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path: root/src/gpu/effects/GrTextureDomain.h
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* Remove array of TextureSampler pointers from GrIOResourceProcessor.Gravatar Brian Salomon2018-07-30
| | | | | | | | | | Instead store sampler count on base class and subclasses implement a virtual to get the ith sampler. Change-Id: I13e2447a6467a09761d8615acb4aa360b87b1476 Reviewed-on: https://skia-review.googlesource.com/141563 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
* Fix tautological comparison in GrTextureDomain.cppGravatar Hans Wennborg2017-12-09
| | | | | | | | | | | | | | | | | -1 is not a valid value for the GrTextureDomain::Mode enum, so certain versions of Clang warn that the comparison is a no-op: ../../third_party/skia/src/gpu/effects/GrTextureDomain.cpp:70:23: warning: comparison of constant -1 with expression of type 'GrTextureDomain::Mode' is always false [-Wtautological-constant-out-of-range-compare] SkASSERT((Mode)-1 == fMode || textureDomain.mode() == fMode); ~~~~~~~~ ^ ~~~~~ Bug: chromium:793189 Change-Id: Iba49ae15622285a62ad218dbdd78b0846338b7cb Reviewed-on: https://skia-review.googlesource.com/82962 Reviewed-by: Chris Dalton <csmartdalton@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com>
* Remove color space xform from GrTextureDomain & GrSimpleTextureEffectGravatar Brian Osman2017-10-18
| | | | | | | | Bug: skia: Change-Id: I31435d334da28cce9bbc654c4b98746b03078897 Reviewed-on: https://skia-review.googlesource.com/61460 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
* re-land of new SkSL precisionsGravatar Ethan Nicholas2017-09-18
| | | | | | | | Bug: skia: Change-Id: Ic1deb3db2cbda6ca45f93dee99832971a36a2119 Reviewed-on: https://skia-review.googlesource.com/47841 Commit-Queue: Ethan Nicholas <ethannicholas@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
* Revert "Revert "Revert "Switched highp float to highfloat and mediump float ↵Gravatar Ethan Nicholas2017-09-18
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | to half.""" This reverts commit 05d5a13fea6246648de7e41358ed338d53c85ea2. Reason for revert: looks like it broke filterfastbounds Original change's description: > Revert "Revert "Switched highp float to highfloat and mediump float to half."" > > This reverts commit 1d816b92bb7cf2258007f3f74ffd143b89f25d01. > > Bug: skia: > Change-Id: I388b5e5e9bf619db48297a80c9a80c039f26c9f1 > Reviewed-on: https://skia-review.googlesource.com/46464 > Reviewed-by: Brian Salomon <bsalomon@google.com> > Commit-Queue: Ethan Nicholas <ethannicholas@google.com> TBR=bsalomon@google.com,ethannicholas@google.com # Not skipping CQ checks because original CL landed > 1 day ago. Bug: skia: Change-Id: Iddf6aef2ab084aa73da7ceebdfc303a1d2b80cde Reviewed-on: https://skia-review.googlesource.com/47441 Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
* Revert "Revert "Switched highp float to highfloat and mediump float to half.""Gravatar Ethan Nicholas2017-09-15
| | | | | | | | | | This reverts commit 1d816b92bb7cf2258007f3f74ffd143b89f25d01. Bug: skia: Change-Id: I388b5e5e9bf619db48297a80c9a80c039f26c9f1 Reviewed-on: https://skia-review.googlesource.com/46464 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
* Rework GrSamplerParams to be more compact and use its own wrap mode enum.Gravatar Brian Salomon2017-09-07
| | | | | | | | | The main change is to make GrSamplerParams smaller by making its enums have byte-sized underlying types. The rest is cosmetic. Change-Id: Ib71ea50612d24619a85e463826c6b8dfb9b445e3 Reviewed-on: https://skia-review.googlesource.com/43200 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com>
* Revert "Switched highp float to highfloat and mediump float to half."Gravatar Brian Salomon2017-08-17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit 88d99c63878c2d3d340120f0321676f72afcb4f0. Reason for revert: Believed to be causing unit test failures in Chrome roll: https://build.chromium.org/p/tryserver.chromium.android/builders/linux_android_rel_ng/builds/364433 https://luci-logdog.appspot.com/v/?s=chromium%2Fbb%2Ftryserver.chromium.android%2Flinux_android_rel_ng%2F364433%2F%2B%2Frecipes%2Fsteps%2Fcontent_browsertests__with_patch__on_Android%2F0%2Flogs%2FWebRtcCaptureFromElementBrowserTest.VerifyCanvasWebGLCaptureColor%2F0 Original change's description: > Switched highp float to highfloat and mediump float to half. > > The ultimate goal is to end up with "float" and "half", but this > intermediate step uses "highfloat" so that it is clear if I missed a > "float" somewhere. Once this lands, a subsequent CL will switch all > "highfloats" back to "floats". > > Bug: skia: > Change-Id: Ia13225c7a0a0a2901e07665891c473d2500ddcca > Reviewed-on: https://skia-review.googlesource.com/31000 > Commit-Queue: Ethan Nicholas <ethannicholas@google.com> > Reviewed-by: Brian Salomon <bsalomon@google.com> TBR=bsalomon@google.com,csmartdalton@google.com,ethannicholas@google.com Change-Id: I8bfa97547ac3920d433665f161d27df3f15c83aa No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: skia: Reviewed-on: https://skia-review.googlesource.com/35705 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
