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authorGravatar Robert Phillips <robertphillips@google.com>2018-04-18 10:05:00 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-04-19 17:21:44 +0000
commitab4f5bde7f66c461ae64e7e4b70810e87f3a863a (patch)
tree64e28e9a5c9a4275fe859cdf989c42444f987df1 /src/effects
parentcd01a020b58332c1f4381886876758151e2b96e9 (diff)
rm SkRRectsGaussianEdgeMaskFilter
Neat but unused. Change-Id: I1b2d160df274b05cfb5582a5385085cc2db89f7d Reviewed-on: https://skia-review.googlesource.com/121960 Reviewed-by: Jim Van Verth <jvanverth@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
Diffstat (limited to 'src/effects')
-rw-r--r--src/effects/SkRRectsGaussianEdgeMaskFilter.cpp586
1 files changed, 0 insertions, 586 deletions
diff --git a/src/effects/SkRRectsGaussianEdgeMaskFilter.cpp b/src/effects/SkRRectsGaussianEdgeMaskFilter.cpp
deleted file mode 100644
index 4157f837c5..0000000000
--- a/src/effects/SkRRectsGaussianEdgeMaskFilter.cpp
+++ /dev/null
@@ -1,586 +0,0 @@
-/*
- * Copyright 2016 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#include "SkMaskFilterBase.h"
-#include "SkRRectsGaussianEdgeMaskFilter.h"
-#include "SkReadBuffer.h"
-#include "SkRRectPriv.h"
-#include "SkWriteBuffer.h"
-
-#if SK_SUPPORT_GPU
-#include "GrFragmentProcessor.h"
-#endif
-
- /** \class SkRRectsGaussianEdgeMaskFilterImpl
- * This mask filter applies a gaussian edge to the intersection of two round rects.
- * The round rects must have the same radii at each corner and the x&y radii
- * must also be equal.
- */
-class SkRRectsGaussianEdgeMaskFilterImpl : public SkMaskFilterBase {
-public:
- SkRRectsGaussianEdgeMaskFilterImpl(const SkRRect& first, const SkRRect& second,
- SkScalar radius)
- : fFirst(first)
- , fSecond(second)
- , fRadius(radius) {
- }
-
- SkMask::Format getFormat() const override { return SkMask::kA8_Format; }
- bool filterMask(SkMask* dst, const SkMask& src, const SkMatrix&,
- SkIPoint* margin) const override;
-
- void toString(SkString* str) const override;
- SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkRRectsGaussianEdgeMaskFilterImpl)
-
-protected:
- void flatten(SkWriteBuffer&) const override;
-
-#if SK_SUPPORT_GPU
- std::unique_ptr<GrFragmentProcessor> onAsFragmentProcessor(const GrFPArgs& args) const override;
- bool onHasFragmentProcessor() const override { return true; }
-#endif
-
-private:
- SkRRect fFirst;
- SkRRect fSecond;
- SkScalar fRadius;
-
- friend class SkRRectsGaussianEdgeMaskFilter; // for serialization registration system
-
- typedef SkMaskFilter INHERITED;
-};
-
-// x & y are in device space
-static SkScalar compute_rrect_normalized_dist(const SkRRect& rr, const SkPoint& p, SkScalar rad) {
- SkASSERT(rr.getType() == SkRRect::kOval_Type || rr.getType() == SkRRect::kRect_Type ||
- rr.getType() == SkRRect::kSimple_Type);
- SkASSERT(rad > 0.0f);
-
- SkVector delta = { SkTAbs(p.fX - rr.rect().centerX()), SkTAbs(p.fY - rr.rect().centerY()) };
-
- SkScalar halfW = 0.5f * rr.rect().width();
- SkScalar halfH = 0.5f * rr.rect().height();
- SkScalar invRad = 1.0f/rad;
-
- const SkVector& radii = SkRRectPriv::GetSimpleRadii(rr);
- SkASSERT(SkScalarNearlyEqual(radii.fX, radii.fY));
-
- switch (rr.getType()) {
- case SkRRect::kOval_Type: {
- float scaledDist = delta.length() * invRad;
- return SkTPin(halfW * invRad - scaledDist, 0.0f, 1.0f);
- }
- case SkRRect::kRect_Type: {
- SkScalar xDist = (halfW - delta.fX) * invRad;
- SkScalar yDist = (halfH - delta.fY) * invRad;
-
- SkVector v = { 1.0f - SkTPin(xDist, 0.0f, 1.0f), 1.0f - SkTPin(yDist, 0.0f, 1.0f) };
- return SkTPin(1.0f - v.length(), 0.0f, 1.0f);
- }
- case SkRRect::kSimple_Type: {
-
- //----------------
- // ice-cream-cone fractional distance computation
-
- // When the blurRadius is larger than the corner radius we want to use it to
- // compute the pointy end of the ice cream cone. If it smaller we just want to use
- // the center of the corner's circle. When using the blurRadius the inset amount
- // can't exceed the halfwidths of the RRect.
