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Commit message (
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Author
Age
*
Fixed some shader cache issues
Ethan Nicholas
2018-03-13
*
Move internal calls from GrContext to GrContextPriv
Robert Phillips
2018-03-06
*
Don't assert that GLSL shader compilation succeeded in Chrome
Brian Salomon
2018-02-22
*
Add "sharpen" option to SkSL, to LOD bias all textures
Brian Osman
2018-02-13
*
Revert "Drop support for unused MSAA extensions"
Robert Phillips
2018-01-30
*
Drop support for unused MSAA extensions
Chris Dalton
2018-01-29
*
bug fixes from PVS Studio (static analysis)
Mike Klein
2018-01-26
*
Move resourceProvider accessor to GrContextPriv (take 2)
Robert Phillips
2018-01-16
*
Revert "Move resourceProvider accessor to GrContextPriv"
Hal Canary
2018-01-16
*
Move resourceProvider accessor to GrContextPriv
Robert Phillips
2018-01-16
*
fixed uninitialized value warning in GrGLShaderStringBuilder
Ethan Nicholas
2018-01-04
*
Restore ability to dump SKSL in addition to GLSL
Brian Salomon
2017-12-04
*
shader cache now ignores shaders with a length of 0
Ethan Nicholas
2017-11-28
*
Fix shader initialization on a cache hit
Ethan Nicholas
2017-11-28
*
Remove support for image load/store
Brian Salomon
2017-11-15
*
Revert "Revert "added a missing programBinarySupport check""
Ethan Nicholas
2017-11-08
*
Revert "added a missing programBinarySupport check"
Greg Daniel
2017-11-07
*
added a missing programBinarySupport check
Ethan Nicholas
2017-11-07
*
API to cache shader binaries between runs of Skia.
Ethan Nicholas
2017-11-02
*
re-land of new SkSL precisions
Ethan Nicholas
2017-09-18
*
Revert "Revert "Revert "Switched highp float to highfloat and mediump float t...
Ethan Nicholas
2017-09-18
*
Revert "Revert "Switched highp float to highfloat and mediump float to half.""
Ethan Nicholas
2017-09-15
*
Switch SkSL to std::string
Brian Osman
2017-08-14
*
Fix cleanup on program creation failure
Robert Phillips
2017-08-01
*
Make GrPipeline hold a GrRenderTargetProxy (instead of a GrRenderTarget)
Robert Phillips
2017-07-26
*
Automatically prepend "disabled-by-default-" to TRACE categories
Brian Osman
2017-07-26
*
Tracing macro cleanup continued
Brian Osman
2017-07-26
*
gl: print shader sources one line at a time
Chris Dalton
2017-07-18
*
Add trace events for shader generation.
Ryan Macnak
2017-07-13
*
Retract GrTexture.h a bit
Robert Phillips
2017-06-09
*
enable geometry shader support in GrGLShaderStringBuilder
Ethan Nicholas
2017-05-31
*
Revise system for checking for uninstantiated proxies
Robert Phillips
2017-05-29
*
Attempt to work around iOS varying limit in GLPrograms test
Brian Salomon
2017-05-15
*
Re-land of "eliminated GrGLSLExpr".
Ethan Nicholas
2017-05-08
*
Split tracking of TexelBuffers from normal samplers
Greg Daniel
2017-05-05
*
Revert "Revert "Revert "eliminated GrGLSLExpr"""
Ethan Nicholas
2017-05-04
*
Allow TextureSamplers to have null GrTexture pointer
Robert Phillips
2017-05-03
*
Revert "Revert "eliminated GrGLSLExpr""
Ethan Nicholas
2017-05-03
*
Revert "eliminated GrGLSLExpr"
Brian Salomon
2017-05-02
*
eliminated GrGLSLExpr
Ethan Nicholas
2017-05-02
*
skslc can now be compiled with no Skia dependencies, in preparation for its e...
Ethan Nicholas
2017-03-31
*
Revert "skslc can now be compiled with no Skia dependencies, in preparation f...
Ethan Nicholas
2017-03-31
*
skslc can now be compiled with no Skia dependencies, in preparation for its e...
Ethan Nicholas
2017-03-31
*
Revert "skslc can now be compiled with no Skia dependencies, in preparation for"
Ethan Nicholas
2017-03-30
*
skslc can now be compiled with no Skia dependencies, in preparation for
Ethan Nicholas
2017-03-30
*
Add ability to insert systrace markers for the android framework
Derek Sollenberger
2017-03-06
*
Print GL shader source with line numbers when there is a compile error
csmartdalton
2017-02-21
*
Replaced all calls to fragmentPosition() with sk_FragCoord
Ethan Nicholas
2017-02-13
*
Revert "Replaced all calls to fragmentPosition() with sk_FragCoord"
Ethan Nicholas
2017-02-02
*
Replaced all calls to fragmentPosition() with sk_FragCoord
Ethan Nicholas
2017-01-19
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