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authorGravatar wangyix <wangyix@google.com>2015-07-22 15:08:53 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2015-07-22 15:08:53 -0700
commit7c157a988845fb00f9024d6db6dda142c3458033 (patch)
tree3a3523e91c6ec7501afd200d5402ba41347a73f8 /src/gpu/effects/GrTextureDomain.cpp
parent243406e5800ad4ff296da8d4cb30d0a33d6f7b2a (diff)
Added GrGLFragmentProcessor::EmitArgs struct for use with emitCode()
Diffstat (limited to 'src/gpu/effects/GrTextureDomain.cpp')
-rw-r--r--src/gpu/effects/GrTextureDomain.cpp23
1 files changed, 7 insertions, 16 deletions
diff --git a/src/gpu/effects/GrTextureDomain.cpp b/src/gpu/effects/GrTextureDomain.cpp
index 1ebbea8303..bbc5dc9faa 100644
--- a/src/gpu/effects/GrTextureDomain.cpp
+++ b/src/gpu/effects/GrTextureDomain.cpp
@@ -174,12 +174,7 @@ class GrGLTextureDomainEffect : public GrGLFragmentProcessor {
public:
GrGLTextureDomainEffect(const GrProcessor&);
- virtual void emitCode(GrGLFPBuilder*,
- const GrFragmentProcessor&,
- const char* outputColor,
- const char* inputColor,
- const TransformedCoordsArray&,
- const TextureSamplerArray&) override;
+ virtual void emitCode(EmitArgs&) override;
void setData(const GrGLProgramDataManager&, const GrProcessor&) override;
@@ -193,18 +188,14 @@ private:
GrGLTextureDomainEffect::GrGLTextureDomainEffect(const GrProcessor&) {
}
-void GrGLTextureDomainEffect::emitCode(GrGLFPBuilder* builder,
- const GrFragmentProcessor& fp,
- const char* outputColor,
- const char* inputColor,
- const TransformedCoordsArray& coords,
- const TextureSamplerArray& samplers) {
- const GrTextureDomainEffect& textureDomainEffect = fp.cast<GrTextureDomainEffect>();
+void GrGLTextureDomainEffect::emitCode(EmitArgs& args) {
+ const GrTextureDomainEffect& textureDomainEffect = args.fFp.cast<GrTextureDomainEffect>();
const GrTextureDomain& domain = textureDomainEffect.textureDomain();
- GrGLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
- SkString coords2D = fsBuilder->ensureFSCoords2D(coords, 0);
- fGLDomain.sampleTexture(fsBuilder, domain, outputColor, coords2D, samplers[0], inputColor);
+ GrGLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
+ SkString coords2D = fsBuilder->ensureFSCoords2D(args.fCoords, 0);
+ fGLDomain.sampleTexture(fsBuilder, domain, args.fOutputColor, coords2D, args.fSamplers[0],
+ args.fInputColor);
}
void GrGLTextureDomainEffect::setData(const GrGLProgramDataManager& pdman,