- SkScalar insetDist = SkTMin(SkTMax(rad, radii.fX), SkTMin(halfW, halfH));
-
- // "maxValue" is a correction term for if the blurRadius is larger than the
- // size of the RRect. In that case we don't want to go all the way to black.
- SkScalar maxValue = insetDist * invRad;
-
- SkVector coneBottom = { halfW - insetDist, halfH - insetDist };
- SkVector ptInConeSpace = delta - coneBottom;
-
- SkVector cornerTop = { halfW - radii.fX - coneBottom.fX, halfH - coneBottom.fY };
- SkVector cornerRight = { halfW - coneBottom.fX, halfH - radii.fY - coneBottom.fY };
-
- SkScalar cross1 = ptInConeSpace.cross(cornerTop);
- SkScalar cross2 = cornerRight.cross(ptInConeSpace);
- bool inCone = cross1 > 0.0f && cross2 > 0.0f;
-
- if (!inCone) {
- SkScalar xDist = (halfW - delta.fX) * invRad;
- SkScalar yDist = (halfH - delta.fY) * invRad;
-
- return SkTPin(SkTMin(xDist, yDist), 0.0f, 1.0f); // perpendicular distance
- }
-
- SkVector cornerCenterInConeSpace = { insetDist - radii.fX, insetDist - radii.fY };
-
- SkVector connectingVec = ptInConeSpace - cornerCenterInConeSpace;
- float distToPtInConeSpace = SkPoint::Normalize(&ptInConeSpace);
-
- // "a" (i.e., dot(ptInConeSpace, ptInConeSpace) should always be 1.0f since
- // ptInConeSpace is now normalized
- SkScalar b = 2.0f * ptInConeSpace.dot(connectingVec);
- SkScalar c = connectingVec.dot(connectingVec) - radii.fX * radii.fY;
-
- // lop off negative values that are outside the cone
- SkScalar coneDist = SkTMax(0.0f, 0.5f * (-b + SkScalarSqrt(b*b - 4*c)));
-
- // make the coneDist a fraction of how far it is from the edge to the cone's base
- coneDist = (maxValue*coneDist) / (coneDist+distToPtInConeSpace);
- return SkTPin(coneDist, 0.0f, 1.0f);
- }
- default:
- return 0.0f;
- }
-}
-
-bool SkRRectsGaussianEdgeMaskFilterImpl::filterMask(SkMask* dst, const SkMask& src,
- const SkMatrix& matrix,
- SkIPoint* margin) const {
-
- if (src.fFormat != SkMask::kA8_Format) {
- return false;
- }
-
- if (margin) {
- margin->set(0, 0);
- }
-
- dst->fBounds = src.fBounds;
- dst->fRowBytes = dst->fBounds.width();
- dst->fFormat = SkMask::kA8_Format;
- dst->fImage = nullptr;
-
- if (src.fImage) {
- size_t dstSize = dst->computeImageSize();
- if (0 == dstSize) {
- return false; // too big to allocate, abort
- }
-
- const uint8_t* srcPixels = src.fImage;
- uint8_t* dstPixels = dst->fImage = SkMask::AllocImage(dstSize);
-
- SkPoint basePt = { SkIntToScalar(src.fBounds.fLeft), SkIntToScalar(src.fBounds.fTop) };
-
- for (int y = 0; y < dst->fBounds.height(); ++y) {
- const uint8_t* srcRow = srcPixels + y * dst->fRowBytes;
- uint8_t* dstRow = dstPixels + y*dst->fRowBytes;
-
- for (int x = 0; x < dst->fBounds.width(); ++x) {
- SkPoint curPt = { basePt.fX + x, basePt.fY + y };
-
- SkVector vec;
- vec.fX = 1.0f - compute_rrect_normalized_dist(fFirst, curPt, fRadius);
- vec.fY = 1.0f - compute_rrect_normalized_dist(fSecond, curPt, fRadius);
-
- SkScalar factor = SkTPin(vec.length(), 0.0f, 1.0f);
- factor = exp(-factor * factor * 4.0f) - 0.018f;
- SkASSERT(factor >= 0.0f && factor <= 1.0f);
-
- dstRow[x] = (uint8_t) (factor * srcRow[x]);
- }
- }
- }
-
- return true;
-}
-
-////////////////////////////////////////////////////////////////////////////
-
-#if SK_SUPPORT_GPU
-
-#include "GrCoordTransform.h"
-#include "GrFragmentProcessor.h"
-#include "glsl/GrGLSLFragmentProcessor.h"
-#include "glsl/GrGLSLFragmentShaderBuilder.h"
-#include "glsl/GrGLSLProgramDataManager.h"
-#include "glsl/GrGLSLUniformHandler.h"
-#include "SkGr.h"
-
-class RRectsGaussianEdgeFP : public GrFragmentProcessor {
-public:
- enum Mode {
- kCircle_Mode,
