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Commit message (Expand)AuthorAge
* Return nullptr when ReadBuffer becomes invalidGravatar Kevin Lubick2018-05-17
* Minor refactoring to image filtersGravatar Robert Phillips2018-05-14
* detect overflow for morphologyGravatar Mike Reed2018-05-13
* Make GrCaps and GrShaderCaps private.Gravatar Brian Salomon2018-05-11
* Validate readByteArrayAsData sizeGravatar Florin Malita2018-05-10
* Just pass color glyph masks to filters.Gravatar Ben Wagner2018-04-27
* Fix SkDashImpl::CreateProc OOM on garbage inputGravatar Adrienne Walker2018-04-25
* prepare to remove obsolete macrosGravatar Cary Clark2018-04-24
* rm SkRRectsGaussianEdgeMaskFilterGravatar Robert Phillips2018-04-19
* Fix alpha threshold image filter GPU implementationGravatar Robert Phillips2018-04-11
* detect if makeOffset failedGravatar Mike Reed2018-04-06
* Make generated effects from sksl fp files not need SK_SUPPORT_GPUGravatar Greg Daniel2018-04-06
* Remove SK_SUPPORT_LEGACY_BLURMASKFILTERGravatar Brian Osman2018-04-06
* remove SK_IGNORE_TO_STRINGGravatar Cary Clark2018-04-05
* Fixing build with SK_IGNORE_TO_STRING defined.Gravatar Kaloyan Donev2018-03-29
* Remove copy of TableColorFilter data when GPU renderingGravatar Robert Phillips2018-03-26
* limit discrete path effect iterationsGravatar Cary Clark2018-03-21
* Fix GrTextureStripAtlasManager cleanup order bugGravatar Robert Phillips2018-03-19
* hide SkBlurMaskFilter and SkBlurQualityGravatar Mike Reed2018-03-14
* move blur impl into coreGravatar Mike Reed2018-03-12
* Extend SkTrimPathEffect semanticsGravatar Florin Malita2018-03-12
* remove unused ConvertRadiusToSigma from SkBlurMaskFilterGravatar Mike Reed2018-03-12
* Make GrTextureStripAtlas DDL friendlyGravatar Robert Phillips2018-03-09
* Use kLow_SkFilterQuality when generating shader masksGravatar Florin Malita2018-03-08
* Additional DDL playback cleanupGravatar Robert Phillips2018-03-08
* add TrimPathEffectGravatar Mike Reed2018-03-07
* Initial texture data is never flipped when uploaded.Gravatar Brian Salomon2018-03-07
* make compute helper for blurs privateGravatar Mike Reed2018-03-06
* Move internal calls from GrContext to GrContextPrivGravatar Robert Phillips2018-03-06
* Remove GrSurfaceOrigin from GrSurfaceDesc.Gravatar Brian Salomon2018-03-05
* limit crash small steps in 1dpatheffectGravatar Mike Reed2018-02-27
* use SkIRect makeOffset to avoid overflowsGravatar Mike Reed2018-02-26
* make 1dpatheffect more robust on deserialGravatar Mike Reed2018-02-24
* move some RRect methods into privGravatar Mike Reed2018-02-22
* detect bad radius in cornerpatheffectGravatar Mike Reed2018-02-22
* Add checks for failed SkImageInfo2GrPixelConfig callsGravatar Greg Daniel2018-02-21
* hide virtual and rename to onMakeComposedGravatar Mike Reed2018-02-19
* abort blur if the sigma is too smallGravatar Mike Reed2018-02-15
* DDL-ify GrRectBlurEffectGravatar Robert Phillips2018-02-14
* saturate IPoint math, handle NaN in isEmptyGravatar Mike Reed2018-02-13
* doh -- reverse check for finiteGravatar Mike Reed2018-02-13
* begin to wrap all float dividesGravatar Mike Reed2018-02-12
* check for failed snapshotGravatar Mike Reed2018-02-07
* Revert "Revert "move GrColor.h to private, IWYU""Gravatar Mike Reed2018-02-06
* Revert "move GrColor.h to private, IWYU"Gravatar Brian Salomon2018-02-06
* move GrColor.h to private, IWYUGravatar Mike Reed2018-02-06
* Disable texture strip atlasing for DDLGravatar Robert Phillips2018-02-02
* updated .fp file headersGravatar Ethan Nicholas2018-02-01
* add gpu impl for shadermaskfilterGravatar Mike Reed2018-02-01
* saturate some irect ops for fuzzersGravatar Mike Reed2018-01-30