* Switched highp float to highfloat and mediump float to half.Gravatar Ethan Nicholas2017-08-16
| | | | | | | | | | | | | The ultimate goal is to end up with "float" and "half", but this intermediate step uses "highfloat" so that it is clear if I missed a "float" somewhere. Once this lands, a subsequent CL will switch all "highfloats" back to "floats". Bug: skia: Change-Id: Ia13225c7a0a0a2901e07665891c473d2500ddcca Reviewed-on: https://skia-review.googlesource.com/31000 Commit-Queue: Ethan Nicholas <ethannicholas@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
* Make GrFragmentProcessor be non-refcounted and use std::unique_ptr.Gravatar Brian Salomon2017-08-11
| | | | | | | Change-Id: I985e54a071338e99292a5aa2f42c92bc115b4008 Reviewed-on: https://skia-review.googlesource.com/32760 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
* renamed SkSL types in preparation for killing precision modifiersGravatar Ethan Nicholas2017-07-28
| | | | | | | | Bug: skia: Change-Id: Iff0289e25355a89cdc289a0892ed755dd1b1c900 Reviewed-on: https://skia-review.googlesource.com/27703 Commit-Queue: Ethan Nicholas <ethannicholas@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
* Implement clone for 6 additional GrFragmentProcessor subclasses.Gravatar Brian Salomon2017-07-28
| | | | | | | | | | | | | | | GrMagnifierEffect GrMorphologyEffect GrBicubicEffect GrGaussianConvolutionFragmentProcessor GrMatrixConvolutionEffect GrTextureDomainEffect Bug: skia: Change-Id: I69721b9b95346b365723e5ee21dff2dee8884466 Reviewed-on: https://skia-review.googlesource.com/27900 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
* Remove GrSingleTextureEffectGravatar Brian Salomon2017-07-26
| | | | | | | Change-Id: I510cc0657f9433b206dc2ab643fa557667263294 Reviewed-on: https://skia-review.googlesource.com/27180 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
* More GrFragmentProcessor::clone() implementations.Gravatar Brian Salomon2017-07-26
| | | | | | | | | | | | | GrSRGBEffect EllipticalRRectEffect CircularRRectEffect GrNonlinearColorSpaceXformEffect GrDeviceSpaceTextureDecalFragmentProcessor Change-Id: I701fb7ed36e66414adba2eea73f6eed306691b49 Reviewed-on: https://skia-review.googlesource.com/26942 Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Implement clone() for GrDisplacementEffectGravatar Brian Salomon2017-07-25
| | | | | | | | | | | | This also adds copy constructors for: GrTextureDomain GrFragmentProcessor::TextureSampler GrCoordTransform Change-Id: I23cb85113e236f8b6fd1d91163c80d2a41931691 Reviewed-on: https://skia-review.googlesource.com/26621 Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Smaller fragment from "Reduce dependence on GrSurface's origin field"Gravatar Robert Phillips2017-07-21
| | | | | | | | TBR=bsalomon@google.com Change-Id: I996226ffaf84ca357740a6da9bb80a3b8febb379 Reviewed-on: https://skia-review.googlesource.com/25745 Reviewed-by: Robert Phillips <robertphillips@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
* Revert "Reduce dependence on GrSurface's origin field"Gravatar Robert Phillips2017-07-21
| | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit 467022b1861033d968195687da15270c208279ff. Reason for revert: GrAHardwareBufferImageGenerator.cpp Original change's description: > Reduce dependence on GrSurface's origin field > > Unfortunately, GrGPU and its ilk are still using the GrSurface's origin a lot. I will clean that up in a second CL. > > Change-Id: Iba729440ce8ea8d24bb7f4e5de55ed576a0f176d > Reviewed-on: https://skia-review.googlesource.com/24700 > Commit-Queue: Robert Phillips <robertphillips@google.com> > Reviewed-by: Brian Salomon <bsalomon@google.com> TBR=bsalomon@google.com,robertphillips@google.com Change-Id: I1b3f5c3b82d250ac164beb1d5c83abb6c3c6ab3b No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://skia-review.googlesource.com/25620 Reviewed-by: Robert Phillips <robertphillips@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