- kRect_Mode,
- kSimpleCircular_Mode,
- };
-
- static std::unique_ptr<GrFragmentProcessor> Make(const SkRRect& first, const SkRRect& second,
- SkScalar radius) {
- return std::unique_ptr<GrFragmentProcessor>(
- new RRectsGaussianEdgeFP(first, second, radius));
- }
-
- const char* name() const override { return "RRectsGaussianEdgeFP"; }
-
- std::unique_ptr<GrFragmentProcessor> clone() const override {
- return std::unique_ptr<GrFragmentProcessor>(new RRectsGaussianEdgeFP(*this));
- }
-
- const SkRRect& first() const { return fFirst; }
- Mode firstMode() const { return fFirstMode; }
- const SkRRect& second() const { return fSecond; }
- Mode secondMode() const { return fSecondMode; }
- SkScalar radius() const { return fRadius; }
-
-private:
- class GLSLRRectsGaussianEdgeFP : public GrGLSLFragmentProcessor {
- public:
- GLSLRRectsGaussianEdgeFP() {}
-
- // This method emits code so that, for each shape, the distance from the edge is returned
- // in 'outputName' clamped to 0..1 with positive distance being towards the center of the
- // shape. The distance will have been normalized by the radius.
- void emitModeCode(Mode mode,
- GrGLSLFPFragmentBuilder* fragBuilder,
- const char* posName,
- const char* sizesName,
- const char* radiiName,
- const char* radName,
- const char* outputName,
- const char indices[2]) { // how to access the params for the 2 rrects
-
- // Positive distance is towards the center of the circle.
- // Map all the cases to the lower right quadrant.
- fragBuilder->codeAppendf("half2 delta = abs(sk_FragCoord.xy - %s.%s);",
- posName, indices);
-
- switch (mode) {
- case kCircle_Mode:
- // When a shadow circle gets large we can have some precision issues if
- // we do "length(delta)/radius". The scaleDist temporary cuts the
- // delta vector down a bit before invoking length.
- fragBuilder->codeAppendf("half scaledDist = length(delta/%s);", radName);
- fragBuilder->codeAppendf("%s = clamp((%s.%c/%s - scaledDist), 0.0, 1.0);",
- outputName, sizesName, indices[0], radName);
- break;
- case kRect_Mode:
- fragBuilder->codeAppendf(
- "half2 rectDist = half2(1.0 - clamp((%s.%c - delta.x)/%s, 0.0, 1.0),"
- "1.0 - clamp((%s.%c - delta.y)/%s, 0.0, 1.0));",
- sizesName, indices[0], radName,
- sizesName, indices[1], radName);
- fragBuilder->codeAppendf("%s = clamp(1.0 - length(rectDist), 0.0, 1.0);",
- outputName);
- break;
- case kSimpleCircular_Mode:
- // For the circular round rect we combine 2 distances:
- // the fractional position from the corner inset point to the corner's circle
- // the minimum perpendicular distance to the bounding rectangle
- // The first distance is used when the pixel is inside the ice-cream-cone-shaped
- // portion of a corner. The second is used everywhere else.
- // This is intended to approximate the interpolation pattern if we had
- // tessellated this geometry into a RRect outside and a rect inside.
-
- //----------------
- // rect distance computation
- fragBuilder->codeAppendf("half xDist = (%s.%c - delta.x) / %s;",
- sizesName, indices[0], radName);
- fragBuilder->codeAppendf("half yDist = (%s.%c - delta.y) / %s;",
- sizesName, indices[1], radName);
- fragBuilder->codeAppend("half rectDist = clamp(min(xDist, yDist), 0.0, 1.0);");
-
- //----------------
- // ice-cream-cone fractional distance computation
-
- // When the blurRadius is larger than the corner radius we want to use it to
- // compute the pointy end of the ice cream cone. If it smaller we just want to
- // use the center of the corner's circle. When using the blurRadius the inset
- // amount can't exceed the halfwidths of the RRect.
