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authorGravatar Ethan Nicholas <ethannicholas@google.com>2017-05-02 15:37:57 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-05-02 20:05:56 +0000
commit93f20f5629e52eed732d2b9d6dbbb351cc30b2cd (patch)
tree70ba3a46eb5d55fb05cc24a790b883684143f92f /src/gpu/gl/builders
parent37f16551f45919a1a039f081b5c8ea275e58427d (diff)
eliminated GrGLSLExpr
Now that skslc performs all of the optimizations (and then some) that GrGLSLExpr is responsible for, it's just extra work for no benefit. Bug: skia: Change-Id: I40b0629e00a33873ed9fc6c0a9f41d8350221f9a Reviewed-on: https://skia-review.googlesource.com/14560 Commit-Queue: Ethan Nicholas <ethannicholas@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'src/gpu/gl/builders')
-rw-r--r--src/gpu/gl/builders/GrGLProgramBuilder.cpp7
1 files changed, 1 insertions, 6 deletions
diff --git a/src/gpu/gl/builders/GrGLProgramBuilder.cpp b/src/gpu/gl/builders/GrGLProgramBuilder.cpp
index 9ddfa80baf..03518194bc 100644
--- a/src/gpu/gl/builders/GrGLProgramBuilder.cpp
+++ b/src/gpu/gl/builders/GrGLProgramBuilder.cpp
@@ -40,12 +40,7 @@ GrGLProgram* GrGLProgramBuilder::CreateProgram(const GrPipeline& pipeline,
// uniforms, varyings, textures, etc
GrGLProgramBuilder builder(gpu, pipeline, primProc, desc);
- // TODO: Once all stages can handle taking a float or vec4 and correctly handling them we can
- // seed correctly here
- GrGLSLExpr4 inputColor;
- GrGLSLExpr4 inputCoverage;
-
- if (!builder.emitAndInstallProcs(&inputColor, &inputCoverage)) {
+ if (!builder.emitAndInstallProcs()) {
builder.cleanupFragmentProcessors();
return nullptr;
}