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GrTextureDomain.cpp
Commit message (
Expand
)
Author
Age
*
Remove option to make GrCoordTransforms apply to device positions.
Brian Salomon
2016-10-03
*
Start supplying random color space xforms to FP tests
Brian Osman
2016-10-03
*
Remove unneeded GrGLSLTransformedCoordsArray type
bsalomon
2016-09-12
*
Introduce GrColorSpaceXform, for gamut conversion on textures
brianosman
2016-07-18
*
sk_sp for Ganesh.
bungeman
2016-06-09
*
Refactor how we store and use samplers in Ganesh
egdaniel
2016-04-20
*
Revert of Refactor how we store and use samplers in Ganesh (patchset #7 id:12...
egdaniel
2016-04-19
*
Refactor how we store and use samplers in Ganesh
egdaniel
2016-04-19
*
Rename EmitArgs::fSamplers to fTexSamplers
cdalton
2016-04-11
*
Add appendPrecisionModifier method to GrGLSLShaderBuilder
cdalton
2016-04-11
*
Style bikeshed - remove extraneous whitespace
halcanary
2016-03-29
*
Add more specialized fragment builders
cdalton
2016-02-18
*
Add GrShaderFlags enum
cdalton
2016-02-11
*
Clean up GrGLSLFragmentProcessor-derived classes
robertphillips
2016-02-03
*
Create GLSLUniformHandler class for gpu backend
egdaniel
2015-12-03
*
Move glsl onto EmitArgs struct for emitCode
egdaniel
2015-11-19
*
Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder.
egdaniel
2015-11-18
*
Rename some processor functions from GL to GLSL
egdaniel
2015-11-13
*
Make all GrFragmentProcessors GL independent.
egdaniel
2015-11-13
*
Move all ShaderBuilder files to GLSL
egdaniel
2015-11-11
*
Make GrGLSLProgramBuilder base class for GrGLProgramBuilder.
egdaniel
2015-11-11
*
Remove GrGLProcessor and create GrGLSLTextureSampler class.
egdaniel
2015-10-29
*
Create GLSL base class for ProgramDataManager
egdaniel
2015-10-28
*
Add version string and force highp NDS transfrom to GLSLCaps
egdaniel
2015-10-22
*
Revert of Add version string and force highp NDS transfrom to GLSLCaps (patch...
egdaniel
2015-10-22
*
Add version string and force highp NDS transfrom to GLSLCaps
egdaniel
2015-10-22
*
Move GrGLShaderVar to GrGLSL
egdaniel
2015-10-21
*
Move shader precision modifier check onto GLSLCaps
egdaniel
2015-10-21
*
Insert clip fragment processor outside GrCMM
bsalomon
2015-10-07
*
Bye bye processor data manager.
bsalomon
2015-10-06
*
Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor*
bsalomon
2015-08-28
*
Revert of Change SkShader;asFragmentProcessor signature to no longer take skp...
rmistry
2015-08-28
*
Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor*
bsalomon
2015-08-28
*
Style Change: SkNEW->new; SkDELETE->delete
halcanary
2015-08-26
*
Fix for MSAN unintialized value
joshualitt
2015-08-25
*
When getGLInstance is called on a frag proc, the resulting GrGLFragmentProces...
wangyix
2015-08-18
*
Added registerChild; transforms, textures, glKey automatically handled.
wangyix
2015-08-04
*
Added GrGLFragmentProcessor::EmitArgs struct for use with emitCode()
wangyix
2015-07-22
*
Moved GrGLFragmentProcessor definition to its own file
wangyix
2015-07-22
*
Fix tile drop-out on S4 for texture decal mode.
jvanverth
2015-07-22
*
More threading of GrProcessorDataManager
joshualitt
2015-07-09
*
fix up test create functions
joshualitt
2015-07-08
*
rename GrDrawTargetCaps to GrCaps
bsalomon
2015-05-19
*
Make XPFragmentBuilder only Builder with access to DstCopy.
egdaniel
2015-04-29
*
create GrTestUtils.h, move some common functions into it
joshualitt
2015-04-28
*
Use GLSLCaps for creating processor keys and GLSL-specific programs
jvanverth
2015-04-28
*
Implement approx-match support in image filter saveLayer() offscreen.
senorblanco
2015-04-02
*
C++11 override should now be supported by all of {bots,Chrome,Android,Mozilla}
mtklein
2015-03-25
*
Fix up all the easy virtual ... SK_OVERRIDE cases.
mtklein
2015-01-09
*
Remove GrCoordTransform::kPosition_CoordSet
bsalomon
2014-12-18
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