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authorGravatar cdalton <cdalton@nvidia.com>2016-04-11 12:18:09 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-04-11 12:18:09 -0700
commit3f6f76f98b6b37d17d1492791ff0feb1b7586bd6 (patch)
treef9d4ea6d87cfe9f1f05626eaac549e163bd00638 /src/gpu/glsl/GrGLSLShaderBuilder.cpp
parenta6b92ad1f7b79106caef6a4c721903544f507a02 (diff)
Rename EmitArgs::fSamplers to fTexSamplers
Renames fSamplers to fTexSamplers in GrProcessor EmitArgs, and renames GrGLSLTextureSampler to GrGLSLSampler. This will allow us to add a second array of buffer samplers. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1862373003 Review URL: https://codereview.chromium.org/1862373003
Diffstat (limited to 'src/gpu/glsl/GrGLSLShaderBuilder.cpp')
-rw-r--r--src/gpu/glsl/GrGLSLShaderBuilder.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/gpu/glsl/GrGLSLShaderBuilder.cpp b/src/gpu/glsl/GrGLSLShaderBuilder.cpp
index 795e5cb585..91a0f9b1b5 100644
--- a/src/gpu/glsl/GrGLSLShaderBuilder.cpp
+++ b/src/gpu/glsl/GrGLSLShaderBuilder.cpp
@@ -9,7 +9,7 @@
#include "glsl/GrGLSLShaderBuilder.h"
#include "glsl/GrGLSLCaps.h"
#include "glsl/GrGLSLShaderVar.h"
-#include "glsl/GrGLSLTextureSampler.h"
+#include "glsl/GrGLSLSampler.h"
#include "glsl/GrGLSLProgramBuilder.h"
GrGLSLShaderBuilder::GrGLSLShaderBuilder(GrGLSLProgramBuilder* program)
@@ -63,7 +63,7 @@ void GrGLSLShaderBuilder::emitFunction(GrSLType returnType,
}
void GrGLSLShaderBuilder::appendTextureLookup(SkString* out,
- const GrGLSLTextureSampler& sampler,
+ const GrGLSLSampler& sampler,
const char* coordName,
GrSLType varyingType) const {
const GrGLSLCaps* glslCaps = fProgramBuilder->glslCaps();
@@ -103,14 +103,14 @@ void GrGLSLShaderBuilder::appendTextureLookup(SkString* out,
}
}
-void GrGLSLShaderBuilder::appendTextureLookup(const GrGLSLTextureSampler& sampler,
+void GrGLSLShaderBuilder::appendTextureLookup(const GrGLSLSampler& sampler,
const char* coordName,
GrSLType varyingType) {
this->appendTextureLookup(&this->code(), sampler, coordName, varyingType);
}
void GrGLSLShaderBuilder::appendTextureLookupAndModulate(const char* modulation,
- const GrGLSLTextureSampler& sampler,
+ const GrGLSLSampler& sampler,
const char* coordName,
GrSLType varyingType) {
SkString lookup;