diff options
author | egdaniel <egdaniel@google.com> | 2015-10-29 07:57:01 -0700 |
---|---|---|
committer | Commit bot <commit-bot@chromium.org> | 2015-10-29 07:57:02 -0700 |
commit | 7dc4bd06fca73a97dcf3ad4a7425597160f1edfc (patch) | |
tree | e257695fd2e59d57bb226d754a8c2c374f6360d7 /src/gpu/effects/GrTextureDomain.h | |
parent | cc92b4a7eca78dcec23d14ccd4ecf5889c35caa1 (diff) |
Remove GrGLProcessor and create GrGLSLTextureSampler class.
Part ??? of separating glsl and gl
BUG=skia:
Review URL: https://codereview.chromium.org/1425013003
Diffstat (limited to 'src/gpu/effects/GrTextureDomain.h')
-rw-r--r-- | src/gpu/effects/GrTextureDomain.h | 24 |
1 files changed, 13 insertions, 11 deletions
diff --git a/src/gpu/effects/GrTextureDomain.h b/src/gpu/effects/GrTextureDomain.h index 0b93ac859f..bbe988cf1b 100644 --- a/src/gpu/effects/GrTextureDomain.h +++ b/src/gpu/effects/GrTextureDomain.h @@ -15,6 +15,7 @@ class GrGLProgramBuilder; class GrGLShaderBuilder; class GrInvariantOutput; +class GrGLSLTextureSampler; struct SkRect; /** @@ -88,10 +89,10 @@ public: } /** - * A GrGLProcessor subclass that corresponds to a GrProcessor subclass that uses GrTextureDomain - * should include this helper. It generates the texture domain GLSL, produces the part of the - * effect key that reflects the texture domain code, and performs the uniform uploads necessary - * for texture domains. + * A GrGLFragmentProcessor subclass that corresponds to a GrProcessor subclass that uses + * GrTextureDomain should include this helper. It generates the texture domain GLSL, produces + * the part of the effect key that reflects the texture domain code, and performs the uniform + * uploads necessary for texture domains. */ class GLDomain { public: @@ -103,8 +104,8 @@ public: } /** - * Call this from GrGLProcessor::emitCode() to sample the texture W.R.T. the domain and - * mode. + * Call this from GrGLFragmentProcessor::emitCode() to sample the texture W.R.T. the domain + * and mode. * * @param outcolor name of vec4 variable to hold the sampled color. * @param inCoords name of vec2 variable containing the coords to be used with the domain. @@ -116,12 +117,13 @@ public: const GrTextureDomain& textureDomain, const char* outColor, const SkString& inCoords, - const GrGLProcessor::TextureSampler sampler, + const GrGLSLTextureSampler& sampler, const char* inModulateColor = nullptr); /** - * Call this from GrGLProcessor::setData() to upload uniforms necessary for the texture - * domain. The rectangle is automatically adjusted to account for the texture's origin. + * Call this from GrGLFragmentProcessor::setData() to upload uniforms necessary for the + * texture domain. The rectangle is automatically adjusted to account for the texture's + * origin. */ void setData(const GrGLSLProgramDataManager& pdman, const GrTextureDomain& textureDomain, GrSurfaceOrigin textureOrigin); @@ -131,8 +133,8 @@ public: }; /** - * GrGLProcessor::GenKey() must call this and include the returned value in it's computed - * key. The returned will be limited to the lower kDomainKeyBits bits. + * GrGLFragmentProcessor::GenKey() must call this and include the returned value in it's + * computed key. The returned will be limited to the lower kDomainKeyBits bits. */ static uint32_t DomainKey(const GrTextureDomain& domain) { GR_STATIC_ASSERT(kModeCount <= 4); |