- fragBuilder->codeAppendf("half insetDist = min(max(%s, %s.%c),"
- "min(%s.%c, %s.%c));",
- radName, radiiName, indices[0],
- sizesName, indices[0], sizesName, indices[1]);
- // "maxValue" is a correction term for if the blurRadius is larger than the
- // size of the RRect. In that case we don't want to go all the way to black.
- fragBuilder->codeAppendf("half maxValue = insetDist/%s;", radName);
-
- fragBuilder->codeAppendf("half2 coneBottom = half2(%s.%c - insetDist,"
- "%s.%c - insetDist);",
- sizesName, indices[0], sizesName, indices[1]);
-
- fragBuilder->codeAppendf("half2 cornerTop = half2(%s.%c - %s.%c, %s.%c) -"
- "coneBottom;",
- sizesName, indices[0], radiiName, indices[0],
- sizesName, indices[1]);
- fragBuilder->codeAppendf("half2 cornerRight = half2(%s.%c, %s.%c - %s.%c) -"
- "coneBottom;",
- sizesName, indices[0],
- sizesName, indices[1], radiiName, indices[1]);
-
- fragBuilder->codeAppend("half2 ptInConeSpace = delta - coneBottom;");
- fragBuilder->codeAppend("half distToPtInConeSpace = length(ptInConeSpace);");
-
- fragBuilder->codeAppend("half cross1 = ptInConeSpace.x * cornerTop.y -"
- "ptInConeSpace.y * cornerTop.x;");
- fragBuilder->codeAppend("half cross2 = -ptInConeSpace.x * cornerRight.y + "
- "ptInConeSpace.y * cornerRight.x;");
-
- fragBuilder->codeAppend("half inCone = step(0.0, cross1) *"
- "step(0.0, cross2);");
-
- fragBuilder->codeAppendf("half2 cornerCenterInConeSpace = half2(insetDist -"
- "%s.%c);",
- radiiName, indices[0]);
-
- fragBuilder->codeAppend("half2 connectingVec = ptInConeSpace -"
- "cornerCenterInConeSpace;");
- fragBuilder->codeAppend("ptInConeSpace = normalize(ptInConeSpace);");
-
- // "a" (i.e., dot(ptInConeSpace, ptInConeSpace) should always be 1.0f since
- // ptInConeSpace is now normalized
- fragBuilder->codeAppend("half b = 2.0 * dot(ptInConeSpace, connectingVec);");
- fragBuilder->codeAppendf("half c = dot(connectingVec, connectingVec) - "
- "%s.%c * %s.%c;",
- radiiName, indices[0], radiiName, indices[0]);
-
- fragBuilder->codeAppend("half fourAC = 4*c;");
- // This max prevents sqrt(-1) when outside the cone
- fragBuilder->codeAppend("half bSq = max(b*b, fourAC);");
-
- // lop off negative values that are outside the cone
- fragBuilder->codeAppend("half coneDist = "
- "max(0.0, 0.5 * (-b + sqrt(bSq - fourAC)));");
- // make the coneDist a fraction of how far it is from the edge to the
- // cone's base
- fragBuilder->codeAppend("coneDist = (maxValue*coneDist) /"
- "(coneDist+distToPtInConeSpace);");
- fragBuilder->codeAppend("coneDist = clamp(coneDist, 0.0, 1.0);");
-
- //----------------
- fragBuilder->codeAppendf("%s = mix(rectDist, coneDist, inCone);", outputName);
- break;
- }
- }
-
- void emitCode(EmitArgs& args) override {
- const RRectsGaussianEdgeFP& fp = args.fFp.cast<RRectsGaussianEdgeFP>();
- GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
- GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
-
- const char* positionsUniName = nullptr;
- fPositionsUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType,
- "Positions", &positionsUniName);
- const char* sizesUniName = nullptr;
- fSizesUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType,