* Reduce dependence on GrSurface's origin fieldGravatar Robert Phillips2017-07-21
| | | | | | | | | Unfortunately, GrGPU and its ilk are still using the GrSurface's origin a lot. I will clean that up in a second CL. Change-Id: Iba729440ce8ea8d24bb7f4e5de55ed576a0f176d Reviewed-on: https://skia-review.googlesource.com/24700 Commit-Queue: Robert Phillips <robertphillips@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
* Remove unused ctor in GrTextureDomainGravatar Robert Phillips2017-07-10
| | | | | | | Change-Id: I82b4add39f87133157f94745902df0b3a1a23680 Reviewed-on: https://skia-review.googlesource.com/22063 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
* GR_TEST_UTILS fixesGravatar Brian Salomon2017-07-06
| | | | | | | | | | | | | | Fixes build of Skia lib when GR_TEST_UTILS=0 Makes GR_TEST_UTILS=0 for official builds Makes "Mini" builder bot exercise building GPU with is_official_build=true Bug: skia:6786 Change-Id: I6186683a3a216d2e779645bd9e8276a66bcff4d5 Reviewed-on: https://skia-review.googlesource.com/21524 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
* Clean up GrResourceProvider usageGravatar Robert Phillips2017-06-15
| | | | | | | | | | | | | The only substantive changes are the removal of GrProxy instantiation in: SkGpuBlurUtils::GaussianBlur GrSimpleTextureEffect::Make* Change-Id: I10970609693bd6ff5b3a3c21b41d82642bb277bc Reviewed-on: https://skia-review.googlesource.com/19965 Reviewed-by: Greg Daniel <egdaniel@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
* Remove GrFragmentProcessor-derived class' GrTexture-based ctorsGravatar Robert Phillips2017-03-27
| | | | | | | | | | | | | | | | | | | | | | Split out into: https://skia-review.googlesource.com/c/8881/ (Switch GrTextureStripAtlas over to GrTextureProxies) https://skia-review.googlesource.com/c/8942/ (Wrap cached GrTextures in GrTextureProxies (e.g., blur profiles, nine-patch blurs, etc.)) https://skia-review.googlesource.com/c/8997/ (Clean up/remove unused GrFragmentProcessor-derived ctors) https://skia-review.googlesource.com/c/9191/ (Switch SkImageGenerator over to generating GrTextureProxies) https://skia-review.googlesource.com/c/9448/ (Switch GrYUVProvider over to GrTextureProxies) https://skia-review.googlesource.com/c/9559/ (Preparatory Proxification) https://skia-review.googlesource.com/c/9626/ (Consolidate Proxy caching code in GrResourceProvider) https://skia-review.googlesource.com/c/9683/ (More pre-emptive proxification) https://skia-review.googlesource.com/c/9917/ (Make experimental Perlin noise shader take texture proxies) https://skia-review.googlesource.com/c/9961/ (rename makeCopyForTextureParams to isACopyNeededForTextureParams) https://skia-review.googlesource.com/c/9945/ (Make SkImageCacherator be deferred) https://skia-review.googlesource.com/c/10180/ (Add new proxy-based DetermineDomainMode w/ test) Change-Id: Ia33389d92360e542a9d2bf395948deb04d017465 Reviewed-on: https://skia-review.googlesource.com/8823 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
* Retract GrContext from src/gpu/effectsGravatar Robert Phillips2017-03-15
| | | | | | | Change-Id: Iceb7263098286bafb2605ef17d1fe6bb25d71e97 Reviewed-on: https://skia-review.googlesource.com/9693 Commit-Queue: Robert Phillips <robertphillips@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
* Remove GrFragmentProcessor::computeInvariantOutputGravatar Brian Salomon2017-02-13
| | | | | | | Change-Id: If475730103052c6097eb91be06808fb723b70bf8 Reviewed-on: https://skia-review.googlesource.com/8330 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Push GrTextureProxy down to more effectsGravatar Robert Phillips2017-01-30
| | | | | | | Change-Id: Ie3f32a88f25af082c25bc6daf3fe24e303e80f9e Reviewed-on: https://skia-review.googlesource.com/7616 Commit-Queue: Robert Phillips <robertphillips@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
* Revert "Revert "Start of rewrite of GrFragmentProcessor optimizations.""Gravatar Brian Salomon2017-01-27
| | | | | | | | | | | This reverts commit 052fd5158f7f85e478a9f87c45fecaacf7d0f5f3. Disables the test (of unused code) until platform-specific issues are addressed. Change-Id: I7aa23a07954fccf382aa07d28afcbffb0bebcd6d Reviewed-on: https://skia-review.googlesource.com/7656 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Revert "Start of rewrite of GrFragmentProcessor optimizations."Gravatar Ethan Nicholas2017-01-27
