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authorGravatar rmistry <rmistry@google.com>2014-10-17 06:07:08 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2014-10-17 06:07:08 -0700
commit63a9f842a12c8ce265ca7a8c43117e2e7129ac83 (patch)
tree8b3b4982483ea2fe65d13d5523099631b48a8063 /src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp
parent79b2b1fb12202d22411b607a095cb26c6e4fe8b7 (diff)
Revert of Revert of Support GLSL es 3.00 (patchset #1 id:1 of https://codereview.chromium.org/661603009/)
Reason for revert: DEPS roll still failing: https://codereview.chromium.org/661993002/ Reverting the revert. Original issue's description: > Revert of Support GLSL es 3.00 (patchset #5 id:80001 of https://codereview.chromium.org/659443007/) > > Reason for revert: > Trying to fix DEPS roll failure: > https://codereview.chromium.org/660113002/ > > Link to failing builds: > http://build.chromium.org/p/tryserver.blink/builders/linux_blink_rel/builds/29578 > http://build.chromium.org/p/tryserver.blink/builders/linux_blink_dbg/builds/29354 > > Original issue's description: > > Support GLSL es 3.00 > > > > BUG=skia: > > > > Committed: https://skia.googlesource.com/skia/+/62372bcc6abe3537dac98dd9b9172cf3b85afa2b > > TBR=bsalomon@google.com,joshualitt@google.com,joshualitt@chromium.org > NOTREECHECKS=true > NOTRY=true > BUG=skia: > > Committed: https://skia.googlesource.com/skia/+/79b2b1fb12202d22411b607a095cb26c6e4fe8b7 TBR=bsalomon@google.com,joshualitt@google.com,joshualitt@chromium.org NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/647043005
Diffstat (limited to 'src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp')
-rw-r--r--src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp13
1 files changed, 7 insertions, 6 deletions
diff --git a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp
index 488d07b8db..5d5741ef9b 100644
--- a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp
+++ b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp
@@ -42,8 +42,7 @@ static void append_default_precision_qualifier(GrGLShaderVar::Precision p,
}
GrGLFragmentShaderBuilder::DstReadKey
-GrGLFragmentShaderBuilder::KeyForDstRead(const GrTexture* dstCopy,
- const GrGLCaps& caps) {
+GrGLFragmentShaderBuilder::KeyForDstRead(const GrTexture* dstCopy, const GrGLCaps& caps) {
uint32_t key = kYesDstRead_DstReadKeyBit;
if (caps.fbFetchSupport()) {
return key;
@@ -61,8 +60,7 @@ GrGLFragmentShaderBuilder::KeyForDstRead(const GrTexture* dstCopy,
}
GrGLFragmentShaderBuilder::FragPosKey
-GrGLFragmentShaderBuilder::KeyForFragmentPosition(const GrRenderTarget* dst,
- const GrGLCaps&) {
+GrGLFragmentShaderBuilder::KeyForFragmentPosition(const GrRenderTarget* dst, const GrGLCaps&) {
if (kTopLeft_GrSurfaceOrigin == dst->origin()) {
return kTopLeftFragPosRead_FragPosKey;
} else {
@@ -88,7 +86,8 @@ bool GrGLFragmentShaderBuilder::enableFeature(GLSLFeature feature) {
if (!gpu->glCaps().shaderDerivativeSupport()) {
return false;
}
- if (kGLES_GrGLStandard == gpu->glStandard()) {
+ if (kGLES_GrGLStandard == gpu->glStandard() &&
+ k110_GrGLSLGeneration == gpu->glslGeneration()) {
this->addFeature(1 << kStandardDerivatives_GLSLFeature,
"GL_OES_standard_derivatives");
}
@@ -326,7 +325,9 @@ bool GrGLFragmentShaderBuilder::compileAndAttachShaders(GrGLuint programId,
}
void GrGLFragmentShaderBuilder::bindFragmentShaderLocations(GrGLuint programID) {
- if (fHasCustomColorOutput) {
+ // ES 3.00 requires custom color output but doesn't support bindFragDataLocation
+ if (fHasCustomColorOutput &&
+ kGLES_GrGLStandard != fProgramBuilder->gpu()->ctxInfo().standard()) {
GL_CALL(BindFragDataLocation(programID, 0, declared_color_output_name()));
}
if (fHasSecondaryOutput) {