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path: root/src/gpu/gl
Commit message (Expand)AuthorAge
* Remove integer texture supportGravatar Brian Salomon2018-02-06
* Update LazyProxy creation to allow for a non-textureable resultGravatar Robert Phillips2018-02-04
* Revert "Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sampl...Gravatar Brian Salomon2018-02-03
* Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sample counts...Gravatar Brian Salomon2018-02-03
* Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU ...Gravatar Brian Salomon2018-02-02
* Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend."""Gravatar Brian Salomon2018-02-02
* More sample count cleanup:Gravatar Brian Salomon2018-02-01
* Revert "Revert "Redefine the meaning of sample counts in GPU backend.""Gravatar Brian Salomon2018-02-01
* Revert "Redefine the meaning of sample counts in GPU backend."Gravatar Brian Salomon2018-02-01
* Redefine the meaning of sample counts in GPU backend.Gravatar Brian Salomon2018-02-01
* Add ref counted wrapped around GrTexture ReleaseProcGravatar Greg Daniel2018-01-30
* Revert "Drop support for unused MSAA extensions"Gravatar Robert Phillips2018-01-30
* Add kRGBX_8888, kRGBA_1010102, and kRGBX_1010102 color types. Unused for now.Gravatar Brian Salomon2018-01-30
* Drop support for unused MSAA extensionsGravatar Chris Dalton2018-01-29
* Remove some unused sample count capsGravatar Brian Salomon2018-01-29
* eliminate SK_BUILD_FOR_WIN32Gravatar Mike Klein2018-01-26
* bug fixes from PVS Studio (static analysis)Gravatar Mike Klein2018-01-26
* Skip driver workarounds in GrGLCaps::initConfigTable based on GrContextOptionsGravatar Brian Salomon2018-01-24
* Fix noncoherent advanced blend eq NV workaroundGravatar Brian Salomon2018-01-24
* Revert "Revert "converted vertex shaders to device coords""Gravatar Robert Phillips2018-01-24
* Revert "converted vertex shaders to device coords"Gravatar Ethan Nicholas2018-01-23
* ccpr: Use primitive restart feature on ARMGravatar Chris Dalton2018-01-23
* Start of adding GrContextOption that overrides driver workarounds.Gravatar Brian Salomon2018-01-23
* Make use of VkSemaphores thread safe assuming use of the same VkQueue.Gravatar Greg Daniel2018-01-22
* Add a workaround for inaccurate interpolants on Adreno 3xx.Gravatar Brian Salomon2018-01-22
* ccpr: Unblacklist MaliGravatar Chris Dalton2018-01-20
* ccpr: Blacklist vertex shaders on ANGLE/SkylakeGravatar Chris Dalton2018-01-19
* Add more asserts about MSAA render buffers and FBO 0Gravatar Brian Osman2018-01-19
* Be more explicit checking for render targets with MSAA render buffersGravatar Brian Osman2018-01-19
* Fix handling of red support for GalliumLLVM rendererGravatar Robert Phillips2018-01-19
* Remove old command buffer ES3 tex storage limitationGravatar Brian Salomon2018-01-17
* Remove GrGLCaps::fTextureRedSupportGravatar Brian Salomon2018-01-17
* Move resourceProvider accessor to GrContextPriv (take 2)Gravatar Robert Phillips2018-01-16
* Revert "Move resourceProvider accessor to GrContextPriv"Gravatar Hal Canary2018-01-16
* Move resourceProvider accessor to GrContextPrivGravatar Robert Phillips2018-01-16
* Revert "Revert "Added SkSL workaround for devices which cannot safely access ...Gravatar Brian Osman2018-01-16
* Revert "Added SkSL workaround for devices which cannot safely access gl_FragC...Gravatar Brian Osman2018-01-12
* Added SkSL workaround for devices which cannot safely access gl_FragCoordGravatar Brian Osman2018-01-12
* Enable the GL_EXT_geometry_shader extension where necessaryGravatar Chris Dalton2018-01-11
* Update GrSemaphore to allow it to only be used once for signaling and once fo...Gravatar Greg Daniel2018-01-09
* fixed uninitialized value warning in GrGLShaderStringBuilderGravatar Ethan Nicholas2018-01-04
* CCPR: Fix Intel crash and un-blacklistGravatar Chris Dalton2017-12-22
* Disable geometry shaders on old Qualcomm driversGravatar Chris Dalton2017-12-21
* Update SkSurface MakeFromBackend* factories to take an SkColorType.Gravatar Greg Daniel2017-12-19
* Add support for SRGB formats when validating backend formats and ColorTypesGravatar Greg Daniel2017-12-18
* Add new SkImage factory to create from GrBackendTexture with SkColorTypeGravatar Greg Daniel2017-12-18
* Add GrBackendTexture & GrBackendRenderTarget access methods to GrTexture and ...Gravatar Robert Phillips2017-12-13
* Add stubbed out GrContextGravatar Robert Phillips2017-12-13
* Update SkImage::MakeFromYUVTexturesCopy to GrBackendTextureGravatar Robert Phillips2017-12-13
* Remove GrBackendObject from tests (except image_from_yuv_textures)Gravatar Robert Phillips2017-12-12