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit 85eb4226a4cd8c10a0e3f3ba2f3a60efbb2dd61b. Reason for revert: test failures on Windows, e.g. https://chromium-swarm.appspot.com/task?id=33f9527484414110&refresh=10 Original change's description: > Start of rewrite of GrFragmentProcessor optimizations. > > This adds a replacement for computeInvariantOutput buts does not use it yet. The replacement allows for three types of optimizations: > > * known input color -> known output color for GrFP elimination > * tracking of whether all color processors modulate their input for the "tweak alpha" optimziation > * opaqueness tracking > > This loses some of the generality of computInvariantOutput. It does not track the known output status of individual color components (other than opaque alpha). It does not track whether GrFragmentProcessors read their input color. It doesn't allow a processor that will receive non-constant output to advertise that it produces a constant output. These could probably be added back in the unlikely case that they prove valuable. > > Unlike computeInvariantOutput the optimizations are decided at instantiation time and constant colors are expressed as GrColor4f rather than GrColor. > > Change-Id: I684d3f9050693dde2d28154fa695e049ed8cf61a > Reviewed-on: https://skia-review.googlesource.com/7481 > Reviewed-by: Greg Daniel <egdaniel@google.com> > Commit-Queue: Brian Salomon <bsalomon@google.com> > TBR=egdaniel@google.com,bsalomon@google.com,brianosman@google.com NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Change-Id: I2390df257456013fa74137cb5d7b5a93820c291e Reviewed-on: https://skia-review.googlesource.com/7652 Commit-Queue: Ethan Nicholas <ethannicholas@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
* Start of rewrite of GrFragmentProcessor optimizations.Gravatar Brian Salomon2017-01-27
| | | | | | | | | | | | | | | | | This adds a replacement for computeInvariantOutput buts does not use it yet. The replacement allows for three types of optimizations: * known input color -> known output color for GrFP elimination * tracking of whether all color processors modulate their input for the "tweak alpha" optimziation * opaqueness tracking This loses some of the generality of computInvariantOutput. It does not track the known output status of individual color components (other than opaque alpha). It does not track whether GrFragmentProcessors read their input color. It doesn't allow a processor that will receive non-constant output to advertise that it produces a constant output. These could probably be added back in the unlikely case that they prove valuable. Unlike computeInvariantOutput the optimizations are decided at instantiation time and constant colors are expressed as GrColor4f rather than GrColor. Change-Id: I684d3f9050693dde2d28154fa695e049ed8cf61a Reviewed-on: https://skia-review.googlesource.com/7481 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Start making texture coordinates be absoluteGravatar Robert Phillips2017-01-10
| | | | | | | | | | | The idea here is that we will pass GrTextureProxys in (where we're currently passing GrTextures) and defer the normalization until the texture is actually instantiated (and possibly move it to the GPU entirely) This CL does (intentionally) change the texturedomaineffect GM but I believe the new behavior is more correct. Change-Id: I4e0510b3dfb65ff0d0ee5921f9a6f94151e602d3 Reviewed-on: https://skia-review.googlesource.com/6807 Commit-Queue: Robert Phillips <robertphillips@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
* Respect color space in GrTextureDomainEffectGravatar Brian Osman2016-12-20
| | | | | | | | | | | | Forgot that this was plumbed in, but not being used. From local testing, fixes color correctness in a variety of real world content. BUG=skia: Change-Id: Iad4cdf38da03719d1af144a9094c16d545139114 Reviewed-on: https://skia-review.googlesource.com/6296 Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
* Rename vars and functions from 'glslcaps'->'shadercaps'Gravatar Brian Salomon2016-11-29
| | | | | | | Change-Id: I34d226d866dd4ba8e5f33f95cb8cbf01292f9314 Reviewed-on: https://skia-review.googlesource.com/5312 Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Merge GrGLSLCaps into GrShaderCapsGravatar Brian Salomon2016-11-29
| | | | | | | | | GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5121 Change-Id: If8d13638f80f42161cbc766a2666c5789e5772c8 Reviewed-on: https://skia-review.googlesource.com/5121 Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Remove GrGLSLSampler type and subclassesGravatar Brian Salomon2016-11-21
