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GrGLFragmentShaderBuilder.cpp
Commit message (
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Author
Age
*
Multi-string shaders
joshualitt
2015-02-13
*
Revert of Multi-string shaders (patchset #4 id:60001 of https://codereview.ch...
joshualitt
2015-02-13
*
Multi-string shaders
joshualitt
2015-02-13
*
Revert of Revert of Move DstCopy on gpu into the GrXferProcessor. (patchset #...
bsalomon
2015-02-06
*
Revert of Move DstCopy on gpu into the GrXferProcessor. (patchset #11 id:2000...
bsalomon
2015-02-05
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Move DstCopy on gpu into the GrXferProcessor.
egdaniel
2015-02-05
*
Revert "Move DstCopy on gpu into the GrXferProcessor."
egdaniel
2015-02-04
*
Revert of Revert "Move DstCopy on gpu into the GrXferProcessor." (patchset #1...
egdaniel
2015-02-04
*
Revert "Move DstCopy on gpu into the GrXferProcessor."
egdaniel
2015-02-04
*
Move DstCopy on gpu into the GrXferProcessor.
egdaniel
2015-02-03
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patch from issue 886233004 at patchset 40001 (http://crrev.com/886233004#ps40...
mtklein
2015-02-02
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fix for FB fetch on nexus 10 ES3.0
joshualitt
2015-01-13
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Rename GrGpuGL -> GrGLGpu
jvanverth
2014-12-22
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Rename GrGpuGL to GrGLGpu for consistency
bsalomon
2014-12-16
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Create xfer processor backend.
egdaniel
2014-12-11
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Revert of Create xfer processor backend. (patchset #6 id:100001 of https://co...
joshualitt
2014-12-10
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Create xfer processor backend.
egdaniel
2014-12-10
*
Make addUniform take a precision
bsalomon
2014-12-09
*
Move shader precision out of GrShaderVar
bsalomon
2014-12-09
*
clean up default precision handling
bsalomon
2014-12-04
*
OptState owns program descriptor
joshualitt
2014-10-28
*
Added varying struct
joshualitt
2014-10-24
*
Revert of Added varying struct (patchset #9 id:160001 of https://codereview.c...
joshualitt
2014-10-24
*
Added varying struct
joshualitt
2014-10-24
*
Bug fix for es 3.00 fb fetch
joshualitt
2014-10-21
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Revert of Revert of Support GLSL es 3.00 (patchset #1 id:1 of https://coderev...
rmistry
2014-10-17
*
Revert of Support GLSL es 3.00 (patchset #5 id:80001 of https://codereview.ch...
rmistry
2014-10-17
*
Support GLSL es 3.00
joshualitt
2014-10-16
*
Cleanup of shader building system
joshualitt
2014-10-07
*
Revert of Cleanup of shader building system (patchset #25 id:470001 of https:...
joshualitt
2014-10-07
*
Cleanup of shader building system
joshualitt
2014-10-07
*
Patch to create a distinct geometry processor. The vast majority of this patch
joshualitt
2014-09-23
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Calculate Primary and Secondary output types in the GrOptDrawState
egdaniel
2014-09-22
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Add counting of some GL calls
robertphillips
2014-09-18
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Changes to remove program effects builder
joshualitt
2014-09-18
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"NULL !=" = NULL
bsalomon
2014-09-05
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Add option to add precision to varyings in shader
egdaniel
2014-09-02
*
Initial refactor of shaderbuilder to prepare for geometry shaders
joshualitt
2014-08-21