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authorGravatar egdaniel <egdaniel@google.com>2015-11-11 13:06:05 -0800
committerGravatar Commit bot <commit-bot@chromium.org>2015-11-11 13:06:05 -0800
commit2d721d33aad192cc8a7a1321504b39bdca2a57ce (patch)
tree9346095693532367c5c5944d77d584b7ba08b52d /src/gpu/effects/GrTextureDomain.h
parent33bee090fa332b2f3db366ae0ecc3231bd8e112e (diff)
Move all ShaderBuilder files to GLSL
Diffstat (limited to 'src/gpu/effects/GrTextureDomain.h')
-rw-r--r--src/gpu/effects/GrTextureDomain.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gpu/effects/GrTextureDomain.h b/src/gpu/effects/GrTextureDomain.h
index bbe988cf1b..874cdbc080 100644
--- a/src/gpu/effects/GrTextureDomain.h
+++ b/src/gpu/effects/GrTextureDomain.h
@@ -13,7 +13,7 @@
#include "glsl/GrGLSLProgramDataManager.h"
class GrGLProgramBuilder;
-class GrGLShaderBuilder;
+class GrGLSLShaderBuilder;
class GrInvariantOutput;
class GrGLSLTextureSampler;
struct SkRect;
@@ -113,7 +113,7 @@ public:
* @param inModulateColor if non-nullptr the sampled color will be modulated with this
* expression before being written to outColor.
*/
- void sampleTexture(GrGLShaderBuilder* builder,
+ void sampleTexture(GrGLSLShaderBuilder* builder,
const GrTextureDomain& textureDomain,
const char* outColor,
const SkString& inCoords,