aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/gpu/glsl/GrGLSLCaps.h
Commit message (Expand)AuthorAge
* Merge GrGLSLCaps into GrShaderCapsGravatar Brian Salomon2016-11-29
* Reland image storage with fixes.Gravatar Brian Salomon2016-11-29
* Revert "Initial OpenGL Image support."Gravatar Brian Salomon2016-11-23
* Initial OpenGL Image support.Gravatar Brian Salomon2016-11-22
* Add detection of image load/store to capsGravatar Brian Salomon2016-11-15
* Revert "Revert "Add integer texture support.""Gravatar Brian Salomon2016-11-11
* re-re-land of skslc now uses standard Skia capsGravatar Ethan Nicholas2016-11-11
* Revert "re-land of skslc now uses standard Skia caps"Gravatar Leon Scroggins2016-11-11
* re-land of skslc now uses standard Skia capsGravatar Ethan Nicholas2016-11-11
* Revert "skslc now uses standard Skia caps"Gravatar Leon Scroggins2016-11-11
* skslc now uses standard Skia capsGravatar Ethan Nicholas2016-11-11
* Revert "Add integer texture support."Gravatar Leon Scroggins2016-11-10
* Add integer texture support.Gravatar Brian Salomon2016-11-10
* chmod -x *.cpp *.hGravatar Hal Canary2016-10-27
* Clamp Vulkan caps to INT_MAXGravatar jvanverth2016-09-27
* Fix various issues with framebuffer fetchGravatar egdaniel2016-08-17
* Store GLSL max samplers using uint32_t rather than uint8_tGravatar bsalomon2016-06-14
* Add GLSL support for texelFetchGravatar cdalton2016-04-11
* Infer sampler precision from pixel configGravatar cdalton2016-04-11
* Style bikeshed - remove extraneous whitespaceGravatar halcanary2016-03-29
* Add caps and GL API for buffer textureGravatar cdalton2016-03-11
* Add support for vertex and geometry shader texturesGravatar cdalton2016-03-11
* Add cap and builder feature for multisample interpolationGravatar cdalton2016-03-01
* Add gl_SampleMask functionality to fragment buildersGravatar cdalton2016-02-22
* Revert of Add infastructure for gl_SampleMask (patchset #6 id:100001 of https...Gravatar benjaminwagner2016-02-12
* Add infastructure for gl_SampleMaskGravatar cdalton2016-02-12
* Use noperspective interpolation for 2D drawsGravatar cdalton2016-02-12
* Move some program building utils from GL to GLSLGravatar egdaniel2016-01-13
* Swizzle shader output and blend when using GL_RED to implement kAlpha_8_GrPix...Gravatar bsalomon2016-01-12
* Add a class representing texture swizzle.Gravatar bsalomon2016-01-08
* Revert of Add a class representing texture swizzle. (patchset #6 id:100001 of...Gravatar mtklein2016-01-08
* Add a class representing texture swizzle.Gravatar bsalomon2016-01-08
* Always use high precision on NDS transformGravatar joel.liang2015-12-07
* Initial version of external_oes texture support and unit testGravatar bsalomon2015-11-22
* Revert of Initial version of external_oes texture support and unit test (patc...Gravatar bsalomon2015-11-20
* Initial version of external_oes texture support and unit testGravatar bsalomon2015-11-20
* Make GrGLSLProgramBuilder base class for GrGLProgramBuilder.Gravatar egdaniel2015-11-11
* Create swizzle table inside of glsl capsGravatar egdaniel2015-11-04
* Revert of Create swizzle table inside of glsl caps (patchset #12 id:210001 of...Gravatar egdaniel2015-11-03
* Create swizzle table inside of glsl capsGravatar egdaniel2015-11-03
* Move shader compiling to ProgramBuilder and various ShaderBuilder cleanups.Gravatar egdaniel2015-11-02
* Add version string and force highp NDS transfrom to GLSLCapsGravatar egdaniel2015-10-22
* Revert of Add version string and force highp NDS transfrom to GLSLCaps (patch...Gravatar egdaniel2015-10-22
* Add version string and force highp NDS transfrom to GLSLCapsGravatar egdaniel2015-10-22
* Move shader precision modifier check onto GLSLCapsGravatar egdaniel2015-10-21
* remove SkInstCntGravatar mtklein2015-06-26
* Move GLSL-specific routines/classes to separate glsl directoryGravatar jvanverth2015-06-24