexSamplersGravatar cdalton2016-04-11
* Add appendPrecisionModifier method to GrGLSLShaderBuilderGravatar cdalton2016-04-11
* Style bikeshed - remove extraneous whitespaceGravatar halcanary2016-03-29
* Add gl_SampleMask functionality to fragment buildersGravatar cdalton2016-02-22
* Revert of Add infastructure for gl_SampleMask (patchset #6 id:100001 of https...Gravatar benjaminwagner2016-02-12
* Add infastructure for gl_SampleMaskGravatar cdalton2016-02-12
* Add GrShaderFlags enumGravatar cdalton2016-02-11
* Texturing support for RECTANGLE textures.Gravatar bsalomon2016-01-20
* Beginning of support for texture rectangles.Gravatar bsalomon2016-01-14
* Add a class representing texture swizzle.Gravatar bsalomon2016-01-08
* Revert of Add a class representing texture swizzle. (patchset #6 id:100001 of...Gravatar mtklein2016-01-08
* Add a class representing texture swizzle.Gravatar bsalomon2016-01-08
* Create GLSLUniformHandler class for gpu backendGravatar egdaniel2015-12-03
* Create GrGLSLVaryingHandler class for program buildingGravatar egdaniel2015-11-20
* Move all ShaderBuilder files to GLSLGravatar egdaniel2015-11-11