| | | | | | | | | | | | | GrGLSLUniformManager and GrGLSLProgramDataManager subclasses handle sampler variation across GPU backends. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5002 Change-Id: I968b006bab978c2fa209d1f7eda710c298d1212f Reviewed-on: https://skia-review.googlesource.com/5002 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Rename GrTextureParams to GrSamplerParamsGravatar Brian Salomon2016-11-17
| | | | | | | | | GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4965 Change-Id: I7d52e81c670e92ca96117284f44b274ce3cc3671 Reviewed-on: https://skia-review.googlesource.com/4965 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Rename GrTextureAccess to GrProcessor::TextureSampler.Gravatar Brian Salomon2016-11-17
| | | | | | | | | | | Renames vars and methods that used the work "access" to refer to this type. GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4931 Change-Id: Ibcf488fbd445c5119fc13d190544cd98981bdbee Reviewed-on: https://skia-review.googlesource.com/4931 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com>
* Remove option to make GrCoordTransforms apply to device positions.Gravatar Brian Salomon2016-10-03
| | | | | | | | | | | Adds a device space texture decal effect to use for clipping. GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2870 Change-Id: Ifcc7617ea87f5a86e301995cba9dfc30a4b0e2c5 Reviewed-on: https://skia-review.googlesource.com/2870 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
* Introduce GrColorSpaceXform, for gamut conversion on texturesGravatar brianosman2016-07-18
| | | | | | | | | | | | | | | | | | | | | | | | | GrTextureAccess optionally includes an instance, computed from the src and dst color spaces. In all common cases (no color space for either src or dst, or same color space for both), no object is allocated. This change is orthogonal to my attempts to get color space attached to render targets - regardless of how we choose to do that, this will give us the source color space at all points where we are connecting src to dst. There are many dangling injection points where I've been inserting nullptr, but I have a record of all of them. Additionally, there are now three places (the most common simple paths for bitmap/image rendering) where things are plumbed enough that I expect to have access to the dst color space (all marked with XFORMTODO). In addition to getting the dst color space, I need to inject shader code and uniform uploading for appendTextureLookup and friends. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2154753003 Review-Url: https://codereview.chromium.org/2154753003
* sk_sp for Ganesh.Gravatar bungeman2016-06-09
| | | | | | | | | | Convert use of GrFragmentProcessor, GrGeometryProcessor, and GrXPFactory to sk_sp. This clarifies ownership and should reduce reference count churn by moving ownership. GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2041113004 Review-Url: https://codereview.chromium.org/2041113004
* Refactor how we store and use samplers in GaneshGravatar egdaniel2016-04-20
| | | | | | | | | | | | | | | | | | | | | | | | | | | | The main goal of this refactorization is to allow Vulkan to use separate sampler and texture objects in the shader and descriptor sets and combine them into a sampler2d in the shader where needed. A large part of this is separating how we store samplers and uniforms in the UniformHandler. We no longer need to store handles to samplers besides when we are initially emitting code. After we emit code all we ever do is loop over all samplers and do some processor independent work on them, so we have no need for direct access to individual samplers. In the GLProgram all we ever do is set the sampler uniforms in the ctor and never touch them again, so no need to save sampler info there. The texture access on program reuse just assume that they come in the same order as we set the texture units for the samplers For Vulkan, it is a similar story. We create the descriptor set layouts with the samplers, then when we get new textures, we just assume they come in in the same order as we set the samplers on the descriptor sets. Thus no need to save direct vulkan info. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1885863004 Committed: https://skia.googlesource.com/skia/+/45b61a1c4c0be896e7b12fd1405abfece799114f Review URL: https://codereview.chromium.org/1885863004
* Revert of Refactor how we store and use samplers in Ganesh (patchset #7 ↵Gravatar egdaniel2016-04-19