- kDefault_GrSLPrecision, "Sizes", &sizesUniName);
- const char* radiiUniName = nullptr;
- if (fp.fFirstMode == kSimpleCircular_Mode || fp.fSecondMode == kSimpleCircular_Mode) {
- fRadiiUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType,
- "Radii", &radiiUniName);
- }
- const char* radUniName = nullptr;
- fRadiusUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType,
- "Radius", &radUniName);
-
- fragBuilder->codeAppend("half firstDist;");
- fragBuilder->codeAppend("{");
- this->emitModeCode(fp.firstMode(), fragBuilder,
- positionsUniName, sizesUniName, radiiUniName,
- radUniName, "firstDist", "xy");
- fragBuilder->codeAppend("}");
-
- fragBuilder->codeAppend("half secondDist;");
- fragBuilder->codeAppend("{");
- this->emitModeCode(fp.secondMode(), fragBuilder,
- positionsUniName, sizesUniName, radiiUniName,
- radUniName, "secondDist", "zw");
- fragBuilder->codeAppend("}");
-
- fragBuilder->codeAppend("half2 distVec = half2(1.0 - firstDist, 1.0 - secondDist);");
-
- // Finally use the distance to apply the Gaussian edge
- fragBuilder->codeAppend("half factor = clamp(length(distVec), 0.0, 1.0);");
- fragBuilder->codeAppend("factor = exp(-factor * factor * 4.0) - 0.018;");
- fragBuilder->codeAppendf("%s = factor*%s;",
- args.fOutputColor, args.fInputColor);
- }
-
- static void GenKey(const GrProcessor& proc, const GrShaderCaps&, GrProcessorKeyBuilder* b) {
- const RRectsGaussianEdgeFP& fp = proc.cast<RRectsGaussianEdgeFP>();
-
- b->add32(fp.firstMode() | (fp.secondMode() << 4));
- }
-
- protected:
- void onSetData(const GrGLSLProgramDataManager& pdman,
- const GrFragmentProcessor& proc) override {
- const RRectsGaussianEdgeFP& edgeFP = proc.cast<RRectsGaussianEdgeFP>();
-
- const SkRRect& first = edgeFP.first();
- const SkRRect& second = edgeFP.second();
-
- pdman.set4f(fPositionsUni,
- first.getBounds().centerX(),
- first.getBounds().centerY(),
- second.getBounds().centerX(),
- second.getBounds().centerY());
-
- pdman.set4f(fSizesUni,
- 0.5f * first.rect().width(),
- 0.5f * first.rect().height(),
- 0.5f * second.rect().width(),
- 0.5f * second.rect().height());
-
- if (edgeFP.firstMode() == kSimpleCircular_Mode ||
- edgeFP.secondMode() == kSimpleCircular_Mode) {
- // This is a bit of overkill since fX should equal fY for both round rects but it
- // makes the shader code simpler.
- pdman.set4f(fRadiiUni,
- SkRRectPriv::GetSimpleRadii(first).fX,
- SkRRectPriv::GetSimpleRadii(first).fY,
- SkRRectPriv::GetSimpleRadii(second).fX,
- SkRRectPriv::GetSimpleRadii(second).fY);
- }
-
- pdman.set1f(fRadiusUni, edgeFP.radius());
- }
-
- private:
- // The centers of the two round rects (x1, y1, x2, y2)
- GrGLSLProgramDataManager::UniformHandle fPositionsUni;
-
- // The half widths and half heights of the two round rects (w1/2, h1/2, w2/2, h2/2)
- // For circles we still upload both width & height to simplify things
- GrGLSLProgramDataManager::UniformHandle fSizesUni;
-
- // The corner radii of the two round rects (rx1, ry1, rx2, ry2)
- // We upload both the x&y radii (although they are currently always the same) to make
- // the indexing in the shader code simpler. In some future world we could also support
- // non-circular corner round rects & ellipses.
