diff options
author | Ethan Nicholas <ethannicholas@google.com> | 2018-01-23 16:39:42 -0500 |
---|---|---|
committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2018-01-23 22:23:30 +0000 |
commit | 29b3434e48ca41672266ac40f5b9e8f8a0405cb5 (patch) | |
tree | 2524748fc90c30ae887e6a086e6bb76ffaa05e81 /src/gpu/gl | |
parent | 8524c30a971cd22fe1e3e0fd3db5988fe23272b6 (diff) |
Revert "converted vertex shaders to device coords"
This reverts commit e7e81c15c144b8133f696d0744ed9f7e8d06e936.
Reason for revert: Chrome perf regressions
Bug: skia:
Change-Id: I17fadc97c4b8e80bfdccbf123554614a00c58473
Reviewed-on: https://skia-review.googlesource.com/99040
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Diffstat (limited to 'src/gpu/gl')
-rw-r--r-- | src/gpu/gl/GrGLUniformHandler.cpp | 12 |
1 files changed, 1 insertions, 11 deletions
diff --git a/src/gpu/gl/GrGLUniformHandler.cpp b/src/gpu/gl/GrGLUniformHandler.cpp index 39392f996b..b3b4b9f6b5 100644 --- a/src/gpu/gl/GrGLUniformHandler.cpp +++ b/src/gpu/gl/GrGLUniformHandler.cpp @@ -10,19 +10,10 @@ #include "gl/GrGLCaps.h" #include "gl/GrGLGpu.h" #include "gl/builders/GrGLProgramBuilder.h" -#include "SkSLCompiler.h" #define GL_CALL(X) GR_GL_CALL(this->glGpu()->glInterface(), X) #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->glGpu()->glInterface(), R, X) -bool valid_name(const char* name) { - // disallow unknown names that start with "sk_" - if (!strncmp(name, GR_NO_MANGLE_PREFIX, strlen(GR_NO_MANGLE_PREFIX))) { - return !strcmp(name, SkSL::Compiler::RTADJUST_NAME); - } - return true; -} - GrGLSLUniformHandler::UniformHandle GrGLUniformHandler::internalAddUniformArray( uint32_t visibility, GrSLType type, @@ -32,7 +23,6 @@ GrGLSLUniformHandler::UniformHandle GrGLUniformHandler::internalAddUniformArray( int arrayCount, const char** outName) { SkASSERT(name && strlen(name)); - SkASSERT(valid_name(name)); SkASSERT(0 != visibility); SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeTemporarilyAcceptsPrecision(type)); @@ -46,7 +36,7 @@ GrGLSLUniformHandler::UniformHandle GrGLUniformHandler::internalAddUniformArray( // uniform view matrix, they should upload the view matrix in their setData along with regular // uniforms. char prefix = 'u'; - if ('u' == name[0] || !strncmp(name, GR_NO_MANGLE_PREFIX, strlen(GR_NO_MANGLE_PREFIX))) { + if ('u' == name[0]) { prefix = '\0'; } fProgramBuilder->nameVariable(uni.fVariable.accessName(), prefix, name, mangleName); |