aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/gpu/effects/GrBicubicEffect.cpp
Commit message (Expand)AuthorAge
* Revise system for checking for uninstantiated proxiesGravatar Robert Phillips2017-05-29
* Re-land of "eliminated GrGLSLExpr".Gravatar Ethan Nicholas2017-05-08
* Revert "Revert "Revert "eliminated GrGLSLExpr"""Gravatar Ethan Nicholas2017-05-04
* Revert "Revert "eliminated GrGLSLExpr""Gravatar Ethan Nicholas2017-05-03
* Revert "eliminated GrGLSLExpr"Gravatar Brian Salomon2017-05-02
* eliminated GrGLSLExprGravatar Ethan Nicholas2017-05-02
* Move the ability to access textures, buffers, and image storages out from GrP...Gravatar Brian Salomon2017-04-04
* Remove GrFragmentProcessor-derived class' GrTexture-based ctorsGravatar Robert Phillips2017-03-27
* Retract GrContext from src/gpu/effectsGravatar Robert Phillips2017-03-15
* Refactor GrColorSpaceXformHelperGravatar Brian Osman2017-03-08
* Remove GrFragmentProcessor::computeInvariantOutputGravatar Brian Salomon2017-02-13
* make GR_TEST_UTILS=0 workGravatar Hal Canary2017-02-02
* Push GrTextureProxy down to more effectsGravatar Robert Phillips2017-01-30
* Revert "Revert "Start of rewrite of GrFragmentProcessor optimizations.""Gravatar Brian Salomon2017-01-27
* Revert "Start of rewrite of GrFragmentProcessor optimizations."Gravatar Ethan Nicholas2017-01-27
* Start of rewrite of GrFragmentProcessor optimizations.Gravatar Brian Salomon2017-01-27
* Continue making Ganesh use absolute texture coordinates - take 2Gravatar Robert Phillips2017-01-20
* Revert "Continue making Ganesh use absolute texture coordinates"Gravatar Joe Gregorio2017-01-17
* Continue making Ganesh use absolute texture coordinatesGravatar Robert Phillips2017-01-17
* Start making texture coordinates be absoluteGravatar Robert Phillips2017-01-10
* Revert "Revert "Hard code bicubic coefficients in the shader""Gravatar Brian Osman2017-01-06
* Revert "Hard code bicubic coefficients in the shader"Gravatar Brian Osman2017-01-05
* Hard code bicubic coefficients in the shaderGravatar Brian Osman2017-01-05
* Cleanup GrBicubicEffectGravatar Brian Osman2016-12-21
* Add comment explaining the derivation of our Mitchell coefficientsGravatar Brian Osman2016-12-06
* Rename vars and functions from 'glslcaps'->'shadercaps'Gravatar Brian Salomon2016-11-29
* Merge GrGLSLCaps into GrShaderCapsGravatar Brian Salomon2016-11-29
* Merge GrGLSLShaderVar and GrShaderVarGravatar Brian Salomon2016-11-21
* Rename GrTextureParams to GrSamplerParamsGravatar Brian Salomon2016-11-17
* In GrProcessor::TextureSampler drop the "get", it's cleanerGravatar Brian Salomon2016-11-17
* Rename GrTextureAccess to GrProcessor::TextureSampler.Gravatar Brian Salomon2016-11-17
* Start supplying random color space xforms to FP testsGravatar Brian Osman2016-10-03
* Remove unneeded GrGLSLTransformedCoordsArray typeGravatar bsalomon2016-09-12
* Two changes:Gravatar brianosman2016-09-12
* Add color gamut xform helpers to GrGLSLShaderBuilderGravatar brianosman2016-09-07
* Simplify color space xform storage and usage (float[] vs. SkMatrix44)Gravatar brianosman2016-07-27
* Introduce GrColorSpaceXform, for gamut conversion on texturesGravatar brianosman2016-07-18
* sk_sp for Ganesh.Gravatar bungeman2016-06-09
* Rename EmitArgs::fSamplers to fTexSamplersGravatar cdalton2016-04-11
* Add more specialized fragment buildersGravatar cdalton2016-02-18
* Add GrShaderFlags enumGravatar cdalton2016-02-11
* Clean up GrGLSLFragmentProcessor-derived classesGravatar robertphillips2016-02-03
* Create GLSLUniformHandler class for gpu backendGravatar egdaniel2015-12-03
* Move glsl onto EmitArgs struct for emitCodeGravatar egdaniel2015-11-19
* Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder.Gravatar egdaniel2015-11-18
* Rename some processor functions from GL to GLSLGravatar egdaniel2015-11-13
* Make all GrFragmentProcessors GL independent.Gravatar egdaniel2015-11-13
* Move all ShaderBuilder files to GLSLGravatar egdaniel2015-11-11
* Create GLSL base class for ProgramDataManagerGravatar egdaniel2015-10-28
* Move GrGLShaderVar to GrGLSLGravatar egdaniel2015-10-21