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authorGravatar Ethan Nicholas <ethannicholas@google.com>2017-05-08 09:36:08 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-05-08 16:08:44 +0000
commit2983f4022d756def4f93579ee519cd31c8f24d61 (patch)
tree60b9bc416882a8b2b2d5826d5e6ad8c59e8c7901 /src/gpu/gl/builders
parent0562eb9c6c98f07732ca96a1dd4e986f1ca089b8 (diff)
Re-land of "eliminated GrGLSLExpr".
This change is exactly the same as the last time it was landed; I believe the underlying optimizer bug that was causing this to cause problems has been fixed by a prior CL. Bug: skia: Change-Id: I5436422f094ea758caa3cd69e9338db31b1f93fa Reviewed-on: https://skia-review.googlesource.com/15768 Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Diffstat (limited to 'src/gpu/gl/builders')
-rw-r--r--src/gpu/gl/builders/GrGLProgramBuilder.cpp7
1 files changed, 1 insertions, 6 deletions
diff --git a/src/gpu/gl/builders/GrGLProgramBuilder.cpp b/src/gpu/gl/builders/GrGLProgramBuilder.cpp
index 8e662b971c..79cb2cab83 100644
--- a/src/gpu/gl/builders/GrGLProgramBuilder.cpp
+++ b/src/gpu/gl/builders/GrGLProgramBuilder.cpp
@@ -42,12 +42,7 @@ GrGLProgram* GrGLProgramBuilder::CreateProgram(const GrPipeline& pipeline,
// uniforms, varyings, textures, etc
GrGLProgramBuilder builder(gpu, pipeline, primProc, desc);
- // TODO: Once all stages can handle taking a float or vec4 and correctly handling them we can
- // seed correctly here
- GrGLSLExpr4 inputColor;
- GrGLSLExpr4 inputCoverage;
-
- if (!builder.emitAndInstallProcs(&inputColor, &inputCoverage)) {
+ if (!builder.emitAndInstallProcs()) {
builder.cleanupFragmentProcessors();
return nullptr;
}