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authorGravatar Chris Dalton <csmartdalton@google.com>2017-12-21 16:48:52 -0700
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-12-22 02:55:55 +0000
commitd0b8d936d31de916dffa1444a400a9172671b737 (patch)
tree1d6b76956b8c5adfecf6d96cf22ab68fc48366cb /src/gpu/gl
parent276d03bc0e35e65046795e779ffe6d6760eae732 (diff)
CCPR: Fix Intel crash and un-blacklist
Bug: skia: Change-Id: I6dca83426fb1199033a0871f965ec622b7f318a0 Reviewed-on: https://skia-review.googlesource.com/88903 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com>
Diffstat (limited to 'src/gpu/gl')
-rw-r--r--src/gpu/gl/GrGLCaps.cpp8
1 files changed, 0 insertions, 8 deletions
diff --git a/src/gpu/gl/GrGLCaps.cpp b/src/gpu/gl/GrGLCaps.cpp
index d9c2eb6f34..038a1b1a73 100644
--- a/src/gpu/gl/GrGLCaps.cpp
+++ b/src/gpu/gl/GrGLCaps.cpp
@@ -405,14 +405,6 @@ void GrGLCaps::init(const GrContextOptions& contextOptions,
fBlacklistCoverageCounting = true;
}
-#ifndef SK_BUILD_FOR_MAC
- if (kIntel_GrGLVendor == ctxInfo.vendor()) {
- // Non-Mac Intel bots across the board either crash with CCPR or do not draw properly.
- // Hopefully this issue resolves itself when we move away from geometry shaders.
- fBlacklistCoverageCounting = true;
- }
-#endif
-
if (!contextOptions.fAvoidStencilBuffers) {
// To reduce surface area, if we avoid stencil buffers, we also disable MSAA.
this->initFSAASupport(contextOptions, ctxInfo, gli);