- GrGLSLProgramDataManager::UniformHandle fRadiiUni;
-
- // The radius parameters (radius)
- GrGLSLProgramDataManager::UniformHandle fRadiusUni;
-
- typedef GrGLSLFragmentProcessor INHERITED;
- };
-
- void onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const override {
- GLSLRRectsGaussianEdgeFP::GenKey(*this, caps, b);
- }
-
- RRectsGaussianEdgeFP(const SkRRect& first, const SkRRect& second, SkScalar radius)
- : INHERITED(kRRectsGaussianEdgeFP_ClassID,
- kCompatibleWithCoverageAsAlpha_OptimizationFlag)
- , fFirst(first)
- , fSecond(second)
- , fRadius(radius) {
-
- fFirstMode = ComputeMode(fFirst);
- fSecondMode = ComputeMode(fSecond);
- }
- RRectsGaussianEdgeFP(const RRectsGaussianEdgeFP& that)
- : INHERITED(kRRectsGaussianEdgeFP_ClassID,
- kCompatibleWithCoverageAsAlpha_OptimizationFlag)
- , fFirst(that.fFirst)
- , fFirstMode(that.fFirstMode)
- , fSecond(that.fSecond)
- , fSecondMode(that.fSecondMode)
- , fRadius(that.fRadius) {
- }
-
- static Mode ComputeMode(const SkRRect& rr) {
- if (SkRRectPriv::IsCircle(rr)) {
- return kCircle_Mode;
- } else if (rr.isRect()) {
- return kRect_Mode;
- } else {
- SkASSERT(SkRRectPriv::IsSimpleCircular(rr));
- return kSimpleCircular_Mode;
- }
- }
-
- GrGLSLFragmentProcessor* onCreateGLSLInstance() const override {
- return new GLSLRRectsGaussianEdgeFP;
- }
-
- bool onIsEqual(const GrFragmentProcessor& proc) const override {
- const RRectsGaussianEdgeFP& edgeFP = proc.cast<RRectsGaussianEdgeFP>();
- return fFirst == edgeFP.fFirst &&
- fSecond == edgeFP.fSecond &&
- fRadius == edgeFP.fRadius;
- }
-
- SkRRect fFirst;
- Mode fFirstMode;
- SkRRect fSecond;
- Mode fSecondMode;
- SkScalar fRadius;
-
- typedef GrFragmentProcessor INHERITED;
-};
-
-////////////////////////////////////////////////////////////////////////////
-
-std::unique_ptr<GrFragmentProcessor>
-SkRRectsGaussianEdgeMaskFilterImpl::onAsFragmentProcessor(const GrFPArgs& args) const {
- return RRectsGaussianEdgeFP::Make(fFirst, fSecond, fRadius);
-}
-
-#endif
-
-////////////////////////////////////////////////////////////////////////////
-
-void SkRRectsGaussianEdgeMaskFilterImpl::toString(SkString* str) const {
- str->appendf("RRectsGaussianEdgeMaskFilter: ()");
-}
-
-sk_sp<SkFlattenable> SkRRectsGaussianEdgeMaskFilterImpl::CreateProc(SkReadBuffer& buf) {
- SkRect rect1, rect2;
-
- buf.readRect(&rect1);
- SkScalar xRad1 = buf.readScalar();
- SkScalar yRad1 = buf.readScalar();
-
- buf.readRect(&rect2);
- SkScalar xRad2 = buf.readScalar();
- SkScalar yRad2 = buf.readScalar();
-
- SkScalar radius = buf.readScalar();
-
- return sk_make_sp<SkRRectsGaussianEdgeMaskFilterImpl>(SkRRect::MakeRectXY(rect1, xRad1, yRad1),
- SkRRect::MakeRectXY(rect2, xRad2, yRad2),
- radius);
-}
-
-void SkRRectsGaussianEdgeMaskFilterImpl::flatten(SkWriteBuffer& buf) const {
- INHERITED::flatten(buf);
-
- SkASSERT(SkRRectPriv::EqualRadii(fFirst));
- buf.writeRect(fFirst.rect());
- const SkVector radii1 = SkRRectPriv::GetSimpleRadii(fFirst);
- buf.writeScalar(radii1.fX);
- buf.writeScalar(radii1.fY);
-
- SkASSERT(SkRRectPriv::EqualRadii(fSecond));
- buf.writeRect(fSecond.rect());
- const SkVector radii2 = SkRRectPriv::GetSimpleRadii(fSecond);
- buf.writeScalar(radii2.fX);
- buf.writeScalar(radii2.fY);
-
- buf.writeScalar(fRadius);
-}
-
-///////////////////////////////////////////////////////////////////////////////
-
-sk_sp<SkMaskFilter> SkRRectsGaussianEdgeMaskFilter::Make(const SkRRect& first,
- const SkRRect& second,
- SkScalar radius) {
- if (!SkRRectPriv::EqualRadii(first) || !SkRRectPriv::EqualRadii(second)) {
- // we only deal with the shapes where the x & y radii are equal
- // and the same for all four corners
- return nullptr;
- }
-
- return sk_make_sp<SkRRectsGaussianEdgeMaskFilterImpl>(first, second, radius);
-}
-
-///////////////////////////////////////////////////////////////////////////////
-
-SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkRRectsGaussianEdgeMaskFilter)
-SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkRRectsGaussianEdgeMaskFilterImpl)
-SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END
-
-///////////////////////////////////////////////////////////////////////////////