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | id:120001 of https://codereview.chromium.org/1885863004/ ) Reason for revert: breaking bots Original issue's description: > Refactor how we store and use samplers in Ganesh > > The main goal of this refactorization is to allow Vulkan to use separate > sampler and texture objects in the shader and descriptor sets and combine > them into a sampler2d in the shader where needed. > > A large part of this is separating how we store samplers and uniforms in the > UniformHandler. We no longer need to store handles to samplers besides when > we are initially emitting code. After we emit code all we ever do is loop over > all samplers and do some processor independent work on them, so we have no need > for direct access to individual samplers. > > In the GLProgram all we ever do is set the sampler uniforms in the ctor and never > touch them again, so no need to save sampler info there. The texture access on > program reuse just assume that they come in the same order as we set the texture > units for the samplers > > For Vulkan, it is a similar story. We create the descriptor set layouts with the samplers, > then when we get new textures, we just assume they come in in the same order as we > set the samplers on the descriptor sets. Thus no need to save direct vulkan info. > > BUG=skia: > GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1885863004 > > Committed: https://skia.googlesource.com/skia/+/45b61a1c4c0be896e7b12fd1405abfece799114f TBR=bsalomon@google.com,jvanverth@google.com,cdalton@nvidia.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/1896013003
* Refactor how we store and use samplers in GaneshGravatar egdaniel2016-04-19
| | | | | | | | | | | | | | | | | | | | | | | | | | The main goal of this refactorization is to allow Vulkan to use separate sampler and texture objects in the shader and descriptor sets and combine them into a sampler2d in the shader where needed. A large part of this is separating how we store samplers and uniforms in the UniformHandler. We no longer need to store handles to samplers besides when we are initially emitting code. After we emit code all we ever do is loop over all samplers and do some processor independent work on them, so we have no need for direct access to individual samplers. In the GLProgram all we ever do is set the sampler uniforms in the ctor and never touch them again, so no need to save sampler info there. The texture access on program reuse just assume that they come in the same order as we set the texture units for the samplers For Vulkan, it is a similar story. We create the descriptor set layouts with the samplers, then when we get new textures, we just assume they come in in the same order as we set the samplers on the descriptor sets. Thus no need to save direct vulkan info. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1885863004 Review URL: https://codereview.chromium.org/1885863004
* Rename EmitArgs::fSamplers to fTexSamplersGravatar cdalton2016-04-11
| | | | | | | | | | | Renames fSamplers to fTexSamplers in GrProcessor EmitArgs, and renames GrGLSLTextureSampler to GrGLSLSampler. This will allow us to add a second array of buffer samplers. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1862373003 Review URL: https://codereview.chromium.org/1862373003
* Style bikeshed - remove extraneous whitespaceGravatar halcanary2016-03-29
| | | | | | GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1842753002 Review URL: https://codereview.chromium.org/1842753002
* Create GLSLUniformHandler class for gpu backendGravatar egdaniel2015-12-03
| | | | | | BUG=skia: Review URL: https://codereview.chromium.org/1490283004
* Move glsl onto EmitArgs struct for emitCodeGravatar egdaniel2015-11-19
| | | | | | BUG=skia: Review URL: https://codereview.chromium.org/1453623003
* Increase the amount of debug information printed out by batchesGravatar robertphillips2015-11-16
| | | | | | | | | Untangling MDB bugs requires more information. In particular the render targets. BUG=skia:4094 TBR=bsalomon@google.com Review URL: https://codereview.chromium.org/1443763002
* Rename some processor functions from GL to GLSLGravatar egdaniel2015-11-13
| | | | | | | | TBR=bsalomon@google.com BUG=skia: Review URL: https://codereview.chromium.org/1443743002
* Make all GrFragmentProcessors GL independent.Gravatar egdaniel2015-11-13
| | | | | | | | TBR=bsalomon@google.com BUG=skia: Review URL: https://codereview.chromium.org/1434313002
* Move all ShaderBuilder files to GLSLGravatar egdaniel2015-11-11
| | | | | | BUG=skia: Review URL: https://codereview.chromium.org/1438003003
* Remove GrGLProcessor and create GrGLSLTextureSampler class.Gravatar egdaniel2015-10-29
| | | | | | | | Part ??? of separating glsl and gl BUG=skia: Review URL: https://codereview.chromium.org/1425013003